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Posted

Lol, so I guess we're in good hands no matter what. Good to hear. Excessive damage almost defines Slayer. He wouldn't be Slayer without it!

Even so, he's still got pretty decent mixup and good defence, so given his chara design alone he should be fine even if he loses his damage.

So then he's not a link character? Okay

He might as well be a link chara considering how many of his combo routes have links. His late gatlings are also tight enough that they might as well be links.

I still whiff a fuckton of his combos in matches just because his link timing puts me off.

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Posted
IIRC the japanese at the tail end of reload were doing 90% combos off a DOT counter hit. And they were always landing the double air super. (I did play dizzy though, she had DAT HITBOX in #r)

She still have that HurtBox @AC... never seen my friend missed double Air super whenever he use it on my Dizzy

Posted

I haven't seen any footage of Slayer getting a CH PileBunker. If it wallbounces in this game, you gonna see a lot more 2-hit DHD combos.

Posted

i really can't wait until players break down the yrc system. based on what i saw in kurushii's nico cap, here's what i'm theory fighting / betting on seeing once people get used to xrd:

- venom 2d xx 2 ball sets, YRC in neutral, and uses the extra time to launch a meaty ball while the opponent is still knocked down

- knock opponent down, jump, yrc just before landing and just before opponent is back in neutral, force dp-safe iad/empty jump mixup (since the dp is slower). might need to have a short air dash to make this work (so slayer?)

- knock opponent down, jump forward so that you're right above the opponent when he's done waking up. vary yrc timing and force left-right mixup with a crossup

- prc has hella slow startup meaning whiff punishing with yrc > fast attack sounds super viable

- corollary: if sol is still ch state after VV > 214K, yrc could guarantee a 100% clean punish

- yrc, get out of dodge whenever potemkin cancels a normal into hammerfall

- yrc when the opponent jumps in, confirm if he pressed a button, 6p if so, air throw if not

- yrc for no reason, run up wild throw. kusoru tactics

ahhhhh i wanna stop time so bad!

btw has anyone figured out what happens when the opponent rcs in the middle of time stop?

Posted
3rd ArcLive?, I only remember the one with the concert. Did I miss the first one?.

The first one was at release of console BBCP, the second at arcade release of P4U2. And this one at release of Xrd.

Posted

I saw this in the latest GG A-cho youtube video, anyone want to translate it, it's something about Xrd:

■次回GGXrdSign関西ランバト

 3/7 隔週金曜20:00~(〆切19:30)

※2/21はGGXrdSign稼働直後のためランバトはお休みします。

※3/7よりGGXrdSignで開催いたします。

※3/7からGGXSへの以降に伴い、開始時間を20時(〆切19:30)に変更いた*します。

※3/21は鉄拳の大規模大会を開催するため休止となります。

Posted
There will be a GGXrd tournament on 3/7. Additionally there will be a convention for Tekken on 3/21.

Correct me if I'm wrong

Alright thanks.

Hype for ArcLive ^_^

Posted
3rd ArcLive?, I only remember the one with the concert. Did I miss the first one?.

Thanks for the info! It says 2014/02/18(水) 開場:26:57 開演:27:00. What is exactly 26:57? Is that saying Wednesday morning at 2AM? Thanks.

Posted (edited)
Thanks for the info! It says 2014/02/18(水) 開場:26:57 開演:27:00. What is exactly 26:57? Is that saying Wednesday morning at 2AM? Thanks.

There should be a countdown there, at least there is one for me. Right now it says, 1 day, 12 hours, 50 minutes for me.

Edit: Tuesday 27:00 is the same as Wednesday 03:00. It's some kind of tv block format that is used in japan.

Edited by Zedar90
Posted
There should be a countdown there, at least there is one for me. Right now it says, 1 day, 12 hours, 50 minutes for me.

Edit: Tuesday 27:00 is the same as Wednesday 03:00. It's some kind of tv block format that is used in japan.

Thank's, much appreciated. As a long time player of SFIV and Marvel I've completely abandoned those games and I'm focusing on learning GGX. A big part of that has been this community--much different than most in the FGC and extremely helpful to new players like myself. Thank you to everyone ::)

Posted

btw has anyone figured out what happens when the opponent rcs in the middle of time stop?

I think you don't have any control while frozen so you'd not get anything no matter what you're pressing and you'd have to time it so that it'll come out as time un-freezes by delaying the RC for however long it is needed (as various RCs freeze time for varying amounts of time).

Posted

Assuming he's referring to the slow motion effect rather than the super freeze: If a player Roman Cancels while already in slow motion, their opponent is also slowed down. The opposing Roman Cancels don't cancel each other out or anything. You can observe this during the first bit of JAEPO 2014 footage, namely the first round of Millia vs Bedman. Both players perform a Yellow Roman Cancel within a fraction of a second of each other and both characters are slowed down (albeit for a very short period of time).

That same footage also confirms what had previously been reported regarding Yellow and Purple Roman Cancels having a few frames of start-up. During the super freeze of Bedman's Yellow Roman Cancel, Millia is already in the pose for hers.

Posted
I think you don't have any control while frozen so you'd not get anything no matter what you're pressing and you'd have to time it so that it'll come out as time un-freezes by delaying the RC for however long it is needed (as various RCs freeze time for varying amounts of time).

Really? So, can you block on reaction? Or, does RC effectively lock the opponent's controls for a fraction of a second?

Posted

I don't think it locks anything, it's more of a slow down than an actual freeze. Blocking has no startup, so you should still be able to do that in any case.

Posted
I don't think it locks anything, it's more of a slow down than an actual freeze. Blocking has no startup, so you should still be able to do that in any case.

Right, Dreiko's post was unclear. That's why I'm asking. It would be silly if it locked input- but entertaining.

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