WakeUpDP Posted September 7, 2013 Posted September 7, 2013 (edited) gad leis>3C is also a good way to desummon Ignis with j.D when you start running low on Ignis meter. Although you could do a j.A or j.C follow up for a stylish character specific combo after 3C but that's assuming they are still present in bbcp (they should). Or simply do like RYO: http://www.youtube.com/watch?v=tgPe83zDVq8&feature=player_detailpage#t=155 3C>OD to finish the round. Edited September 7, 2013 by WakeUpDP
FatalCounter Posted September 9, 2013 Posted September 9, 2013 I think the 3C loop is one of the easiest Relius combo, lol. It is a waste of Ignis meter but it is stylish as hell. Do you see this combo at 00.53 http://www.youtube.com/watch?v=WJbrE7jXv20 ? When I do it online, I feel so proud of myself, lol. 01:33 combo is pretty hard in Extend, have you guy already try it?
WakeUpDP Posted September 10, 2013 Posted September 10, 2013 Do you see this combo at 00.53 http://www.youtube.com/watch?v=WJbrE7jXv20 ? When I do it online, I feel so proud of myself, lol. 01:33 combo is pretty hard in Extend, have you guy already try it? The combo at 00:53 is something that is missing from my gameplay, I'll have to try it out. I had looked into what he did at ~2:42 a month ago and made this: http://www.youtube.com/watch?v=7klMnzBYy_k for an example of what you can do off 3C>j.C midscreen. I didn't even know 1:33 was possible in Extend, another thing to try out
FatalCounter Posted September 10, 2013 Posted September 10, 2013 (edited) I had looked into what he did at ~2:42 a month ago and made this: http://www.youtube.com/watch?v=7klMnzBYy_k for an example of what you can do off 3C>j.C midscreen. I didn't even know 1:33 was possible in Extend, another thing to try out It is doable but the timing need to be near perfect. I never did it in a regular match. I think I am very influenced by BBCP now. BTW nice combo, I usually do short jAAAAB> djAAAAB > j236C in order to buy some time for Ignis Health. Maybe I should do yours but you have to be really close after 3C in other to that combo right? Almost all my combos are now with 2C > 6C, I know sometimes I am missing some damage but I am getting used to the BBCP combo route. I don't even do 6B> 6C anymore, lol. Even my my air throw combo is Throw > jC or jB (easier with this one)> 2C> 6C> 236C> 214A Even CH 3C> jC> 2C(you have to adjust when you are close b/c your opponent could be on a different side> 6C> 236C> 214A. If you RC after 236C, and do 5B> 5C> jB> djBC> j236C> j214B you get >3.5k Edited September 10, 2013 by FatalCounter
WakeUpDP Posted September 10, 2013 Posted September 10, 2013 It is doable but the timing need to be near perfect. I never did it in a regular match. I think I am very influenced by BBCP now. BTW nice combo, I usually do short jAAAAB> djAAAAB > j236C in order to buy some time for Ignis Health. Maybe I should do yours but you have to be really close after 3C in other to that combo right? The thing is with the 3C>j.C is that it only works on tager, taokaka, arakune lol. But I face a few Tagers regularly offline that it became useful to keep in mind. The range depends on the character hitbox but if you manage j.A then j.C is doable. J.A is usually the way to go, since you can do it on most of the cast and way easier. The only advantage this one has is that you desummon/regen Ignis meter but it'll be more useful in bbcp with gad leis. And me too since bbcp videos my bnbs changed a lot too. Never was a fan of 6B>6C tbh so I mostly avoided it haha.
BladeOfJustice7 Posted September 17, 2013 Posted September 17, 2013 Does anyone know if Ryo played any other fighting games besides BB, like GG? He's like a Relius-God now lol.
Kurushii Posted September 17, 2013 Posted September 17, 2013 Does anyone know if Ryo played any other fighting games besides BB, like GG? He's like a Relius-God now lol. I don't know of any other games he played. You can try asking him here https://twitter.com/ryo_relius
Robo-Potemkin Posted September 21, 2013 Posted September 21, 2013 So, does anyone think Relius is gonna be Top-Tier? I honestly don't care too much either way, but I feel that Geara Lugia and Gad leis will make him at least high-mid. I can't wait to play him in CP. I dropped Tager for him in CSE(I mained Tager from CT-CSE). I am also buying a PS3 just to play CP... I feel like Relius's bad matchups will still be bad, just not as bad. I hate fighting Ragnas and Bangs, but once I land a hit, I can usually stabilize. I am too hype for Geara Lugia's possible applications. I almost wish it used Ignis, so I could run some dirty mixups with it.
