NecroTheReaper Posted June 5, 2014 Posted June 5, 2014 Nah, green throw spam bothers me too, because I can't break throws on reaction, and when they spam it emphasizes more on prediction. This is a problem to me because if they stick to grabs all the time, I can break them with little thought or effort, instead of reacting to mixup when its unexpected, helping me build a better defensive game. Though, if its amane or terumi, I just guess a throw is coming every 5-10 seconds.
Icekin Posted June 5, 2014 Posted June 5, 2014 "Throw spam" lmao. Almost as funny as spamming combos I fought a guy the other day who was totally spamming pressure, and when I tried to do the same, he kept spamming blocks! The nerve!
Sadeyo Posted June 5, 2014 Posted June 5, 2014 Playing on my friends profile who's a dark green and having yellow + colors turn you down on matches even if the connection is a 2+. You have nothing to lose, bad enough you're judging people skill on color. Patch this shit out so people can stop being so full of themselves!
LeDom Posted June 5, 2014 Posted June 5, 2014 Fuvk those guys spamming blockstrings the cunts That dickhole...spamming wins...I hate those guys.
StylisH Posted June 5, 2014 Posted June 5, 2014 I can't stand someone complaining about me not playing my main character in a lobby. It's my personal choice. How else am I supposed to train with a different character?
Airk Posted June 5, 2014 Posted June 5, 2014 I can't stand someone complaining about me not playing my main character in a lobby. It's my personal choice. How else am I supposed to train with a different character?Clearly, by ruining your ranked match with %. x.xAlso, whether I mind when someone uploads a video of me without asking is directly connected to how they treat it. If it's "Here's some matches I had against this Tsubaki player." or even "Here are some random netplay matches." then fine, whatever. If it's "LOLs, look at me trolldestroying random netplayers, they all suck." then I get cranky because, frankly, that's being an asshat whether it involves me or not.
Kriegdrache Posted June 5, 2014 Posted June 5, 2014 Clearly, by ruining your ranked match with %. x.x That's actually my number 1 way of getting used to a character. I went from like 85% to 71% when mashing with Kagura and Relius
StylisH Posted June 5, 2014 Posted June 5, 2014 Clearly, by ruining your ranked match with %. x.xAlso, whether I mind when someone uploads a video of me without asking is directly connected to how they treat it. If it's "Here's some matches I had against this Tsubaki player." or even "Here are some random netplay matches." then fine, whatever. If it's "LOLs, look at me trolldestroying random netplayers, they all suck." then I get cranky because, frankly, that's being an asshat whether it involves me or not. I don't play ranked. People tend to act a bit strange over their colors (as if that matters)
TD Posted June 5, 2014 Posted June 5, 2014 Nah, green throw spam bothers me too, because I can't break throws on reaction, and when they spam it emphasizes more on prediction. This is a problem to me because if they stick to grabs all the time, I can break them with little thought or effort, instead of reacting to mixup when its unexpected, helping me build a better defensive game. Though, if its amane or terumi, I just guess a throw is coming every 5-10 seconds. Grabs are not based on prediction... Rachel's mixup is based on prediction. Neutral is based on prediction, more than that. Oki is based on prediction without a pumpkin or drill or staff or something. Not grabs. Grabs, green or not, should be obvious outside of certain situations. Jump. Jump like you're reaching for heaven. Mashing works too. If you know general, basic throw setups then this shouldn't be too much of a problem. I still fail to see how you are falling for green, let alone purple, grabs. I'm just not seeing it. Even if you cannot react to them, there are still several ways around them...
mAc Chaos Posted June 5, 2014 Posted June 5, 2014  Knock someone down > See them mashing a reversal out of the corner of your eye > Block said reversal  When my brother knocks me down with Tager, he looks me dead in the eye and starts spinning his stick. The mindgames begin. Grabs are not based on prediction... Rachel's mixup is based on prediction. Neutral is based on prediction, more than that. Oki is based on prediction without a pumpkin or drill or staff or something. Not grabs. Grabs, green or not, should be obvious outside of certain situations.Jump. Jump like you're reaching for heaven. Mashing works too. If you know general, basic throw setups then this shouldn't be too much of a problem. I still fail to see how you are falling for green, let alone purple, grabs. I'm just not seeing it. Even if you cannot react to them, there are still several ways around them...Actually they are. You're just used to recognizing the setups to prime yourself to break them. Or rather easier to react.
