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Posted
I don't think it implies that fighting games don't have depth comparable to Chess, only that Chess is 100% memorization and requires no reflexes.

Fix'd. It may not be solved yet, but I don't want try to "outsmart" a person in a game where a 100% dominant strategy can and eventually will be discovered.

Related comic: http://media.oglaf.com/comic/theautomaton.jpg

That one is safe, but a good 70% from that series are NSFW.

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Posted
you can't do YRCs during hitstun :v:

There are other situations to do Tatami outside of hitstun :v: and if Sol can YRC Gunflame and still connect with it, why can't I? .v.

Posted

I know I'll miss the frc's. ..however I see a lot more mix up options and set ups w the new system...just hurry up and bring it here lol.

Posted

Does anyone already know why people YRC for seemingly no reason at all at random times? Do they YRC landing frames (?)? Can you YRC blockstun? I see it happening and it leaves me confused.

Posted
Does anyone already know why people YRC for seemingly no reason at all at random times? Do they YRC landing frames (?)? Can you YRC blockstun? I see it happening and it leaves me confused.

Same reason people XFC on neutral occasionally, make use of the slow time. Either assessing the situation around you, or punish something your opponent is doing, like with an air grab.

That's my take on it at least, seems like a smart thing to do.

Posted
No, 310 is his own man!

Seems like 310 is indeed Satou from the Mikado 3v3 today, announcer introduced him as Satou!

Posted
So since I-No does K chem into S chem for a combo, can you YRC the S chem before it hits and continue the combo for 25% meter?

You can't YRC while the opponent is in stun. I will put that shit in dustloop's header if I have to.

It is not possible to continue a combo with YRC.

Posted

Though, I wouldn't be surprised if in the next game they make some moves YRC'able on hit.

We'll burn that bridge when we get there.

Posted
Though, I wouldn't be surprised if in the next game they make some moves YRC'able on hit.

We'll burn that bridge when we get there.

You can regular RC them already. The combos are there, they just cost more meter.

Posted (edited)

I've written up a response to this "OMG WITHOUT YRC HOW U DO COMBOZ" business several times and my browser keeps crashing and/or eating it.

We don't have enough data on the scaling and guts system to know how to optimize combos right now. At least in AC, you wanted to try to hit with high-damage high-level moves early, since high-level moves tended to have low -GB values which means they scaled better (of course there were exceptions). If this is still the case, you probably want to do the counter-intuitive thing of confirming with a RC early into a better set-up with the time slow. I-No might not want to HCL > FRC> airdash in combos anymore because it's not worth the meter for the damage, but it's not like that ruins her game. That was definitely a high-damage combo route, but it gave her corner push and let her follow up 5K links that she wouldn't have otherwise gotten. We can still corner push with 6P > 5H > IAD combos, 6H causes blowback and can be dash canceled so there's that too. I'm not seeing anyone confirm off of TK Sdive or random STBT (STBT looks terrible now... it's like you get stagger for a reset attempt, or knockdown for oki on CH). Maybe I-No wants to RC early in combos (like off of the 1st or 2nd hit if it's unprorated), position herself for 6H 2nd hit (1st hit was only 20 damage, though it may have been buffed), then dash cancel after them into the corner and keep going. Or if they're already in the corner, upward dash cancel into j.D > late VCL > c.S > whatever. Maybe she wants to combo into Fortissimo for damage now. Maybe her dash cancels are super important to her max-damage output, and we don't know it because no one is using them yet?

Also, I saw an I-No do an air blockstring, end it with j.P > VCL YRC. j.P has only 10 frames of blockstun and VCL starts on frame 11, going by our old data. Let's her keep the pressure up and run another mixup, and the time slow makes it safe from reversals which j.D could get hit by. For now, maybe think less about how to combo without FRC, and instead think about how to use RC/YRC for stronger mixup and oki. I saw another I-No player RC a note on oki, which I'd assume was a mistake (would have wanted YRC), then dash in ahead of it in the time slow for mixup > block string > mixup > note catches up, which allowed for another mixup > blockstring > mixup (though I think he messed that up since he wasn't expecting it to work out).

Edited by TheRealBobMan
Posted

The announcer actually called him "Sato". It's a subtle difference since satous name is pronounced "Satu". So he's not the same as the Johnny player

Posted

Surprised to see Buppa playing this game again. He was hella YOLO in his matches, almost beat FAB with that shit.

Sad to see not much footage yet of Rozu/Roz and Hayashi. Is 012 playing this game? Why did Dogura abandon his teleport lifestyle?

Posted

Regarding the loss of FRCs... Let's not forget that this is an entirely new game on a new engine. It's still GG, yeah, but Xrd plays noticeably differently from AC/+R. If you try to play this game the same way you played the last iteration, then you're going to run into problems because the system mechanics work differently.

The gameplay in AC was very focused on cancels, especially FRCs. Based on what I've seen and read, that no longer seems to be the case in Xrd. And yet I still see all this gameplay footage where people randomly cancel everything and get nothing off of it because they can't let go of this idea that spending meter on anything else is a waste. I've watched hours of tournament footage now and have yet to even see what half the cast's Overdrives look like.

FRCs are gone, FBs are gone, move lists are different, most old combos are dead. Accept that the new system is different and learn how it works instead of trying to use it like the old system and then complaining when you don't get the same results.

Posted
Is 012 playing this game? Why did Dogura abandon his teleport lifestyle?

Actually i am more interested in Isa, PC and Kishitaka.

Also Dogura plays robo-Ky and he did use Sol many times in +R.

Posted
Regarding the loss of FRCs... Let's not forget that this is an entirely new game on a new engine. It's still GG, yeah, but Xrd plays noticeably differently from AC/+R. If you try to play this game the same way you played the last iteration, then you're going to run into problems because the system mechanics work differently.

The gameplay in AC was very focused on cancels, especially FRCs. Based on what I've seen and read, that no longer seems to be the case in Xrd. And yet I still see all this gameplay footage where people randomly cancel everything and get nothing off of it because they can't let go of this idea that spending meter on anything else is a waste. I've watched hours of tournament footage now and have yet to even see what half the cast's Overdrives look like.

FRCs are gone, FBs are gone, move lists are different, most old combos are dead. Accept that the new system is different and learn how it works instead of trying to use it like the old system and then complaining when you don't get the same results.

If people only think of this with every new game they play.

Posted
Actually i am more interested in Isa, PC and Kishitaka.

Also Dogura plays robo-Ky and he did use Sol many times in +R.

I was hoping to see Kishitaka as well, a friend mentioned seeing him pop up but I haven't been able to find anything of him yet.

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