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Posted

It's a successful Blitz Shield. (25% tension blocking mechanic that repels attacks when successful, allowing for a potential punish.)

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Posted
It's a successful Blitz Shield. (25% tension blocking mechanic that repels attacks when successful, allowing for a potential punish.)

I see. Thanks for explaining.

Posted

I'm really frustrated with playing Sol in Xrd. It feels like it doesn't matter how I start my combo or what moves I use in it, it ends up doing the same damage. Even dustloop damage is basically the same as j.k j.s j.k j.s j.h vv. Tyrant Rave does no damage either. Basic rules for playing Sol in this game:

- Outside of BB, Fafnir, and Wild Throw, it doesn't matter what you start combos with.

- Don't use BB or Fafnir because Blitz Shield.

- Just mash k and s in air combos, try to get the hit counter as high as you can.

- Don't use j.d in combos. Damage is the same as other moves and it has too much blowback. J.d = less hits.

Posted

I assumed BB would be nullified due to the presence of BS, but I'm surprised about Fafnir being nullified. Can't you only use BS while out of block stun? So are you using raw Fafnir or using it in block strings?

Posted
You can't cancel into Fafnir, so it's hard to really use it when the enemy is in blockstun.

what? you can only use it raw?

Posted

I've seen them do it after gun flame as a pseudo tic for fafnir but yeah it's neutral only. I don't know why though, because even though it's + on block (so I've heard), it seems too slow to be something people would actually get hit by in a neutral situation.

Posted
I assumed BB would be nullified due to the presence of BS, but I'm surprised about Fafnir being nullified. Can't you only use BS while out of block stun? So are you using raw Fafnir or using it in block strings?

You can't use it in blockstrings anymore because this is #R mode. The ability to cancel normals into Fafnir was added in +R. Before that, Fafnir had really questionable use.

Posted

Does Fafnir have any special properties? Like a special knockdown on normal hit or any form of invincibility?

Posted

throw invul?

which GG was it where Sol had safe meaty setups with Fafnir FRC?

Posted

Doesn't Fafnir cause the new "tumble" animation? If so, I dunno, maybe you could use it after RC/YRC to force your opponent off you if they've got you pinned in the corner?

Posted (edited)
Does Fafnir have any special properties? Like a special knockdown on normal hit or any form of invincibility?

It gives the Xrd "tumble" state on hit and for a really long time on CH. On CH it's comboable midscreen and on normal hit it's comboable in the corner, but that's it.

throw invul?

which GG was it where Sol had safe meaty setups with Fafnir FRC?

I haven't heard about it having throw invul, but I can't imagine anyone but Kusoru throwing it out in a situation like that lol. Pre-AC, Sol had a nifty trick where he could FRC Fafnir either before or after the hitbox came out, because the FRC point straddled the line, but no such luck in Xrd because of the new RC rules. Unless you don't mind blowing 50% on a meaty lol.

Edited by Xtra_Zero
Posted

I haven't heard about it having throw invul, but I can't imagine anyone but Kusoru throwing it out in a situation like that lol. Pre-AC, Sol had a nifty trick where he could FRC Fafnir either before or after the hitbox came out, because the FRC point straddled the line, but no such luck in Xrd because of the new RC rules. Unless you don't mind blowing 50% on a meaty lol.

I've seen fafnir>YRC>wild throw if that's any help. It beat a BS on top of that.

Posted
Does Fafnir have any special properties? Like a special knockdown on normal hit or any form of invincibility?

In AC it had just enough throw invul to allow you to throw Sol anyway if you timed it right and he didn't space it properly. Best 25% meter ever.

But it could cover ground, so it was decent to catch backdash and jump attempts at the right range, and wasn't too bad if blocked since it's +7. Better than whiffing a random GV or having it blocked when you didn't have 50%.

You could bait a reversal throw with it since the throw invul was on startup, and if they backdashed instead you'd still tag them, but dumb shenanigans could counter that, like slamming your face on the buttons on wakeup and having anything faster than frame 11 come out.

Posted
Also, Reaver, the new RC system is really fun. It makes the game feel a lot more free. I don't miss FRCs to be honest.
...but you play faust...
Posted
...but you play faust...

he has the power of faust baseball. I think thats what helped him...that and the timing for FRCS is.....too small XD

Posted
I've seen fafnir>YRC>wild throw if that's any help. It beat a BS on top of that.

If you know BS is coming, you can probably punish it harder with Fafnir/Bandit Bringer, but I'm not sure they're fast enough to do silly stuff like Fafnir YRC Fafnir, BB YRC Fafnir, or Fafnir YRC BB. If you just want some damage though, WT is the best (only lol) mixup Sol has in Xrd. I think j.D has a better crossup hitbox than in XX, but again, BS kind of covers that.

Posted (edited)
he has the power of faust baseball. I think thats what helped him...that and the timing for FRCS is.....too small XD

Some timings are easier than others though. I remember fooling around with different characters one day and landed on Baiken, then found myself consistently doing her j.D FRC despite never trying it before.

".....I should learn Baiken."

Edited by Vashimus
Posted

I never had problems doing FRCs... It's just that Faust didn't really have that many useful ones (aside from FRC pogo in XX which was godlike). Sure, FRCs to make his teleports safe were good, but his bomb bag one was pretty useless and the FRC after his scalpel super was rarely used and was also super easy. I can see how a lot of people will miss them, but having YRCs work with almost anything really opens up so many options.

Posted

regarding guts: compare these two points in a FAB match.

https://www.youtube.com/watch?feature=player_detailpage&v=-5-VWPynao8#t=1093

https://www.youtube.com/watch?feature=player_detailpage&v=-5-VWPynao8#t=1124

the first two pot busters take off almost a 1/3 of the lifebar. the last one does like... a little over a 1/4 of the pot buster damage at full life? (i'm too lazy to measure pixels) for reference, the strongest guts modifier in +R is 36%.

is hellfire mode like awakening in terms of defense modifiers? this might have been answered already but 760pg thread :|

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