Kriegdrache Posted June 5, 2014 Posted June 5, 2014  When my brother knocks me down with Tager, he looks me dead in the eye and starts spinning his stick. The mindgames begin. Man, when I first read this all I thought was "You just got knocked down in the wrong neighbourhood motherfucker!"Also, I don't mind throws too much because they're part of the game. Except if they're airthrows with their weird, space-time bending hitboxes. That nonsense can get real dumb. Especially when you're behind them and you get airgrabbed. It's sorcery.
TD Posted June 5, 2014 Posted June 5, 2014 When my brother knocks me down with Tager, he looks me dead in the eye and starts spinning his stick. The mindgames begin. Actually they are. You're just used to recognizing the setups to prime yourself to break them. Or rather easier to react. I suppose if you are using them in some form of mixup, they would be. Some characters could do it better than others. I probably should have said something more along the lines of not all grabs bring based on prediction. I still firmly believe that grabs should be something that should be seen coming, on the basic level. For example, necro mentioned amane and terumi, two characters who are known to have shitty mixup. While they do have universal grab mixups there are still several ways around these setups and many grab setups in general. Outside of situations where you are practically forced to stay still, which are rare, given the requirements to do a green grab, there are still quite a few options to beat it which can't be as easily said for overheads and lows.
Airk Posted June 5, 2014 Posted June 5, 2014 I disagree, TD; Most overheads have similar issues to throws - namely upbacking - but there are enough ways to keep that from being a great option all the time that throws really need a certain measure of "yeah, I saw that coming." It's only a SMALL subset of characters (Like, oh, say, Rachel, which might be coloring your opinion a bit) that have the ability to set up an overhead that people can't jump out of.
NecroTheReaper Posted June 5, 2014 Posted June 5, 2014 Firstly, I used the words "spamming throws" because I couldn't think of a better word for it. Anyway, whatever a smaller word is, when they use a move that's + on block or an air attack thrn go for a very obvious throw mixup. Also, I'd still consider that prediction rather than reaction, because a lot of characters have setups that they can use to punish those options that beat grabs. They could do an AA, do a dash>jump>air grab, or other character specific setups like Bullet/Tager AA grab. Anyway, its when people DON'T do these setups that it doesn't help me, and instead go for the grab setup evety time, because it gives me less to work around.
TD Posted June 5, 2014 Posted June 5, 2014 I disagree, TD; Most overheads have similar issues to throws - namely upbacking - but there are enough ways to keep that from being a great option all the time that throws really need a certain measure of "yeah, I saw that coming." It's only a SMALL subset of characters (Like, oh, say, Rachel, which might be coloring your opinion a bit) that have the ability to set up an overhead that people can't jump out of. i said nothing of instant overheads. What I meant by overheads are the normal ones that are air unblockable. hitboxes would play a large factor as well as distance from the foe. in some cases the foe would need to see it coming and may not be able to upback in time. so they must react. same as if some projectile was barring their exit. unlike green and purple throws (and, for the record, I only means these normal throws and command grabs in this game may or may not have similar attributes to a normal ground/air throw)which largely rely on blockstun, there are ways to still hit with an overhead, depending on the character. accross the board, the rules for normal throws are the same; similar if not exact startups, actives, recoveries, and requiring no blockstun. Of the two, green throws are obviously the most legit the majority of the time, and because of that, the mixup can be somewhat universal which both increases options and potentially makes the style more linear.  Yes, green throws may sometimes require prediction. I feel like because of the ruleset that grabs have it should be much more obvious than a high low mixup. creating a metagame based off these throws would be the part that would start requiring real prediction, imo. the idea of throwing itself should be a pretty basic concept.
