Stellarcircle5 Posted July 9, 2014 Posted July 9, 2014 I'm probably in the minority here, but I kind of hope Xrd doesn't get dubbed. It feels like an unnecessary feature designed to cater to the kind of people who got furious over that Coke commercial where people were singing America the Beautiful in different languages. I don't know, having a localized cast can really draw attention to a product (as an aspiring voice actor myself, I know this all too well). I know people whose interest in a game is influenced by the voice cast. Will Xrd turn more heads if they hear that Troy Baker is Sol? You bet your ass they will.
Fenrir Werwolf Posted July 9, 2014 Posted July 9, 2014 There are many things wrong with that post but I appreciate you for having an I-No avatar. I-No is a pure maiden. I guess I should tone it down a bit. I admit I get really passionate/stupid sometimes. You claim that every opinions of yours is "a Fact" Arguing about character being "a maiden", and judjing people by their avatars Same troll/flaming post after tot time Hmmm...you do know that dustloop is not 4chan, right?
chun_li1 Posted July 9, 2014 Posted July 9, 2014 How fast can you say, Banned again? Btw, do you also lose your Meter when you PRC, but get hit out of it? Considering the huge Start up on PRC, might as well not even bother to PRC some moves.
Uncivilized Elk Posted July 9, 2014 Posted July 9, 2014 I'm new to GG but, god, I hope GG never gets a ground teching system implemented. Screw that. Screw that hard. Being new to the game I find the lack of ground teching actually very fun and refreshing. And I can't believe that many people (speaking about in general all over the internet) equate easiness and simplicity. A game can have easy executions and still be ridiculously deep and complex! Sometimes for specific mechanics high execution barriers may be necessary because simple ones will alter gameplay in a negative way, but if those mechanics can be replaced by more interesting/varied easy ones it doesn't make game any less deep. Hopefully YRC and PRC can match the depth of FRCs. Whether they do or not has nothing to do with how the game was made simpler in terms of execution though. I admit I don't know enough about dubs to say how well a dub will affect game sales. My gut instinct screams no dub so they can put that money elsewhere in development. However if dubbing is a gamble that is actually more likely to profit from game sales, well then obviously it's the best choice. Also, speaking of Mike Z, Mike Z hates a lot of things. He hates P4A. But his preference for style of fighting game isn't exactly equivalent to how good it is. Some people don't like the style of MvC2 and Skullgirls. Doesn't mean they are default bad fighting games now. SSBBrawl is a bad fighting game - not because of the style (as Melee is great) - but because of the putrid mechanics, depth, and flow of the game.
werewolfgold Posted July 9, 2014 Posted July 9, 2014 I'm probably in the minority here, but I kind of hope Xrd doesn't get dubbed. It feels like an unnecessary feature designed to cater to the kind of people who got furious over that Coke commercial where people were singing America the Beautiful in different languages. While it wouldn't be a deal breaker by any means (they already have my money): It'd just be a tick against them when other fighting games...even some of their own...have it as a matter of course at this point in time. As a fan, I'd want as few reasons as possible for people in general to raise their eyebrow at the game. Some people just aren't fans of having to pay attention to subtitles when they could just be listening. An American dude and a French dude galavanting around in a game with mostly western music references, featuring the opening and ending theme in English, speaking Japanese when in-game the country of origin had been canonically annihilated awhile ago...it's just kind of funny or odd when you think about it. I'm just personally curious to see how it'd sound. But, if they honestly don't have the money for it, I understand.
ElvenShadow Posted July 9, 2014 Posted July 9, 2014 Personally I don't care whether or not it gets dubbed. I would probably just leave on the Japanese voices anyway. I would rather have them put their resources or money into something more important though if having a dub came at the expense of another feature. Yes, if you get hit out of any kind of RC startup, you lose the meter.
greatfernman Posted July 9, 2014 Posted July 9, 2014 Personally I don't care whether or not it gets dubbed. I would probably just leave on the Japanese voices anyway. I would rather have them put their resources or money into something more important though if having a dub came at the expense of another feature. Yes, if you get hit out of any kind of RC startup, you lose the meter. I recall seeing a video where someone got hit out of yrc startup and didn't lose meter. Did they change that in a patch?
