Errol Posted May 8, 2014 Posted May 8, 2014 I do have a distaste for relius players which will mostly go away when his backdash is fixed.
susano Posted May 8, 2014 Posted May 8, 2014 This games tech off the ground and rolling sucks so much ass. It doesn't fucking matter which way I roll, doesn't matter what the opponent does, your always going to get fucking hit and just lose the round. Plus most of these characters are just unfair. Ragna has way too many safe moves, mixups and can get free healing off of blocks. Carl is a fucking run away pussy unless your stuck between him and his doll. At that point your screwed and should just leave. The robot girls just run away and spam because they require no skill. Most of the new characters to this game are just too strong and require no skill to use (except Azreal). Don't even get me started on Litchi... I really don't see how people can enjoy this game when everything is so wrong compared to other fighting games. ...I would like to think this is sarcasm.
Airk Posted May 9, 2014 Posted May 9, 2014 Relius has 5B. Thats it lol, and it suffers from the same issue as Tsubaki with not doing anything at max range. Uh, can't Relius just do 5B > 6D at long range and get pressure more or less for free?
NecroTheReaper Posted May 9, 2014 Posted May 9, 2014 Thats not one of Relius' normals, which was what I was talking about.
Starlight777 Posted May 9, 2014 Posted May 9, 2014 Even though this has been said ad infinitum: People who skip the intro. Seeing people with 3 and 4 bar connections just ruin what would be a perfectly smooth match by doing that makes me hate netplay even more.
Nephinel Posted May 9, 2014 Posted May 9, 2014 Even though this has been said ad infinitum: People who skip the intro. Seeing people with 3 and 4 bar connections just ruin what would be a perfectly smooth match by doing that makes me hate netplay even more. they should just make intros unskippable when playing online that's pretty much the only pet-peeve I have playing online anyway
Errol Posted May 9, 2014 Posted May 9, 2014 if you've got a shitty connection waiting for an intro won't solve it. if you have a good connection, waiting for the intro just wastes a lot of time.
mAc Chaos Posted May 9, 2014 Posted May 9, 2014 There are some in betweens where skipping it torpedoes the first round's lag.
Warhound Posted May 9, 2014 Posted May 9, 2014 There are some in betweens where skipping it torpedoes the first round's lag. Yeah, honestly, I'd rather they just make intros unskippable until the system's like "Aight, we cool. Have at it!" No one likes waiting through the match up X vs. X screen, but it's necessary.
NecroTheReaper Posted May 9, 2014 Posted May 9, 2014 Just use 2A? I mean, if you're referring to Haku 5A, of you look at what it already has: air unblockable, 5f startup, +3 on block... its already a really good tool if not one of the better5As lol. But it is annoying when your 5A is faster than uyour 2A for poking out of pressure. If that's where it comes from I get it lol
mAceOfHearts Posted May 9, 2014 Posted May 9, 2014 if you've got a shitty connection waiting for an intro won't solve it. if you have a good connection, waiting for the intro just wastes a lot of time. As someone who fight 0 Bars 90% of the time, yes, skipping intros matter. A lot.
Raziul Posted May 9, 2014 Posted May 9, 2014 Just use 2A? I mean, if you're referring to Haku 5A, of you look at what it already has: air unblockable, 5f startup, +3 on block... its already a really good tool if not one of the better5As lol. But it is annoying when your 5A is faster than uyour 2A for poking out of pressure. If that's where it comes from I get it lol Yeah man, I would trade the air unblockable in a freaking heart beat if it'd quit whiffing on me.
OmnixTSC Posted May 9, 2014 Posted May 9, 2014 Yeah man, I would trade the air unblockable in a freaking heart beat if it'd quit whiffing on me. I don't mind it whiffing. 5A already has enough uses for me personally and making people respect your air unblockable 5A with barrier blocking can go a long way. Or they can just not respect it and get OD'd off of a 5A starter
mAc Chaos Posted May 9, 2014 Posted May 9, 2014 Yeah man, I would trade the air unblockable in a freaking heart beat if it'd quit whiffing on me. Nah, the air unblockable is important to stop people from jumping out on you all the time.Just fight Tager and other Hakumen. Crouching block 5A all day every day.
Airk Posted May 9, 2014 Posted May 9, 2014 Thats not one of Relius' normals, which was what I was talking about. Er, so what? The problem with Tsubaki isn't that it leads into no NORMALS at max range, the problem is that leads into NOTHING at max range. There is literally nothing she can do after a max range 5B except jump cancel or do an amazing hitconfirm into 22D that gets you nothing unless they're cornered or you have another charge. She has no way to confirm a max range 5B even into pressure. Relius can at least start his (very strong!) pressure game off a 5B > 6D. And sorry Raziul, but no, you are paying the price for having an INSANELY GOOD 5A. (I would argue that it's actually the best 5A in the game.) If you want a character whose 5A doesn't whiff on crouchers, feel free to play Tsubaki and see how great it is. :P
TD Posted May 9, 2014 Posted May 9, 2014 tsubaki can't strike/pressure rest mixup? it may not be anything great, but options are options. like 5b 6c/charge cancel/jump? or even the new ball attack? maybe besides the ball, these options should be sort of safe, if not pressure-sacrificing worst case, no? keep in mind this is only max range 5b i'm talking about.
