Nemesis Posted July 22, 2014 Posted July 22, 2014 ill be hoppin on for a bit for anyone that wants MU exp otherwise ill hammer some randomsĀ
Monarch Posted July 22, 2014 Posted July 22, 2014 I don't believe we've played have we Nem? Care to play?
Nemesis Posted July 22, 2014 Posted July 22, 2014 I don't believe we've played have we Nem? Care to play? Sure we can but I hate to point out that we did in fact play abit before CP - and according to my notes - you kicked me from your rooms quite often~Ā but Ill make a player room with 2 slots so you guys just join~
Dawn of Musou Posted July 22, 2014 Posted July 22, 2014 I will enjoy your saltiness when you fail. If it fails I'll learn Kune just for you. Ā Ā Sure we can but I hate to point out that we did in fact play abit before CP - and according to my notes - you kicked me from your rooms quite often~ You have notes on players? Is it like a database or something?
Monarch Posted July 22, 2014 Posted July 22, 2014 We played back in CSE? Well my apologies then for any bad sportsmanship on my part.
Nemesis Posted July 22, 2014 Posted July 22, 2014 Ā You have notes on players? Is it like a database or something? Ā In CS it was very detailed - player habits and propensities (wake up Ā DPS, DDs, mashy, respectful of wake up, clutch, high dmg, extremely dangerous etc)Ā Ā behaviors and such... like if they are Ā ragey or hate on mu-12, kick after losing, good sports, friendly... etc Ā Ā We played back in CSE? Well my apologies then for any bad sportsmanship on my part. everyone deserves a second chanceĀ room is up and im tired of bodying this other mu player >.>
Dawn of Musou Posted July 22, 2014 Posted July 22, 2014 In CS it was very detailed - player habits and propensities (wake up Ā DPS, DDs, mashy, respectful of wake up, clutch, high dmg, extremely dangerous etc)Ā Ā behaviors and such... like if they are Ā ragey or hate on mu-12, kick after losing, good sports, friendly... etc You still do it in CP? If it helps improve your play I'm thinking about trying this. It would mean breaking my record of how long I can go without holding a pen though.
TeeJay Posted July 22, 2014 Posted July 22, 2014 Oh, Anime-Infiltration.Ā Ā I'm mad I never thought of doing that.Ā
mAc Chaos Posted July 22, 2014 Posted July 22, 2014 In CS it was very detailed - player habits and propensities (wake up Ā DPS, DDs, mashy, respectful of wake up, clutch, high dmg, extremely dangerous etc)Ā Ā behaviors and such... like if they are Ā ragey or hate on mu-12, kick after losing, good sports, friendly... etcWhat did you have for me?I keep "notes" but it's just what I keep in my head.
BloodWolF Posted July 22, 2014 Posted July 22, 2014 Same here. I just remember notable players (good and bad).
mAc Chaos Posted July 22, 2014 Posted July 22, 2014 Same here. I just remember notable players (good and bad).Well, I remember specific habits and things they do. I just don't write them down.It's actually easier for me to forget if I write it down. There's been an observation made that our memories have gotten worse when dealing with trivia and knowledge in the Google age because we can just look it all up now. Your mind adjusts to the fact that something else is keeping track of it and uses that space for other things. For instance, I still remember my friends' home phone numbers from when I was a kid and had to memorize them before we all had smart phones, but I blank on any of the numbers I have now. You make the mental connection so many times it becomes a kind of muscle memory.
TD Posted July 22, 2014 Posted July 22, 2014 You still do it in CP? If it helps improve your play I'm thinking about trying this. It would mean breaking my record of how long I can go without holding a pen though. -you need to do this-. this is basically required for higher level play. Ā you've probably already compiled a sizable amount of data already in that mind of yours, subconsiously drawing on it in your time of need versus a specific player, character, or situation. Ā it is something you, everyone in here should acknowledge and be aware of in matches. if you need to write down your findings so that you may recall them better, it is definitely a boon if you do so.
BoltofShadow Posted July 22, 2014 Posted July 22, 2014 I'm starting to write down findings that make me lose, like the dumb things i do: Jump too much, DP too much, repeating the same patterns in an obvious way (too much IAD j.D crossup), things like that, and pull it up when I start playing, hopefully that helps. Ā Anyone wanna play, preferably someone i've played before.
