Elochai Posted March 24, 2013 Posted March 24, 2013 I think Duo Bios lasts long enough for 2 or 3 crush triggers. I've also seen RYO use CT while being covered by Ignis 6D so he couldn't be punished. I suppose in theory it's possible to create an unblockable with CT + Ignis.
Urichinan Posted March 24, 2013 Posted March 24, 2013 So is it possible to do some sort of an unblockable (excluding the opponent using barrier) by using Guard crush with Duo Bios or 214C? Yes, you can force the opponent to block a Crush Trigger using an Ignis attack.
FR05tB1t3 BOB Posted March 25, 2013 Posted March 25, 2013 Okay two questions, is Geara Lugia a low attack? And is Gad Leis positive on block?
Elochai Posted March 25, 2013 Posted March 25, 2013 Lugia hits mid, since Kaqn blocked it standing. I'm not sure about Leith being + though.
916zking Posted March 25, 2013 Posted March 25, 2013 (edited) I'm almost positive lugia was a low O___o was it changed at some point? or does 214B force standing and it just looks weird? Edited March 25, 2013 by 916zking
HARD_BREAD Posted March 25, 2013 Author Posted March 25, 2013 Lugia hits mid, since Kaqn blocked it standing. I'm not sure about Leith being + though. Looks like Lugia whiffed.
916zking Posted March 25, 2013 Posted March 25, 2013 Looks like Lugia whiffed. Oh wait....it does....welp, there goes that conversation. Now the Relius thread will sit in silence for another month
HARD_BREAD Posted March 25, 2013 Author Posted March 25, 2013 Now the Relius thread will sit in silence for another month Sorry man, it's kind of hard to spark conversation when we don't have access to the game. Theory alone can only get us so far.
FatalCounter Posted March 25, 2013 Posted March 25, 2013 (edited) @Elochai made a good point, I think you can reset someone in the corner and use Val Tus and 2 crush triggers. At least holding down the last one and continue to move Ignis even after Val Tus. Even if someone they get hit by the first CT, Val Tus was a very good combo filter (P2 92). They nerfed his damage output in genaral but hopefully they didn't nerf his hit deterioration. And there is a lot of mixups possible by cancalling some normals to CT and use Ignis for some mixups. Edited March 25, 2013 by FatalCounter
Elochai Posted March 25, 2013 Posted March 25, 2013 I don't mean to bring this Lugia argument back up, but what of this, then? Rachel was blocking high (though admittedly she was crouching for like .5s beforehand) here.
FatalCounter Posted March 26, 2013 Posted March 26, 2013 I don't mean to bring this Lugia argument back up, but what of this, then? Rachel was blocking high (though admittedly she was crouching for like .5s beforehand) here. Lugia never hit low. I mean I saw it from day 1. It hits mid, only the 1st hit of Gaara Act hit low, the rest also hit mid.
Kurushii Posted April 9, 2013 Posted April 9, 2013 (edited) Notes in bold To everyone reading make sure you remember that P1/P2 no longer controls untech. It's the new stat called Combo Rating and SMP that control untech. P1/P2 is just for damage scaling now. Fatals: Didn't lose any but gained the new special, Gad Leis, as a fatal. Gatlings Lost: 6B > 6C, 3C > 5D. Gatlings Gained: NOTHING Cancels: Noticed nothing lost, only OD cancels gained. 5A: Damage increased from 240 to 300, P1 increased from 80 to 100, P2 decreased from 84 to 77. 5B: P1 increased from 90 to 100. 5C: Active changed from 2,4 to 3,3. 2A: Damage increased from 200 to 300, P1 increased from 80 to 100, P2 decreased from 84 to 77. 2B: P1 increased from 80 to 90, P2 decreased from 86 to 85, Attack Level increased from 2 to 3. 2C: NOTHING CHANGED, still has the same invul! :D 6A: P1 increased from 80 to 85, Recovery increased from 20 to 21. 6B: P2 decreased from 89 to 79. 6C: P2 decreased from 90 to 82. 