AllyOfJustice Posted July 9, 2014 Posted July 9, 2014 Nah, he should remove his eyepatch, his eye should turn into the confection witch from Madoka, and it should bite your head off. It might help if instead of saying "dumbed down" you actually say "simplified". You're making it sound like gameplay depth was removed, which isn't necessarily the case when simplifying things. I would say the RISC gauge is simplified compared to the Guard Gauge from before. I like the Guard Gauge more because you can see it drop below the neutral value, which helps you figure out when you should press on with your combo and when you end in knockdown. However, the RISC gauge removes the guessing game for new players that comes with having the gauge be at 50% most of the time. It's harder to figure out intuitively what it does that way, whereas with RISC only showing the positive values when a player blocks attacks and dropping back to empty over time or when they then get hit, it's a little easier to figure out what the meter does. It also takes up a little less space and looks more stylish. As you can figure that the gauge hit neutral at X point in a combo anyway, you haven't really given up that much information by removing the "below neutral" values from being displayed, so it's only "simplified" and not "dumbed down". I'd like to have the old meter because it's what I'm used to, but I like how elegant the new one looks. Having the meter only show positive values gives them a little more fidelity in describing just how full it is, as it doesn't have to dedicate 1/2 of the display to negative values. I wont go into huge detail because this is the GG thread and not a BB thread, but your statement about GG having fewer wakeup options, or whatever it was, is misleading. Here's what happens: GG knockdown happens and you're waking up. No matter who you're playing as, you can: Commit to blocking the other player's string and wait for more options Reversal Throw Reversal Backdash 1-Frame Jump IB immediately followed by another action You can also use a reversal attack, even if you don't have a completely invul-on-startup move (the other player might try to throw or do some stylish shit, and everyone has 6P for upper body invul). Most characters at least have 1-use of OTG burst or Reversal Gold Burst. Now let's look at BB. You can: Emergency Tech Forward Emergency Tech Backward Lie there and risk getting hit but maybe avoid a forward/back tech bait The third option gives you another tree of: Delayed roll forward Delayed roll back Stand up And all of this shit occurs before you use almost the exact same wakeup options that you would use in GG (you do them right after the tech)! Except that throws in BB suck so you can't reversal throw. And backdashes pre-patch in CP sucked so reversal backdash was a shit idea unless you were Tager, Kokonoe, or Valkenhein. So uh... you have block, reversal attack (non "completely invul on startup" moves aren't as worth it as attacks are generally slower in BB and you can just throw break anyway), or 1use of Overdrive mode which has startup invul. Putting a teching system in front of the wakeup options doesn't exactly make the game deeper, and the lack of the teching system doesn't cause the game to be "dumbed down". You're putting a layer of "1/3 chance to get hit, 1/3 chance to escape, 1/3 chance to be put back into a defensive position" on each knockdown, which occurs before the yomi layers of oki/wakeup take place in games without the tech system. It's not causing the yomi layers to get any deeper, it's just putting 2 layer deep decision in front of the wakeup game. It's different in Smash because teching also changes your position, and position is more important in that game because you KO by pushing the other player past the blast lines, and there are platforms that might restrict oki options depending on which direction the player rolls. I'll stop now. I'd have stopped before this, but I don't want someone new to Dustloop to come into this thread looking for info on Xrd, see him complaining that Xrd is a dumbed down BB or whatever, and then see the discussion drop because "stop arguing" without an explanation that GG is still really deep. Mike Z is right about stuff like 'command throw > YRC > punish whatever beat the throw attempt' being dumb though. The more I think about it, the more I feel like we'll see meter chicken at high level play. Not necessarily a bad thing, but it could put an emphasis on meter management and option selects over making cold reads. On the one hand, it's more obvious to low/mid level players that "something exciting" happened when you see a YRC, but on the other hand, it's much more exciting to make those cold reads when you're playing. We'll just have to see how the metagame advances when the game comes out. Seriously though dude, stop complaining that Xrd doesn't have a lot of content WHEN THE CONTENT ISN'T ****ING FINISHED. Are discs being pressed yet? Is the game out? Didn't think so. They're going to add some kind of survival mode because it's already in the arcade version, and they know how successful it was with BB and P4A. It'd be stupid not to include it when that kind of shit gets non-FG players to play fighting games. They're going to add story mode because why the fuck wouldn't they add story mode? The PS4 version would be FUCKING DONE RIGHT NOW if they weren't adding story mode. The demos show that the VS game play is done, so what else is there? Besides adding Sin I mean. There's a chance that they'll add English dubbing if there's enough demand. Send them an E-mail or something if you're passionate about that. I heard the dubbing thing from a friend who was at AX for a lot more time than I was. Not sure on the accuracy of the statement as I had a raging headache and was burned out from working insane hours, so I barely remember that he even said it. I forget who he asked or if the info was volunteered at the Aksys Panel. Maybe someone else has more info? You're right.
ElvenShadow Posted July 9, 2014 Posted July 9, 2014 I recall seeing a video where someone got hit out of yrc startup and didn't lose meter. Did they change that in a patch? Not that I know of. Link please? From my personal experience I always remember it causing meter loss.
FinalDoomGuy Posted July 9, 2014 Posted July 9, 2014 I'm probably in the minority here, but I kind of hope Xrd doesn't get dubbed. It feels like an unnecessary feature designed to cater to the kind of people who got furious over that Coke commercial where people were singing America the Beautiful in different languages. Or you know, want to hear the in-game dialogue in English.
greatfernman Posted July 9, 2014 Posted July 9, 2014 Not that I know of. Link please? From my personal experience I always remember it causing meter loss. I don't have a link. It was a while back, probably when the game first came out in arcades, I don't remember where I saw the video (either here or twitter). IIRC there wasn't even an RC flash, just somebody getting hit mid-move and not getting counter hit. It was apparently because the person got hit before he lost his meter, but enough so that he was in neutral? idk, maybe i'm remembering incorrectly. If it's the case that you still lose meter then it doesn't really matter i guess.
stickystaines Posted July 9, 2014 Posted July 9, 2014 Not that I know of. Link please? From my personal experience I always remember it causing meter loss. https://www.youtube.com/watch?v=37I6SGyAtKE#t=30 This was the video posted before.
redsilversnake Posted July 9, 2014 Posted July 9, 2014 Only scrubs want English voices in a Japanese fighting game.
