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Posted

As to the ps3 verdion according to the developers the only difference should be resolution. People have been asking that question since the start. But no where have I seen (once again me personally) that frame data will change from ps4 to ps3

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Posted

It's been so long since I saw that edit that now I think it's way too skinny heh

 

I agree, it looks more awkward than Sol's arms being beefy, by which all means they were when he was a sprite - it just didn't look as puffy due to the graphical style of sprite vs. model. The edit makes Sol's legs look silly (silly thin), and they went overboard on reducing the size of his arms.

 

It's amusing how people STILL assume the developers didn't try out a variety of designs prior for settling for the current one. I mean come on. The shoulder curve is the main thing that gives it that strange puffy look, but the problem is if you reduce it Sol's arms are too beefy relative to the shoulder and he looks anatomically incorrect. And if you make his entire arm skinnier then he just looks like he failed the bodybuilding that his waist to upper body proportions clearly imply he does.

 

The problem IMO clearly lies in the style shift from sprites to models, and this was the best balance they were able to settle for. It's easier to make steroid abuse look less grotesque in sprite form. That's probably also why they armored up Potemkin. 

 

 

 But no where have I seen (once again me personally) that frame data will change from ps4 to ps3

 

Frame DATA being different will straight-up desynch the PS3 to PS4 online play.

Question is though whether frame DROPS can also do that. If the frame rate being more unstable in the PS3 version also causes desynchs, obviously we have nothing to worry about. If it doesn't though, then potentially (though obviously everybody hopes not and it seems unlikely) the PS3 version may run at a slightly less stable frame rate. 

I mentioned before that I doubt loading times being different will cause any sort of desynch (otherwise installing data for better loading on disc games that have online would ruin the online, and it doesn't), so it is plausible it will take some extra seconds for the match to load on the PS3 relative to the PS4.

Posted

Frame DATA being different will straight-up desynch the PS3 to PS4 online play.

Question is though whether frame DROPS can also do that. If the frame rate being more unstable in the PS3 version also causes desynchs, obviously we have nothing to worry about. If it doesn't though, then potentially (though obviously everybody hopes not and it seems unlikely) the PS3 version may run at a slightly less stable frame rate. 

I mentioned before that I doubt loading times being different will cause any sort of desynch (otherwise installing data for better loading on disc games that have online would ruin the online, and it doesn't), so it is plausible it will take some extra seconds for the match to load on the PS3 relative to the PS4.

Arc has said that crossplay was a vital importance in porting the game to console. I imagine it will be fine so I wouldn't worry about it until release. I am sure they recognize that many ps3 users, and perhaps a majority, may be getting the game-- especially in Japan since they tend to transfer late to newer consoles. No one is going to advertise the version with lower resolution even though they look similar. We just need to wait though I admit that some crossplay demonstration would be nice. We have Vita games that have worked well enough with ps3 if I recall correctly. I haven't heard problems with Wipeout 2048/HD or anything. I feel like they are other crossplay games. 

Posted

I feel like they are holding back the PS4 version by doing crossplay. I don't know :/

It vastly increases the game's playerbase, which is the lifeblood of fighting games. If anything, NOT implementing crossplay would've killed the PS4 version pretty quickly.

Posted

Destiny devs claim not to have gone crossplay due to visual advantages. I really wouldn't know if something like resolution would affect netcode. In the end, it's done. It's financially probably the smartest thing honestly because I'm sure their are readily more ps3 buyers (haven't bought a ps4 yet) and it makes a much larger player pool rather than divide current ps users, unless you prefer the game to be as sparse as current UNIEL. In fact, I wouldn't be shocked if ps3 is the tournament standard early on unless there is some significant tech advantage. 

 

I thought crossplay sealed some success for the game which is kinda imperative. 

Posted

I feel like they are holding back the PS4 version by doing crossplay. I don't know :/

I feel like they're holding back the PS3 version  (as in the literal release date) because a PS4 version exists.

:arg:

 

 

As far as I'm concerned I'd be happy if a PS4 version never existed, but my own personal petty wants shouldn't outweigh everything... or should they?

Posted

I feel like they're holding back the PS3 version  (as in the literal release date) because a PS4 version exists.

:arg:

 

 

As far as I'm concerned I'd be happy if a PS4 version never existed, but my own personal petty wants shouldn't outweigh everything... or should they?

It's actually quite the opposite, they said the PS4 version was much easier to make and they had trouble porting the game to PS3 because it was quite a bit weaker than the arcade hardware.

Posted

It's actually quite the opposite, they said the PS4 version was much easier to make and they had trouble porting the game to PS3.

Um, that does zero to change the fact that without the PS4 version the PS3 version would still be done and out earlier. 

 

 

 

That aside, that extra bit you edited into your comment is the very reason so many people are afraid of the performance of the PS3 version to begin with. Devious ploy to promote PS4 version purchases or simple oversight on the developers' part, assuming of course they did get the PS3 to have zero performance issues that matter?

Posted

Um, that does zero to change the fact that without the PS4 version the PS3 version would still be done and out earlier. 

And without PS3 the PS4 version would be out even sooner than that.

anyway I don't want to get into a fight here, I just wish devs would move on already. PS3 and 360 are holding so many games back.

 

I'm being incredible off topic here, so carry on with the Guilty Gear.

Posted

And without PS3 the PS4 version would be out even sooner than that.

