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Posted

This. You'd think that since there are like 4-5 of us active online that people would want to learn the matchup.

Maybe they're not dog lovers?i

Posted

If you screw up then you shouldn't have won it. :v:

 

Hence "...but I screwed up."

 

In other words, it was your match to lose.  (And you did)

 

Pretty obvious that throw a match away should be more annoying than losing it fair and square by being outplayed, yes?

Posted

But if it was your match to lose and you lost it, you WERE outplayed. That's what I'm getting at. The result of the match isn't predetermined like some prophecy that gets derailed when you lose. The opponent could just as easily go one mistake farther back and say, "It was MY match to win, until I made that mistake."

What you're being annoyed by is being outplayed to that extent in that match. Like when someone makes a huge runback from 1%.

Posted

Negative;  "Whoops, I dropped that combo!" (Not outplayed).  "Fffff, that's not what I was trying to do there" (Not Outplayed) etc.  "Why did I get hit by that, I wasn't even pushing a button, I just fail at holding back" (Note outplayed). The times when you are your own worst enemy and not what the opponent did.

 

There IS a difference between "My failure" and "my opponent's success."

Posted

I dunno, if you're making more mistakes than your opponent, aren't they outplaying you? Aren't playing better by making fewer errors?

 

You can learn to make fewer errors to the point that you don't make any (lag withstanding.)

 

It'd be like someone who was just told all the combos, set-ups and nuance of playing a character fighting someone who's had practice with the combos, set-ups and nuance of said character. The person who has had practice will likely beat the other guy even though they both have the same knowledge for the sole fact they will have gained precision through practice with that said character, and won't be fumbling their inputs like someone who never has played the character might. I think this would count as outplaying the opponent, because the precision of their inputs was superior.

 

What I'm saying is, you as a player are responsible for everything that leads you to losing, with the exception of lag. If said thing is not a problem for the opponent and they win as a result of it, then they are outplaying you in that regard.

Posted

I dunno, if you're making more mistakes than your opponent, aren't they outplaying you? Aren't playing better by making fewer errors?

 

You can learn to make fewer errors to the point that you don't make any (lag withstanding.)

 

It'd be like someone who was just told all the combos, set-ups and nuance of playing a character fighting someone who's had practice with the combos, set-ups and nuance of said character. The person who has had practice will likely beat the other guy even though they both have the same knowledge for the sole fact they will have gained precision through practice with that said character, and won't be fumbling their inputs like someone who never has played the character might. I think this would count as outplaying the opponent, because the precision of their inputs was superior.

 

What I'm saying is, you as a player are responsible for everything that leads you to losing, with the exception of lag. If said thing is not a problem for the opponent and they win as a result of it, then they are outplaying you in that regard.

 

No; They may be a better player, but they are not 'outplaying' me.  It is NOTHING like someone who has been 'told' combos vs someone who knows the ins and outs of the game, because the someone who knows the ins and outs of the game will know setups, ticks, mixup, and non-executional things which will allow him to outplay his opponent.

 

Yes, you are responsible for your own failures, but making certain types of mistakes does not represent being 'outplayed'.  'outplayed' is what happens when you have a match (and it doesn't matter what the outcome was - close, crushed, whatever) and you look at it and say "Yup. I did everything I intended to/wanted to, and he won." That's outplayed. And that is what we are all STRIVING for in this game. 

 

Having a match where, overall, you dominated, and then gave it all away by dropping a combo in the worst possible way is not being outplayed.  It IS a pet peeve.  This seems pretty obvious to me.  Losing is not the same as being outplayed.

Posted

Haha, Rocky 1/2 Apollo Creed: "I won but I didn't beat him."

 

This is all goes down to personal philosophy when it comes to what outplayed means. My opponent didn't play better than me strategically but I didn't play well enough to win and/or My opponent had more precision/less mistakes both mean: I need to play better to beat them-- unless some unavoidable lag thing. Me personally, I view my bad execution and lack of combos as a reason why I am not at a higher level of players. Lol I don't use any characters plethora of optimum combos. Clutch is a skill. If you make a mistake, it's your fault-- Miss a confirm, drop a combo, mess up an input, fail to punish, miss a tech etc. 

 

To be fair, I get what Airk means. 

 

I know the U.S. national soccer team may feel like they outplayed Portugal, but it was a tie due to seizing opportunities be it more or fewer. The results say a lot. I think we are striving for both good play and precision. Precision and mistakes is why the best always doesn't win in sports and makes anything competitive worthwhile and not so predictable. Important. Sports cliche: Today they were better: meaning they executed better. 

Posted

Negative; "Whoops, I dropped that combo!" (Not outplayed). "Fffff, that's not what I was trying to do there" (Not Outplayed) etc. "Why did I get hit by that, I wasn't even pushing a button, I just fail at holding back" (Note outplayed). The times when you are your own worst enemy and not what the opponent did.