Airk Posted June 5, 2014 Posted June 5, 2014 i said nothing of instant overheads.I wasn't talking about instant overheads, I was talking about doing things like locking people down with something like George so that you can do an overhead without them just holding upback out of it.    What I meant by overheads are the normal ones that are air unblockable.Mostly not relevant, because they start up slowly enough that if you jump out they don't make contact at all.   Of the two, green throws are obviously the most legit the majority of the time, and because of that, the mixup can be somewhat universal which both increases options and potentially makes the style more linear.Okay, now I just have no idea what you are arguing for. How does something have more options while becoming more linear? The two are opposites.  Yes, green throws may sometimes require prediction. I feel like because of the ruleset that grabs have it should be much more obvious than a high low mixup. creating a metagame based off these throws would be the part that would start requiring real prediction, imo. the idea of throwing itself should be a pretty basic concept.>lost<
Sashi Posted June 5, 2014 Posted June 5, 2014 Noel just in my face doing 5A delay 5A is the scariest thing. Are you really gonna consistently react to the throw, especially on netplay?
Dark Ranger88 Posted June 5, 2014 Posted June 5, 2014 Pet Peeve: When people do things that accidentally get them out of your pressure, because they got lucky ass fuck  Example:  I do 2A > 6B (overhead). They see Makoto stand up and think a throw is coming, They end up throwing me out of my overhead.    ...and not so much a pet peeve, but I just don't understand people who jump on wakeup. I just don't get why people try to do that when any attack will put you into a combo. Plus I don't usually do raw wakeup throws anyways. The only time people successfully get out using wakeup jump is when I mistime my meaty because of online. And lag has already been listed as a pet peeve about a million times lol.
BloodWolF Posted June 6, 2014 Posted June 6, 2014  because they got lucky ass fuck  Honestly, I'm not sure if that should be classified as good luck...or bad luck.
Argent Zero Posted June 6, 2014 Posted June 6, 2014  I just don't understand people who jump on wakeup. I just don't get why people try to do that when any attack will put you into a combo  From my experience, it's just to get some distance between my opponent or get out of the corner. That or gamble that an opponent's going to attack from above (during wakeup, the opponent jumps and plans to do a JB or JC).
OmniSScythe Posted June 6, 2014 Posted June 6, 2014 Playing on my friends profile who's a dark green and having yellow + colors turn you down on matches even if the connection is a 2+. You have nothing to lose, bad enough you're judging people skill on color. Patch this shit out so people can stop being so full of themselves! Is this a thing with Asia's netplay scene? I haven't had this once and I'm always light blue, or the times I played on alts.
TD Posted June 6, 2014 Posted June 6, 2014 I wasn't talking about instant overheads, I was talking about doing things like locking people down with something like George so that you can do an overhead without them just holding upback out of it. Â Â Â Â Mostly not relevant, because they start up slowly enough that if you jump out they don't make contact at all. Â Â Â Okay, now I just have no idea what you are arguing for. How does something have more options while becoming more linear? The two are opposites. Â Â >lost< Â Â I wasn't talking about instant overheads, I was talking about doing things like locking people down with something like George so that you can do an overhead without them just holding upback out of it. Â Â Â Â Mostly not relevant, because they start up slowly enough that if you jump out they don't make contact at all. Â Â Â Okay, now I just have no idea what you are arguing for. How does something have more options while becoming more linear? The two are opposites. Â Â >lost< l reread what l said, and if you are lost, there really is no point moving forward with this conversation.
Monarch Posted June 6, 2014 Posted June 6, 2014 Choosing the right color pallete online seems to be my ultimate challenge. I want to be recognized by a certain pallete, but every time I think I have one that I like, another looks better to me.
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