DeathArcana Posted July 9, 2014 Posted July 9, 2014 Only scrubs want English voices in a Japanese fighting game. Or maybe people want to listen to the language they know best and dont want to have to rely on subtitles
greatfernman Posted July 9, 2014 Posted July 9, 2014 https://www.youtube.com/watch?v=37I6SGyAtKE#t=30 This was the video posted before. that's the one
DaiAndOh Posted July 9, 2014 Posted July 9, 2014 I think it's patched out. All the modern videos I've seen have the RC take the meter if you get hit out of startup.
SoWL Posted July 9, 2014 Posted July 9, 2014 Only scrubs want English voices in a Japanese fighting game.Only scrubs post on English message boards.
Vashimus Posted July 9, 2014 Posted July 9, 2014 Considering SCEA policies regarding games without English dubs, I'm not sure if no dub at all is an option. Also, while it's probably hard to say for GG because everyone's grown to love their Japanese voices by now, some people out there just like the option of having English dubs. In SF4, I have all the non-Asian characters speak English. Not because I hate the Japanese voices, but because they just fit the characters better in my eyes and makes it more believable where they're from (a foreigner is more likely to learn English as a second language considering Japanese is pretty much useless outside of Japan). And if you're someone who gets a kick out of hearing Guile struggle speaking his own country's language, there's that option. I just keep it Japanese because characters in ArcSys fighters talk all the time in matches, and in English it just sounds incredibly silly when they say "Dammit!" or "You'll pay for that!" or some other cheesy crap every time they get hit.
zdravkelja Posted July 9, 2014 Posted July 9, 2014 I don't care about dubs, It's always better to hear original voices. Just like movies, original dub is always the best.
White Man Posted July 9, 2014 Posted July 9, 2014 I guess I just don't understand the mentality of someone who would refuse to play a video game solely because the character dialogue is in a different language. It's like people who get all excited about seeing a new foreign film that got great reviews and won a whole bunch of awards and is regarded as this marvelous piece of cinema, then find out it's subtitled and instantly lose all interest. If that's their attitude then they probably wouldn't have enjoyed the thing no matter what language the actors were speaking.
zaeris Posted July 9, 2014 Posted July 9, 2014 In general there is no point in complaining about dub because it is an OPTION meaning you can turn it off or on with the point of increasing sales. If it caters for more casual fan having a dub then so be it. Like some here have said "I will leave it on the original track" great so nothing of value was lost to anyone by expanding choice. @vashimus Well if you know a bit of Japanese it's cheesy both way if you know what they're saying. Doesn't matter if it's Japanese or English since it's the same but translated.
Poultrygeist Posted July 9, 2014 Posted July 9, 2014 Problem with dub is that it's money gone towards a resource that has never been seen as a necessity to GG as ElvenMike says.
SoWL Posted July 9, 2014 Posted July 9, 2014 The online version of the Sin article is up:http://www.famitsu.com/news/201407/10056767.htmlI'll translate the main points in a minute.- The article mentions multiple times how great Sin's range is, being able to pressure the opponent from half a screen away.- When his hunger gauge runs out, you're not paralyzed, just can't use any specials.- Other than that, it just describes the moves depicted on screenshots and talks about how powerful and simple the special cancel mechanic is.
FKGunBlaze Posted July 9, 2014 Posted July 9, 2014 The online version of the Sin article is up:http://www.famitsu.com/news/201407/10056767.html I'll translate the main points in a minute. - The article mentions multiple times how great Sin's range is, being able to pressure the opponent from half a screen away. - When his hunger gauge runs out, you're not paralyzed, just can't use any specials. - Other than that, it just describes the moves depicted on screenshots and talks about how powerful and simple the special cancel mechanic is. Oh yes. HOS, you have a contender here.
Henaki Posted July 9, 2014 Posted July 9, 2014 I guess I just don't understand the mentality of someone who would refuse to play a video game solely because the character dialogue is in a different language. It's like people who get all excited about seeing a new foreign film that got great reviews and won a whole bunch of awards and is regarded as this marvelous piece of cinema, then find out it's subtitled and instantly lose all interest. If that's their attitude then they probably wouldn't have enjoyed the thing no matter what language the actors were speaking. subtitles detract from any viewing experience unless specifically intended to create the atmosphere of being foreign, sorry. dubs are just easier to access. argue with it all you want, having to read and look at video at the same time just dont work that well, and it removes a layer from the experience a lot of the time. now, most people aren't going to go "im not buying it because subtitles", they're gonna look at it, go "huh this is weird and different" and care less. also dubbing isnt that expensive if you dont use union vas (aka someone actually in a union does the job under a different name).
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