There IS a difference between "My failure" and "my opponent's success."

Exactly.

Like when I wanted a j2c in a corner combo after super jump and Mu just jumps straight up. > â—‹ >

Posted

On another note, I was told by someone that first person shooters were vastly more complex than really simple fighting games because they were 3D and that fighting games were simple button mashers (argument based on movement space) and that's why they'll never play them. And not counter-strike, quake 2/3, unreal 99/2003/04 etc. or something as their example, but COD. 

Posted

this debate is stupid

 

The entire premise of fighting games is that players are going to make mistakes. You don't plan on making mistakes, obviously, but the reality is that they will happen. That's how you score hits in the first place. If nobody ever made a mistake, nobody would ever get hit and every match would end in a draw.

 

"I would've won, but I made a mistake" is the tautology of fighting games.

Posted

On another note, I was told by someone that first person shooters were vastly more complex than really simple fighting games because they were 3D and that fighting games were simple button mashers (argument based on movement space) and that's why they'll never play them. And not counter-strike, quake 2/3, unreal 99/2003/04 etc. or something as their example, but COD. 

 Wh-what?

 

I just...I really can't picture what their definition of ''complexity'' is...

Posted

 Wh-what?

 

I just...I really can't picture what their definition of ''complexity'' is...

People don't easily perceive what happens in fighting games when they don't play them. I enjoyed some strafe jumping. 

Posted

It's important to recognize where and how you went wrong, 'cause that's how you get better.  Owning up to your mistakes and all that.  It's good.

 

"I lost because I dun goofed," isn't really owning up to your mistakes, though.  That's using them as an excuse, and serves no real purpose other than to diminish the other guy's victory.  Yeah, you could've done better.  But today, you lost.  Own it up, congratulate your opponent, and do better next time.  It's more fun for everyone that way.

 

Or do what I do.  "Welp, I lost.  Guess I should probably practice up? ...Nah, winning's for chumps."

Posted

Only a winner can lose with a smile.

And FPS players are hilarious. You think rage quitting and stat padding is bad in the FGC? Play COD and be amazed....

Posted

It's important to recognize where and how you went wrong, 'cause that's how you get better.  Owning up to your mistakes and all that.  It's good.

 

"I lost because I dun goofed," isn't really owning up to your mistakes, though.  That's using them as an excuse, and serves no real purpose other than to diminish the other guy's victory.  Yeah, you could've done better.  But today, you lost.  Own it up, congratulate your opponent, and do better next time.  It's more fun for everyone that way.

 

Or do what I do.  "Welp, I lost.  Guess I should probably practice up? ...Nah, winning's for chumps."

It's harder to get salty or discouraged when you give credit to the other player too. Too many players make their analysis without taking the other player into account.
Posted

I hate it when I'm having a fun mirror match and mr.lagspike comes along and ruins the party.

 

(Haku mirror best mirror)

Posted

I hate it when I'm having a fun mirror match and mr.lagspike comes along and ruins the party.

 

(Haku mirror best mirror)

I think Tao mirrors are awesome

Posted

Ever have a lag spike so perfectly timed you genuinely start wondering if the other guy rigged it? I don't remember who, but I played a bullet player, who was not particularly stellar. The whole match was lagless, except when I got that one big fatal counter in the corner. The one scary combo I would have done, noooope lag spike. And then it gets perfect again. Damage gone, oki gone, free escape for him, into a loss. Instant sodium bukkake.

Posted

Ever have a lag spike so perfectly timed you genuinely start wondering if the other guy rigged it? I don't remember who, but I played a bullet player, who was not particularly stellar. The whole match was lagless, except when I got that one big fatal counter in the corner. The one scary combo I would have done, noooope lag spike. And then it gets perfect again. Damage gone, oki gone, free escape for him, into a loss. Instant sodium bukkake.

 

Yeah, I've had matches go instantly bullet-time (no pun here) when I land that turnaround 2C/5B/CA/2363214C, but it was too instant to have been lag switching or something dirty like that. I wonder if divine providence is on their side... I ought to make a sacrifice to gain the lag god's favor.

 

Ever had a heroic moment of overcoming lag to clench victory? Now THAT'S a good feeling.

Posted

When you practically see the Bullet player winding up the overhead and block high, maybe barrier for no reason for good measure, and then it doesn't matter and you get hit anyway.

Sent from my XT1080 using Tapatalk

Posted

ive been wondering, if the oponent mashes their buttons to wake up, does it create lag spikes? cus ive had a couple of matches where whenever i was hiting him it would get laggy, and if it is posible thats one of my pet-peeves xD lag by mashing

Posted

ive been wondering, if the oponent mashes their buttons to wake up, does it create lag spikes? cus ive had a couple of matches where whenever i was hiting him it would get laggy, and if it is posible thats one of my pet-peeves xD lag by mashing

I don't believe so, but if they're mashing on wake up meaty 6B that ass. They won't mash after eating a fatal.

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