3C: P1 increased from 80 to 90 j.A: Damage increased from 80*3 to 160*N. Can't read Notes j.B: Startup decreased from 11 to 10, Active increased from 3 to 8. j.C: NOTHING CHANGED F-Throw: P1 increased from 90 to 100, P2 increased from 100,55 to 100,60. B-Throw: Damage changed from 0,1400 to 0*2,1400 , P1 increased from 90 to 100, P2 increased from 100,55 to 100,60. J-Throw: P2 increased from 100,55 to 100,60 , Recovery changed from 15 to 15+3L CA: Startup increased from 10 to 13 CT: New, 1000 damage, P1 80, P2 100, Attack Level 3, Combo Rating N, Startup 30~60, Active 1, Recovery 32, Frame Adv -8. Drive: Consumption increased from 1 to 2 points per frame. More details: Notes: Total 10000 gauge points / normally consumes 2 points per frame, recovers 30 in OD / Ignis always has GP(P) / Ignis gauge recovers 180F after withdrawal, normal rate 100 points per frame, instant full recovery in OD / automatically withdraws if Relius or Ignis get hit while Ignis is summoned / during forced withdrawal state, gauge does not fill, but in OD recovers at 50 points per frame / during forced withdrawal state, gauge starts recovering 260F after withdrawal / Ignis becomes unusable if gauge reaches 0, cannot be used again until gauge completely refills / Ignis cannot break when gauge reaches 0 while in OD / during unusable state, gauge recovers at 15 points per frame, 100 while in OD 6D: P2 decreased from 86 to 85, Startup increased from 16 to 17, Active decreased from 4 to 3. 2D: P2 decreased from 84 to 77, Startup increased from 24 to 25. 4D: P1 decreased from 100 to 90, P2 decreased from 92 to 82. j.6D: Startup changed from 18 to 12~19, Recovery increased from 36 to 38. j.8D: Startup changed from 16 to 12~18. j.2D: Startup changed from 21 to 14~21. Id Lauger: NOTHING CHANGED Id Lauger (Air): Frame Adv now lists as -9 (wasn't given in BBCSE mook) Id Haas: Active decreased from 17 to 9. Id Haas (Air): Active decreased from 17 to 9, Recovery increased from 44 to 45. Id Naiads: Startup decreased from 33 to 30, Recovery decreased from 45 to 43 Id Naiads (Air): New, Same as ground version but recovery is increased from 43 to 45. Led Ley: Recovery decreased from 37 to 33, Invul decreased from 1-33F HBF to 1-31 HBF. Gad Leis: New, Fatal, Damage 600*2, P1 100, P2 92, Attack Level 4, Combo Rating N, Startup 30, Active 3(4)2, Recovery 16, Frame Adv +1. Geara Lugia: New, Damage 600, P1 100, P2 89, Attack Level 3, Combo Rating N, Startup 26, Active 12 Recovery 58T, Frame Adv -9. Val Lanto: NOTHING CHANGED Val Lanto (Ignis Inactive): NOTHING CHANGED Val Lyra: Active decreased from 6 to 3. Val Lyra (Ignis Inactive): Active decreased from 6 to 3. Val Tus: Damage decreased from 850*3 to 550*3, Startup changed from 46 to 32~61, Frame Adv decreased from +97 to +77. Val Tus (Ignis Inactive): Damage decreased from 850*3 to 550*3, Startup changed from 56 to 42~71, Frame Adv decreased from +107 to +87. Geara Nose: P1 increased from 80 to 85, P2 decreased from 92 to 82, Startup increased from 58 to 68, Active changed from 9 to till L, Frame Adv decreased from +64 to +62. Geara Nose (Ignis Inactive): P1 increased from 80 to 85, P2 decreased from 92 to 82, Startup increased from 48 to 78, Active changed from 9 to till L, Frame Adv increased from +54 to +72. Geara Act: Damage decreased from 200*8 to 120*8, P1 increased from 80 to 90, Startup decreased from 66 to 56, Active decreased from 32 to 30, Frame Adv decreased from +105 to +95. Geara Act (Ignis Inactive): Damage decreased from 200*8 to 120*8, P1 increased from 80 to 90, Startup increased from 56 to 66, Active decreased from 32 to 30, Frame Adv decreased from +95 to +105. Bel Lafino: Damage increased from 200*N to 250*N, Startup increased from 20 to 30. Bel Lafino (Ignis Inactive): Damage increased from 200*N to 250*N. Req Vinum: Recovery decreased from 53 to 43, Heat Gauge Cooldown decreased from 370 to 180. Vol Tedo: P1 increased from 80 to 85, Startup changed from 7+4 to 7+(4~12), Recovery increased from 37 to 39. Invul decreased from 8~22 to 7-(13~21). Can't read Notes Vol Tedo (OD): New, Gains a extra hit for 1150 damage. Can't read Notes Duo Bios: Startup increased from 10+16 to 10+17, Active changed from 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 6 (9) 6 (13) 5 (26) 5 (38) 6 to 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 3 (12) 6 (9) 6 (23) 5 (26) 5 (38) 6. IG cost increased from 1500 to 2000, Heat Gauge Cooldown decreased from 430 to 180. Duo Bios (OD): New, Gains a lot of hits from the normal version.... not going to type out lol. Same recovery, Frame Adv increases from 364 to 433. Altar of the Puppet: Startup increased from 5+14 to 6+14, Recovery increased from 26 to 50, Invul increased from 1~43 to 1-50. Edited April 9, 2013 by Kurushii