Airk Posted July 22, 2014 Posted July 22, 2014 Apologies to the Bullet I fought last night if my leaving after the first match I won made you salty. Ā True facts: The first 5 games were NOT being played seriously: DP on wakeup EVERY TIME from me! It still took me a couple to get an honest win once I started trying though. Good games!
someonewhodied Posted July 22, 2014 Posted July 22, 2014 Ill be on in an hour or two. Playing more nu. Implementing flashy combovideo shit into my arsenal.
XVII Posted July 22, 2014 Posted July 22, 2014 I'm starting to write down findings that make me lose, like the dumb things i do: Jump too much, DP too much, repeating the same patterns in an obvious way (too much IAD j.D crossup), things like that, and pull it up when I start playing, hopefully that helps. Ā Anyone wanna play, preferably someone i've played before. I'll play you. Ā Send an invite.
BoltofShadow Posted July 22, 2014 Posted July 22, 2014 I'll play you. Ā Send an invite. Sent. Anyone else wants in let me know i'll send invites. Day one Makoto, Rusty Haz, and Terumi incoming.
Dawn of Musou Posted July 22, 2014 Posted July 22, 2014 -you need to do this-. this is basically required for higher level play. Ā you've probably already compiled a sizable amount of data already in that mind of yours, subconsiously drawing on it in your time of need versus a specific player, character, or situation. Ā it is something you, everyone in here should acknowledge and be aware of in matches. if you need to write down your findings so that you may recall them better, it is definitely a boon if you do so. I know I've memorized some details on good players that I play frequently and I definitely know my own habits and errors. I feel like writing them down would help solidify and complete what's already in my mind. Guess I have something to try out when I play later today.
someonewhodied Posted July 22, 2014 Posted July 22, 2014 I take notes on my bad habitats but instead of fixing them I work them into my playstyle.
Nemesis Posted July 22, 2014 Posted July 22, 2014 What did you have for me? I keep "notes" but it's just what I keep in my head. Mac Chaos : Serene Mind~Intense Mind aware Ā Avoid this player unless you can manage both energized states fully These fights require very high mental fortitude, snap judgement, Origins reaction, and demand the highest multifaceted approaches possibleĀ Ā Beware landing 3c's and be ready to clash war with them - he usually only double taps so 5c cancel the second clash Heavy stein cover fire rush ins are extremely dangerous and will likely result in being counter-grabbed unavoidably - recommend a feinting dash in with pseudo stein cover Ā At all costs avoid the corner of the screen, even at midscreen continue to opt for cross unders and dash overs - drop combos in order to do this Ā Oki is not recommended he will catch meaties and possibly late firing steins and totsuka rendering it useless - opt for throws and 5c follow upĀ Ā After throw reject : This is happening more often and he is adapting to the 5c response with 5d - use level 2 sword of decimation to counter his adaptation After throw reject : He's adapting the the lvl 2 SoD with a delayed 5d - Fully charge SoD to respond After throw reject : He watches for SoD now - rush in 3c After throw reject : Aggressive options no longer viable - IABD Ā in corner : tech immediately but be aware of invisible throws, the best option is to try to IB a few attacks and jump air dash out - if unable to, die and start thinking about next round Ā The longer the fight goes on the higher his chances are of recognizing your patterns Ā Ā Traits Ā High Damage Danger Moderate blocking ability is compensated with very high Drive proficiencyĀ Understands Stein firing rates and placement Immune to established oki Throw resistant Overhead resistant Psychological Dmg resistant Ā Primary Stylistic win requirements Ā Heavy Stein usage in neutral not recommendedĀ High mobility required Eschew blocking in favor of evasion Dont mash ever Refrain from autopilot "anything" Cycle through tech and style abnormally Small damaging attacks and AntiAir combos Ā Ā Primary Trait : Cascading adaptations This player may not seem dangerous at first, or even in the first 20 or so games but he will adapt to your gameplay and punish you for anything you do repeatably - usually with great success. Unlike the majority of player encounters he remembers tech and play style extremely effectively.Ā
XVII Posted July 22, 2014 Posted July 22, 2014 That's an awesome write-up. Ā I'll use it when I fight him.
Monarch Posted July 22, 2014 Posted July 22, 2014 GGs Kubel and Nemesis. Kubel, where were you when I needed backup against Nemesis?
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