Airk Posted May 9, 2014 Posted May 9, 2014 Not really; 6C can be mashed/backdashed and doesn't really get you anything because you have to jump cancel it if they just block. C fireball has like 27 frames of startup (I think 25 in 1.1) so is a pretty large gap. Charge cancel has you at -2 and fairly far away, so if you try to close you'll probably get beat by whatever button they push. Jump cancel is great and all but if it's all you've got your options are very limited and your opponent will be looking to AA you. Back in Extend, you could do 5B > 22A for a knockdown which at least got you choice of charge or positioning, but in CP 22A is gone and while you could do 5B > 22B it's a harder hitconfirm (22B is slower than 22A was, and CP hitstop.) AND 22B doesn't knock down anymore, so it doesn't do you much good. So basically your best option from a 5B non-CH at long range is to retreat to neutral and try again. =/ If your opponent isn't good, you could go for one of the other options, but they're all unsafe.
Errol Posted May 9, 2014 Posted May 9, 2014 As someone who fight 0 Bars 90% of the time, yes, skipping intros matter. A lot. that fits into what I said. if you've got a shitty connection it won't fix it. I'm not spending any amount of time fighting 0 bars.
StylisH Posted May 9, 2014 Posted May 9, 2014 (edited) 5A whiff into throw....oldest trick in the book Airk, on 09 May 2014 - 06:27 AM, said: Er, so what? The problem with Tsubaki isn't that it leads into no NORMALS at max range, the problem is that leads into NOTHING at max range. There is literally nothing she can do after a max range 5B except jump cancel or do an amazing hitconfirm into 22D that gets you nothing unless they're cornered or you have another charge. She has no way to confirm a max range 5B even into pressure. Relius can at least start his (very strong!) pressure game off a 5B > 6D. And sorry Raziul, but no, you are paying the price for having an INSANELY GOOD 5A. (I would argue that it's actually the best 5A in the game.) If you want a character whose 5A doesn't whiff on crouchers, feel free to play Tsubaki and see how great it is. :P Hazama 5A da gawd...... Edited May 9, 2014 by StylisH
Airk Posted May 9, 2014 Posted May 9, 2014 Hazama 5A da gawd...... Nah. Hakumen's is better. Both whiff on crouchers. Both are 5 frame startup. Both can be used as an anti-air. but Hakumen's is air unblockable without barrier and +3 on block, vs Hazama's +0. Hazama's _2A_ is better than Hakumen's, and as a result he probably has better jabs overall, but straight up 5A vs 5A, Hakumen, no question.
NecroTheReaper Posted May 9, 2014 Posted May 9, 2014 You know, gonna keep it simple. People who use low tier characters to complain about high tier characters. No one is saying your low tier character doesn't need a buff.
StylisH Posted May 9, 2014 Posted May 9, 2014 Nah. Hakumen's is better. Both whiff on crouchers. Both are 5 frame startup. Both can be used as an anti-air. but Hakumen's is air unblockable without barrier and +3 on block, vs Hazama's +0. Hazama's _2A_ is better than Hakumen's, and as a result he probably has better jabs overall, but straight up 5A vs 5A, Hakumen, no question. Point taken. I still feel Hazama getting 4k for a meterless 5A is a bit much though.... You know, gonna keep it simple. People who use low tier characters to complain about high tier characters. No one is saying your low tier character doesn't need a buff. There's actually a bunch who could use an overhaul, tiers be damned, although I know where you're coming from.
LPRD Posted May 9, 2014 Posted May 9, 2014 I just hate how I play when online! I usually try to hit confirm but with the playing underwater feeling I get when I hit, my confirm will either become really simple! Or, i'll just go for a instant reset to auto pilot confirm instead of reacting to the hits that I get. It makes a lot of situation that are 'good' but they would be SOOO MUCH BETTER if I could just get that confirm instead ;.;
Airk Posted May 9, 2014 Posted May 9, 2014 You know, gonna keep it simple. People who use low tier characters to complain about high tier characters. No one is saying your low tier character doesn't need a buff. People who don't read. Nowhere did I complain about Relius. I merely pointed out that your complaint/comparison was invalid. My pet peeve? People who play high tier characters and then bitch about the minor problems they have. :P
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