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Posted (edited)

EDIT: That's Primal Rage, Narroo.

KI is basically a combo-heavy M-rated Street Fighter clone with no balance at higher level play.

EDIT 2: Speaking of games with Fatalities, I hope Arc will not spend too much money making flashy Instant Kills just because being in 3D makes it easier to make them.

Edited by shinr
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Posted

Didn't classic KI have like an infinite buffer? I remember you could buffer a 0 to death combo, then go make a sandwich.

Posted

Speaking of claymation and Primal Rage, I would love another Clayfighters and Primal Rage. A real PR, not the sequel with lame giants that was canceled.

Anyways, I wonder why Arcsys isn't doing the same thing Double Helix/MS is doing with KI. Why aren't they showing off Xrd with a playable demo every chance they get, especially in venues outside Japan? Unless all of the moves in the trailer were completely scripted and programmed they can't be that early in development where a playable demo wouldn't be possible.

And has anyone checked their twitter lately? They're asking if people prefer PS4 or Xbox1. Wonder what that could mean...

Posted
I thought this thread was about a game our children might actually play by the time it comes out?

Isn't that the +R thread?

Posted
Anyways, I wonder why Arcsys isn't doing the same thing Double Helix/MS is doing with KI. Why aren't they showing off Xrd with a playable demo every chance they get, especially in venues outside Japan?
To be fair, what KI is doing is pretty unique (though Skullgirls did it, too).
Posted
Speaking of claymation and Primal Rage, I would love another Clayfighters and Primal Rage. A real PR, not the sequel with lame giants that was canceled.

Anyways, I wonder why Arcsys isn't doing the same thing Double Helix/MS is doing with KI. Why aren't they showing off Xrd with a playable demo every chance they get, especially in venues outside Japan? Unless all of the moves in the trailer were completely scripted and programmed they can't be that early in development where a playable demo wouldn't be possible.

And has anyone checked their twitter lately? They're asking if people prefer PS4 or Xbox1. Wonder what that could mean...

Might be trying to figure out if the XB1 will be worth porting for since they've already committed to PS4. As far as demos, I don't think they've really done that much besides having Aksys let people check out the console version of various BBs over here. Given that ASW almost always goes the loctest route as far as early previews of versions, I'd say we have a while till we get anything hands-on. As far as demos, we might get more shit at TGS at least. Since they didn't seem to have much presence at all at E3 and have always had a significantly more japan-centric marketing.

Posted
I thought this thread was about a game our children might actually play by the time it comes out?

I wouldn't say that. We could technically go to Japan and play +R, and some of the people here have played. I'm sarcastically comparing the timeliness of game releasing in general to when we will play Xrd. Given that we've run out of things to speculate about for Xrd, now we're talking about Killer Instinct instead. A game that we will probably see much sooner.

Posted
Anyways, I wonder why Arcsys isn't doing the same thing Double Helix/MS is doing with KI. Why aren't they showing off Xrd with a playable demo every chance they get, especially in venues outside Japan? Unless all of the moves in the trailer were completely scripted and programmed they can't be that early in development where a playable demo wouldn't be possible.

Different philosophies and markets; on the surface if looks like Double Helix and Lab Zero were do revolutionary things by showing the game off everywhere [which in a way it is but...] they're just doing what needs to be done to sell their games in [North American] markets, especially on consoles.

In Japan arcades are still a VERY large market and revenue for fighters, hence why it can take months to a year to see them released for home consumers. So having those concentrated location test is just easier and more beneficial to them. Besides the admission of an arcade fighter is much lower than that of a console fighter, so one can get the sense of "if this for me?" much quicker and at a fraction of the cost; even if the consumer doesn't end up a frequent player at least they got a few plays out of them.

In America that luxury isn't nearly as overflowing; you pretty much have to hold test at events and you have to keep it in the public's eye and show them why they should invest into your product. Also while Arc may be seeing outside territories as more viable markets to concentrate on, having them fly people over to present the game even half as much as KI plans or SG did have, would just be insane lol. Especially when you consider anyone outside of Japan probably won't be playing this game for another year after release [and that's factoring importers]

Isn't that the +R thread?