WakeUpDP Posted September 23, 2013 Posted September 23, 2013 (edited) I don't think so but he did get placed by many people as high -mid. I actually like that geara lugia doesn't use Ignis. I see it used a lot to dissuade the opponent from hitting Ignis out from moves like val tus, and for oki knockdown. And having another move while Ignis regenerates or low in meter should be helpful. Also I updated my post in the video thread, adding up the recent A-cho 4vs4 tournament with more RYO and osha who is known now as LEO. Edited September 23, 2013 by WakeUpDP
Kurushii Posted September 23, 2013 Posted September 23, 2013 As of the last tier list he's A. Also Ryo took Relius to the 19dan god status so the character is far from being "mid" or "upper-mid" anymore. I doubt he'll move up to S unless something crazy is found on console as that tier has some killers.
WakeUpDP Posted September 23, 2013 Posted September 23, 2013 As of the last tier list he's A. Also Ryo took Relius to the 19dan god status so the character is far from being "mid" or "upper-mid" anymore. I doubt he'll move up to S unless something crazy is found on console as that tier has some killers. Pretty much my feelings about it too. And what I meant in my previous post, little mistake in words there.
Diveman Posted September 27, 2013 Posted September 27, 2013 I've been wondering about why is Relius so good now, I'm no relius expert at all and I only have a small understanding of what he can do but from what I've seen his lockdown/mixups doesn't seem as dirty as let's say Carl or Arakune so what makes him so strong in CP?
NecroTheReaper Posted September 27, 2013 Posted September 27, 2013 The invincibility is more than the recovery if the frame data tells truths @.@ so excited for that, though gettin use to the new combo routes will take me a while.
HARD_BREAD Posted October 5, 2013 Author Posted October 5, 2013 I want to apologize to everyone who's been waiting for the frame data on the wiki, I should have the numbers done this week. Found a more up to date combo video by 芦火. A few things in there I haven't seen in matches, but they're definitely practical. Check the first post in vid thread.
NecroTheReaper Posted October 11, 2013 Posted October 11, 2013 (edited) A bit of an irrelevant question since baiting Hakumen drives is gonna be a bit easier (or at least different) than it currently is, but I had a few experiences where doing a rising j.A made haku's 2D wiff, would this still work in CP? Edit: I also had it work against either 5 or 6D also, not sure which Edited October 11, 2013 by NecroTheReaper
WakeUpDP Posted October 16, 2013 Posted October 16, 2013 (edited) A bit of an irrelevant question since baiting Hakumen drives is gonna be a bit easier (or at least different) than it currently is, but I had a few experiences where doing a rising j.A made haku's 2D wiff, would this still work in CP? Edit: I also had it work against either 5 or 6D also, not sure which Seeing that his 2D didn't change much frame wise except the recovery, it probably would and you could even test if you can jump cancel it to block. Although, why would you do rising j.A? Edited October 16, 2013 by WakeUpDP
NecroTheReaper Posted October 16, 2013 Posted October 16, 2013 It hits Haks crouching and sets up a falling j.5C. It saved me a few times when I should've been grabbed, but it's not really a huge thing, curiosity just got to me. Seems like in the corner it could lead to nice mixups without too much risk without gettin 2/5D'd (since 6D is now worthless). So yeah, pretty much just a gimmick.
WakeUpDP Posted October 16, 2013 Posted October 16, 2013 Well I didn't even know it made it his counters whiff. Does j.A not hit the counter or just the catch from the counter not do anything?
NecroTheReaper Posted October 16, 2013 Posted October 16, 2013 The catch animation comes out but doesn't catch. You just see a very long duration of hitstop which is kinda funny to see lol sorta like if he catches a projectile
WakeUpDP Posted October 16, 2013 Posted October 16, 2013 Thats weird haha, and speaking of hakumen counters a FT5 with Kyuu vs a Hakumen just got posted: http://www.youtube.com/watch?v=fGs8dOlwEro I'll add it to the video thread, it was pretty interesting.
NecroTheReaper Posted October 16, 2013 Posted October 16, 2013 I watch that video, and it makes me curious. Was the j.5C into j.2D always a valid combo in extend, and did j.2D get an improved hitbox for easier crossups?
WakeUpDP Posted October 16, 2013 Posted October 16, 2013 j.C>j.2D was not possible in extend. j.6D: Startup changed from 18 to 12~19, Recovery increased from 36 to 38. j.8D: Startup changed from 16 to 12~18. j.2D: Startup changed from 21 to 14~21. They all got shortened startup which is a huge buff. Hard to say about the hitbox. I wouldn't think so but the stop in momentum for relius makes the move ambiguous so it doesn't take much for it to be a crossup.
NecroTheReaper Posted October 16, 2013 Posted October 16, 2013 I just have issues with the hitbox of the move coming out on the opposite side of where ignis is attacking making the whole move wiff, but maybe I'm not setting it up right lol. It feels like if you're too close currently, j.2D wiffs during crossup. Those startup times are weird to me though xD
ShadowFiend Posted October 22, 2013 Posted October 22, 2013 Has anyone confirmed 214C tracks or not? It looks like the range of it has definitely been increased.
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