Jocelot Posted March 13, 2014 Posted March 13, 2014 I get Lethal Ram is coming in the next patch, but does the article say when that patch is coming? I wonder Ramlethal's beam overdrive will still keep its boss properties. I mean it's already somewhat impractical to use without a corner to fire from. I assumed it's a boss only move like I-no's Megalomania from GG's of past. But hey, who knows.
Starlight777 Posted March 13, 2014 Posted March 13, 2014 I assumed it's a boss only move like I-no's Megalomania from GG's of past. But hey, who knows. If the scan images are anything to go by, it looks like Ram-chan will still have her "Lethal Beam ".
Appledash- Posted March 13, 2014 Posted March 13, 2014 If the scan images are anything to go by, it looks like Ram-chan will still have her "Lethal Beam ". I guess this is kinda silly reasoning, but I figured she would still have it since she has a cut in animation for that move. Dizzy+(Litchix2)+Mu = Ramlethal That sounds kind of terrifying.
Skyheartxia Posted March 13, 2014 Posted March 13, 2014 Dizzy+(Litchix2)+Mu = Ramlethal as long at it isnt FB ice spike, anything is cool with me.
Kitsoru Posted March 13, 2014 Posted March 13, 2014 You mean like Noel or Kagura ? No please no! I guess most like Kagura, yeah, lol. And I agree Ram is sounding like Dizzy, which I hope doesn't mean she'll be replacing her in the roster...
Akujikan Posted March 13, 2014 Posted March 13, 2014 I think Dizzy always kept her Gamma Ray, though its input was wonky (if memory serves, I haven't played as Dizzy in many years now). And while I realize its just a screenshot and could have no real evidence of anything, Ramlethal still has 50% Tension in the scan of her using Gamma Ray, so it might not be a 100% Overdrive for her the way it has been for her predecessors.
balofo Posted March 13, 2014 Posted March 13, 2014 Hey guys is there a chance Sin is also gonna be a timed arcade release??
excelence Posted March 13, 2014 Posted March 13, 2014 And I agree Ram is sounding like Dizzy, which I hope doesn't mean she'll be replacing her in the roster... Yeah, hope so ... And about Ramlethal if my memories correct Ram, Gamma overdrive only cost her 50% tension on some Video of Bos Ramlethal Fight ... and works closer to Tes +R Nightmare Circular setup instead of Dizzy gamma ray.
Kurushii Posted March 13, 2014 Posted March 13, 2014 To explain Ram-chan from what i've learned from watching the boss videos.... -- She starts each round with two bats flying above her holding the swords by the hilt. The black bat carries her left sword, while the white one carries her right sword. All sword attacks, including what look to be her S normals, require the bats as they are the ones performing them. After an attack that requires a bat is finished, the bat will go idle at the final location the attack ended. If Ram-chan is hit during an attack that requires a bat, then the bat teleports to the location she was hit and stays there in place. When the bats are with her she gains access to, what i'm assuming is, her S normals which might out class Justice H normals in range. If a bat is idle remotely then the sword swipes are at the bat's position. I'm still trying to figure out how the remote bat normals work but it appears that the black bat aerial normal is a upward swing, while the white bat aerial normal is a downward swing. Somehow it is possible to activate both what looks to be at the same time. It appears she can recall the bats or resummon them to a new position in front of her. -- Her walk is similar to the murakumos. Her dash is a teleport dash but I haven't seen it crossup. Her air dash looks pretty normal and isn't a teleport like the ground version. All normals look to be dash cancelable. -- Her 5D and 2D do not require bats. 5D is a upwards vertical slash with her hand. 2D she does a short hop into a slide with both feet forward. Most notable non-bat normals are her 5K/j.K which looks like Valkenhayn 5B/j.B, and the 5K hits crouching. Her, what i'm assuming is, HS works very similar to Kokonoe C's. The ground one has a great hitbox that even looks like it can be used as an AA. The aerial ones look to have extra command normal directions hitting in 9, 6, and 3 angles. All of the HS's knock the opponent away like Kokonoe C's. She looks to either have two different rekkas, a claw slash and a kick one, or extra command normals. The command grab startup doesn't look much different than her walking animation but that may just be the bad fps on videos making it not visible. A green sphere forms around the opponent slashing them multiple times until it explodes, launching the opponent upwards. Looks to be easily followed up with HS into an aerial combo. She has a special that forms a portal on the ground allowing the white bat to pull the sword upwards. Looks very similar to Dizzy's ice spike. Black Bat Special 1 -Ram-chan summons the black bat and it's sword in front of her around knee height. The sword starts swinging forward horizontally while moving in the direction of the opponent, and will even travel into the air. After about 3-4 swings Ram-chan is free to start her own pressure. The sword continues to swing during Ram-chan's actions. White Bat Special 1 -Ram-chan summons the white bat and it's sword above her in the air. The sword does multiple vertical swings while teleporting toward the opponent after each spin. After about 3-4 swings Ram-chan is free to start her own pressure. The sword continues to swing during Ram-chan's actions. -- Overdrive 1 -Ram-chan crouches low to the ground, think X-23 lv3 from marvel, then dashes forward with the bats fused around her hitting multiple times very fast until eventually the bats swallow the opponent inside them and explode sending the opponent into the air for Ram-chan to follow up. Shown having some invul going through a gunflame. Overdrive 2 -Ram-chan summons the bats to fuse in front of her with their swords. Then they spin forward going to one side of the screen then the other. Overdrive 3 -Ram-chan summons the bats to fuse in front of her becoming a energy focal point with the swords at opposite sides to contain the energy. After a short duration of building energy a huge beam shoots forward. Fully invul. Tons of chip damage on block. Best to use when your back is against the wall so that the opponent can't jump over before the beam shoots. Copy of Justice's Gamma Ray.