But you can play +R right now, in America, on your Vita

= w=b

Posted
But you can play +R right now, in America, on your Vita

= w=b

As someone who has a PS Vita and has been using it to play AC+R: I'd have been better off buying a 3DSXL.
Posted

Get a regular 3DS instead. The image scales upwards to match the screen, so you get jaggies and poor resolution on the XL. If you care about that sort of thing. The selling point for me was getting a 3DS in purple. Those Pikachu and Luigi XL editions are cool... but PURPLE.

So, if Xrd included KI mode where you always have full burst and there's almost no pushback on moves, would you play it for lulz like turning items on in Smash? What if they let you customize 2-3 of the survival mode power ups during VS as another mode?

Posted

Dustloop has spoken. We need a GG spinoff on the 3DS now. Hopefully something like Overture "to make use of the 3D effect". :psyduck:

Jokes aside, they should make a portable Overture sequel with a simplified organ/menu since everyone is jizzing themselves over MOBAs right now. Bonus points if they give it a silly name like the BB spinoff Blayzbloo.

Guilty Gear 3DS = Girutah gYear: Xrd Destiny Sigil

(Does that sound close enough to something they'd actually name it?)

Posted

The last thing GG needs is another DS gimmick game like Dust Strikers...

GG already has a weirdly named sidegame: Pro Jumper Chimaki's Hot Spring Tour Guilty Gear Tangent!?

(Interesting to know about the 3DS though, I guess it's a good thing I'm planning on getting an original then.)

Posted
The last thing GG needs is another DS gimmick game like Dust Strikers...

GG already has a weirdly named sidegame: Pro Jumper Chimaki's Hot Spring Tour Guilty Gear Tangent!?

(Interesting to know about the 3DS though, I guess it's a good thing I'm planning on getting an original then.)

Is that even related to Guilty Gear in anyway though?

Posted

Yeah, not that I ever saw in combing news articles about it (since I was curious myself).

I was hoping for a Chimaki vs Roger deathmatch :v:

Posted

Dust strikers is not that bad. But only because you can customize Robo-Ky. I can't even block in that game...

Posted
Only GG spinoff I enjoyed was Judgment. It worked somehow.

Also it has a decent soundtrack.

Judgment was hilarious. I liked it too, even when I discovered I could beat nearly every encounter by spamming something that OTGed.
Posted
Well... they could always do a spinoff game, but make it NOT suck.

Maybe...

I mean, I genuinely like Overture. It was just in the wrong place at the wrong time, and wasn't the best possible execution of its central gameplay mechanic.

Also, Jesus Christ what is the deal with your avatar.

Posted (edited)

Overture just needs a menu that doesn't require as much time to memorize the navigation for as it takes to learn HCL > 6FRC6 combos. I really liked the summoning minions thing, and the using items thing, but there's just too much of that going on. I'd rather have that cut back and the rest of the gameplay fleshed out with a mixup system. I understand that they sort of needed to use guard break as a result of having the don't-move-to-block thing, which was necessary because of the 3D arena and the necessity to go into a menu, but it'd be way easier to pick up if all of that was simplified, and I think most people would prefer some sort of mixup to "guard everything" and "guard crush". If the overall mobility was higher (at least with a few options emphasizing it), crossups could be possible, and would press the necessity for positioning between allied and enemy units.

I was going to use the image from the sound collection, but ran into this when looking for images and couldn't resist using it instead.

Do dem hip kids still use the term "phat", or is that old-skool now with the fizzles or whatever the f***?

Edited by TheRealBobMan
Posted
Judgment was hilarious. I liked it too, even when I discovered I could beat nearly every encounter by spamming something that OTGed.

Yeah, it was too stupid. Only fight that gave me headaches was when you had to fight those 2 giant bugs. Rest was a cake, including Judgment.

also, realbobman WHAT THE HECK IS GOIN ON WITH THAT AV

Posted

Speaking of GG spinoffs, what is the people's opinion on Isuka. The only good thing that came out of it was A.B.A IMO.

Why is that guy's av "I-no the Hutt?"

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