Kurushii Posted April 9, 2013 Posted April 9, 2013 (edited) Some of the specials with ignis changes make no sense. Either the CSE mook had values reversed, the data entered into the CSE wiki was entered incorrectly, the BBCP mook got values reversed, or ASW just playing jokes. :| Edited April 9, 2013 by Kurushii
FatalCounter Posted April 9, 2013 Posted April 9, 2013 Some of the specials with ignis changes make no sense. Either the CSE mook had values reversed, the data entered into the CSE wiki was entered incorrectly, the BBCP mook got values reversed, or ASW just playing jokes. :| Thx you so much Kurushii, you godlike!
Ctrlaltwtf Posted April 9, 2013 Posted April 9, 2013 (edited) Req Vinum: Heat Gauge Cooldown decreased from 370 to 180. It might be worth something now! Vol Tedo: P1 increased from 80 to 85, Startup changed from 7+4 to 7+(4~12) This makes me think the enemy is no longer frozen for the entire post-superfreeze startup of the attack. So if they're at max range they have an additional up-to-8 frames to get out of the way/recover now. j.A: Damage increased from 80*3 to 160*N. Whoa, maybe that'll be used now for some kind of crazy combo something. Edited April 9, 2013 by Ctrlaltwtf
Darret_Wallace Posted April 14, 2013 Posted April 14, 2013 https://twitter.com/ryo_relius/status/323355622584229888/photo/1
FatalCounter Posted April 14, 2013 Posted April 14, 2013 https://twitter.com/ryo_relius/status/323355622584229888/photo/1 Yooo, Ryo got that cesame, so at least 1 Relius at Arc Revo Cup! I think he got the highest Relius rank, 17th Dan!
FR05tB1t3 BOB Posted April 20, 2013 Posted April 20, 2013 So does anyone know why certain characters on the wiki have their frame data up for CP but other characters don't?
Elochai Posted April 20, 2013 Posted April 20, 2013 I think it's up to whether or not the mod of the forum updated the wiki for their character (assuming the mods got the frame data to begin with).
Chaoschao222 Posted April 20, 2013 Posted April 20, 2013 So does anyone know why certain characters on the wiki have their frame data up for CP but other characters don't? It's up to mods to put the data up. Further, it's more or less expected of the respective mods for the character to be the ones putting it up. If a character is missing CP frame data, that character's mod just hasn't gotten around to it yet and no other mod has taken over for them.
FR05tB1t3 BOB Posted April 20, 2013 Posted April 20, 2013 It's up to mods to put the data up. Further, it's more or less expected of the respective mods for the character to be the ones putting it up. If a character is missing CP frame data, that character's mod just hasn't gotten around to it yet and no other mod has taken over for them. Ahh alright thanks
Myoro Posted May 4, 2013 Posted May 4, 2013 Does anyone have any footage of this working in CP or CSE? -> "5B > 3C > 6D > [66 > 3C > 6D]x4 > 3C > 632146D [DM:3900/HG:X/IC:7500] *Kamoihito Special" honestly it looks like the single most amazing thing ever, but I'm clueless to how it could possibly work
Lunar_Divider Posted May 4, 2013 Posted May 4, 2013 I just spent 30 minutes in training mode trying to do this on Jin. Just curious where you found this? Because I don't see it on Kamoihito's channel. I couldn't continue past the first 6d on any frame. It's either character specific or there is some factor I'm overlooking.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now