HoudiniJr100 Posted March 13, 2014 Posted March 13, 2014 (edited) Well all it leaves now is her instant kill, unless she either copies Justice's or she does something totally new. She has gamma ray (and if it doesn't retain boss properties it'll be 100 tension and the same input as always) I do have to ask, seeing the scan, why the close up on sol ky and sin on the top right? EDIT: and as a precursor to the instant kill topic. NO. SPECULATION. Please, and thank you. Edited March 13, 2014 by HoudiniJr100
Kitsoru Posted March 13, 2014 Posted March 13, 2014 I do have to ask, seeing the scan, why the close up on sol ky and sin on the top right? I actually asked about that earlier on twitter, and I guess it was just vaguely referring to her effect on the story (something like 'how will her appearance effect the world!?' or whatever). I had gotten my hopes up about a 'next is Sin!' announcement, too >:
king of heart Posted March 13, 2014 Posted March 13, 2014 (edited) I still prefer the old Valentine design. I hope we can get her as a DLC skin. also after checking the a-cho ranbat i was really surprised that N-Otoko picked Sol instead of Venom http://www.a-cho.com/ac/gg/20140307.html Edited March 13, 2014 by king of heart
king of heart Posted March 13, 2014 Posted March 13, 2014 Is that Sammito in Mikado stream ? http://www.twitch.tv/joniosan
Narroo Posted March 13, 2014 Posted March 13, 2014 Someone needs to tell Hecatomb to watch this. Maybe then he'll fix his avatar.
king of heart Posted March 13, 2014 Posted March 13, 2014 Someone needs to tell Hecatomb to watch this. Maybe then he'll fix his avatar. He just perfected FAB
Skyheartxia Posted March 13, 2014 Posted March 13, 2014 Hey guys is there a chance Sin is also gonna be a timed arcade release?? it's purely speculation, but it seems like he's a possibility, being a main char in GG2, and having a 3D model already....
Skyheartxia Posted March 13, 2014 Posted March 13, 2014 snip holy hell, this character sounds interesting. another character with high zoning capabilities... this should be fun for Bedman.
Hecatom Posted March 13, 2014 Posted March 13, 2014 Someone needs to tell Hecatomb to watch this. Maybe then he'll fix his avatar. This nigga here thinks that i changed my avatar because i was serious about it, SMH
DistortedGuilt Posted March 13, 2014 Posted March 13, 2014 you were serious about it at a point werent you? maybe i misunderstood those old posts
Hecatom Posted March 13, 2014 Posted March 13, 2014 you were serious about it at a point werent you? maybe i misunderstood those old posts If anyone thought that i was really serious then jokes on them, if you have ever read my posts regardless local tests you will know. My real stance on the game is that i don't like that they took #Reload as a base, 1st because #R is my least favorite GG ever and 2nd because some characters have lost some useful tools, i expect it to be mehcanically sound but with some balance problems like usual, though i still believe that Danger Time is not necessary for the game.
Appledash- Posted March 13, 2014 Posted March 13, 2014 i still believe that Danger Time is not necessary for the game. Is there anyone at all who actually likes danger time? Because as far as I can tell it's the one thing that everyone can agree does not really belong in the game. I don't like it either, it disrupts the flow of the match.
Delrian Posted March 13, 2014 Posted March 13, 2014 I'd feel a lot better about it if it wasn't random activation. Like say, clash three moves in a row, then "AWWWWWWWWWWWWWWWW SHIT" mode starts.
Casper Posted March 13, 2014 Posted March 13, 2014 at first i was scared that danger time would lead to a lot of randomness and fraudulent wins etc. but its lot less invasive than i'd thought it would be and i haven't seen it lead to anything really crazy yet...so far its just kinda dumb. certainly wouldn't miss it if they removed it in an update and that seems to be a common opinion. maybe it wouldnt be a bad feature if it A) ended after someone landed the first hit and B) the initial countdown didnt freeze the game for like 5 seconds in the middle of a match...that shit is pretty disruptive and C) happened less often or had a consistent way that it activated.
Dreiko Posted March 13, 2014 Posted March 13, 2014 Is there anyone at all who actually likes danger time? Because as far as I can tell it's the one thing that everyone can agree does not really belong in the game. I don't like it either, it disrupts the flow of the match. It seems pretty innocuous and it allows for unique combos (Slayer's undertow becomes especially dangerous in that time, for example) so I like it as a thematic notion. How it'd feel to have it occur as I play, well, i can't speak of that since I've not actually played the game. Maybe someone who has can talk of it, I honestly only really care about those kinds of accounts, the rest is pure speculation. We need Elvenshadow to the rescue!
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