Yeah... and my whole post was about my own personal petty wants (since this is unfortunately the direction the discussion is heading). So your "opposite" statement was a total non sequitur - I'm well aware that if they were to just make the game for one system it would be easier to do it for the PS4. Irrelevant to me as I don't plan to own a PS4 for many years.

 

And honestly blame the systems themselves. Clearly this is the throw-away generation for consoles. No other generation has ever allowed for so many games to be stripped down and sold on the past console. (Wii U is pretty much the exception to this and that's because they are still staying right behind the competition in graphical ability.) Also it's hilarious because the Xbone itself is holding back cross-gen games since the PS4 is objectively superior hardware.

Posted

Damn. The right one should be Sol's model. Someone should show this to the developers. :(

No, it shouldn't be. Look at how his legs turn into twigs.

I also don't get how the ps3 is holding anything back. It is a fighting game running on an engine that once ran on the ps3. It has two versions, one faithful to the arcade version and one with better resolution from what we know of. It won't be as clean, but 720p is still possible to demonstrate beautiful games (Killzone 2 and 3, anybody? Or nice arcade videos of this game?)

What more do you actually want in the game?? What more do you want that you cannot do the ps4 version because of the ps3 version?-.-

Posted

So, since the PS4 demo is out, can anyone confirm whether the game supports the Madcatz TE or any other PS3 Stick?

Posted

So, since the PS4 demo is out, can anyone confirm whether the game supports the Madcatz TE or any other PS3 Stick?

Oh noooooooooooooooo

 

"Does it support PS3 sticks?" is going to be the new "Is it region locked on PS3?". A question with an obvious negative answer that will be repeated incessently by newbs, because the existence of ONE exception to the rule created the expectation that every other fighting game will follow suit.

 

Also, you can expect a lot of fruitless begging directed at developers to put PS3/360 controller drivers in their next-gen console games.

Posted

So I have seen a lot of people complain about the flood of I-Nos because of her execution barrier being removed with Xrd. How is it currently looking? Anyone got some insight who the current flavour of the month characters are in the japanese arcades?

 

Sol, Faust and Ky are probably rather obvious. From what I have read a lot of people also seem to run Eddie, May an I-No now. Kinda surprising, especially considering the fact that the whale summoner never seemed that popular in XX. 

Posted

I wouldn't say her execution barriers have been removed. I don't think that's possible and have I-no still be I-no, lol. They only thing that I could see being easier is that they changed the imput of Chemical Love 214  motions instead of 632146 motions iirc. And even with that, I-no is still plenty complicated. 

Posted

I wouldn't say her execution barriers have been removed. I don't think that's possible and have I-no still be I-no, lol. They only thing that I could see being easier is that they changed the imput of Chemical Love 214  motions instead of 632146 motions iirc. And even with that, I-no is still plenty complicated. 

It might have to do with people THINKING the execution has been removed since sans FRC and difficult motions she looks much easier on paper so more people are willing to try. No idea how hard she really is, but she defitely looks to be easier.

Posted

I-no's optimal damage previously involved numerous jump installed chemical love FRCs with a dash buffered before and after each. The input is roughly 6 632146 PKS 6 j.S, repeat until out of meter. Timing is variable depending on what normal came before each Chemical Love and it's one of the tightest FRC windows in the game to boot.

 

They now involve chemical love RC then diveloop. That is to say 214K PKS j.H 236S 236P 66 j.H 236S 236P. Correct me on which buttons it actually is for each dive, but you get the point.

Alternatively in the corner you do something like: j.D 214S 214S 214S 5P 214S 214S 214S.

 

If that's not a gigantic drop in execution then I'd like you to stream some Jedah dashing j.HP loops for me. I think 15 reps will do fine.

Posted

Her hard execution was largely attributed to 6FRC6. A Jump Installed HCL motion, and an FRC that involves a dash input that needs to occur over a very short period (the second 6 for the dash needs to happen within 4 frames after she FRC's). The feel for the timing of the FRC can also change depending on the distance of the opponent/when the move hits, and from what move she cancels from. I spent a long time just getting the motion for the JI'd HCL at first, so the removal of the need to do that and the move being auto jump installed, combined with the new RC system changes a lot.

 

Now, she does 6P>5H>IADj.K for her midscreen meterless in Xrd. She could do it in previous games too, but it's a pretty damn tight link, and that's assuming you actually did the IAD perfectly. Xrd has an input buffer, so I assume that's easier, but I've seen Hasegawa drop it before...and he's sort a top 3 I-no at all times.

 

Lowered execution, but it's not all gone. Also, if you had trouble doing Hoverdash~Airdash~VCL, or any specific part of that, it's not really going to be made easier beyond a shorter CL input.

Posted

Lowered execution, but it's not all gone. Also, if you had trouble doing Hoverdash~Airdash~VCL, or any specific part of that, it's not really going to be made easier beyond a shorter CL input.

The problem is that all there was to I-No was her execution. Her gameplan is pretty straight forward and I dont really see how that changed/changes with Xrd, meaning that if you take away her execution, or to some extend reduce the difficulty, the character becomes significantly duller. Especially considering that execution is all I-No really had.

 

All I saw I-Nos do to this point is spawn a note and go for a low/high mixup. Nothing changed, its just easier. If they had at least adjusted her gameplan by making dives better crossup tools or something, I could understand the changes. But as it stands they didnt do anything else but to remove the challenging part.

Posted

 meaning that if you take away her execution, or to some extend reduce the difficulty, the character becomes significantly duller. 

I don't see how it's removing some of the execution barrier makes the character duller. It would just mean the character was dull to begin with, and was just harder to use.

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