Jyosua Posted September 13, 2014 Author Posted September 13, 2014 What are you guys using for air/anti-air confirms? I've got these: 5A > 5AA > 5AAA > 236B (fastfall, hit doesn't come out) > 2A > 5B (1) >2B > 2AB > 236B~B~C > 214A~A [2241/33] CH j.B > 5A > 5AA > 5AAA > 236B (fastfall, hit doesn't come out) > 2A > 5B (1) > 5C > 2B > 2AB > 236B~B~C > 214A~A [2692/37] I'm looking for something better.
Tong Posted September 14, 2014 Posted September 14, 2014 Yea, I'm afraid that 236B fastfall is the most optimal route. And it only works off high confirms, for lower pickups I use 5AAAA~B~C> 214A~A.
Jyosua Posted September 14, 2014 Author Posted September 14, 2014 Actually, for lower confirms, you can get 5A > 5A > 5AA > 5AAA working to correct the height. I haven't played with that too much, yet, though. I just proved it was possible to do to get the 236B > 2A working yesterday, but I got busy and didn't get to optimize a full combo. I'm not sure if it's worth it, yet. Edit: It does 2180 damage, but it's pretty hard.
Tong Posted September 25, 2014 Posted September 25, 2014 Hmm, doing ... 2AB> delay 236A~B~C> 214A~A is way more stable and damaging than 2AB> 236B~B
AigisPlayer Posted September 27, 2014 Posted September 27, 2014 Hmm, doing ... 2AB> delay 236A~B~C> 214A~A is way more stable and damaging than 2AB> 236B~B i tried this, but sometimes it was giving me less damaging combos or even just the same amount (by around 19 less damage) is this with specific starters or something?
Tong Posted September 27, 2014 Posted September 27, 2014 Sometimes the B (214B) followup doesnt hit properly all the times on some characters. The 236A~B route is also better on prorated combos where 236B~delay B would fail to connect.
VandelMarchen Posted September 28, 2014 Posted September 28, 2014 hey i was wondering about the delay on his combo I'm a little confused on what that means. Do I wait for a certain timing on something after the 236B cause im not sure on how to delay. Thanks to anyone who knows.
AigisPlayer Posted September 28, 2014 Posted September 28, 2014 hey i was wondering about the delay on his combo I'm a little confused on what that means. Do I wait for a certain timing on something after the 236B cause im not sure on how to delay. Thanks to anyone who knows. For sweep > 236B~delay B you input the 236B and wait for them to fall a little before performing the 2nd part of the rekka. Its just you waiting a sec between rekka 1 and 2
RedGraveXIII Posted September 30, 2014 Posted September 30, 2014 His main Bnb with the delay can be a bit annoying since sometimes I swear I've got the timing down only to lose it again :P If I'm feeling lazy, I'll just go with 5AA>5B>5C>5B>236A>B>C>214A>A Does 2376 damage or so, but it's comparatively easy to land consistently.
CommieCanuck Posted October 3, 2014 Posted October 3, 2014 im probably doing something wrong but that main BnB isnt hitting 2k for me stops at around ~1500 zone. Am I just doing the wrong rekka, did they change some values or is damage based on counterhit stage.
OmegaDivider Posted October 3, 2014 Posted October 3, 2014 im probably doing something wrong but that main BnB isnt hitting 2k for me stops at around ~1500 zone. Am I just doing the wrong rekka, did they change some values or is damage based on counterhit stage. Are you letting the 5Bs and the sweep do both hits? Or, doing the 2 B rekkas into the A?
CommieCanuck Posted October 3, 2014 Posted October 3, 2014 Are you letting the 5Bs and the sweep do both hits? Or, doing the 2 B rekkas into the A? I figured out my issue I was just doing wrong rekka I think. Fun fact you cant go into rekka if you dont let the sweep do both hits. Also general question. In the event that I manage to dodge with his D what should I be using for counter hit? should I just go into the BnB or rekka. As well as 2b and 2c.
Tong Posted October 3, 2014 Posted October 3, 2014 2B is one of his best starters, you can loop twice ( xx 5C> j.B> j.C(1)) and still earn the knockdown on characters that can be looped. 2C sometimes is too slow to punish some things and wont Fatal Counter in time.
Narroo Posted October 8, 2014 Posted October 8, 2014 Hm, is it possible to combo into AoA? I'm currently trying to do Sho's Challenge #25, but I'm coming up 4 hits short. Proration is preventing from using A's to fill the combo. I want some of those Sweet AoA hits.
AigisPlayer Posted October 8, 2014 Posted October 8, 2014 Hm, is it possible to combo into AoA? I'm currently trying to do Sho's Challenge #25, but I'm coming up 4 hits short. Proration is preventing from using A's to fill the combo. I want some of those Sweet AoA hits. You dont need aoa to do this challenge, his fatal combo should be enough ending with 236236a x3. People have listed their solutions in the gameplay thread iirc.
Narroo Posted October 8, 2014 Posted October 8, 2014 You dont need aoa to do this challenge, his fatal combo should be enough ending with 236236a x3. People have listed their solutions in the gameplay thread iirc. I've been mainly trying to figure out the combo myself. Thankfully, I already figured out the 235236a x3 part. I've also got a nifty loop as well. My real issue is getting around proration.
AigisPlayer Posted October 11, 2014 Posted October 11, 2014 most of us already know these challenge mode combos, but i'll just put em here in case Challenge Mode Combos Collapsed: ]Mission #01 - B+D (DP) > j.B+D (only works at peak of DP) +8%/1299dmgMission #02 - S-hold (hold A) throws a [4: 6A knife +3%/400dmgMission #03 -[4]6A/B/C/D same meter/dmg as #2Mission #04 -236a~A~A +10%/1211dmgMission #05 -236CMission #06 -j.236AB -25%/1000dmgMission #07 -236236A -50%/2500dmgMission #08 -214214A -50%/2700dmgMission #09 -236236AB -75%/3000dmgMission #10 -214214AB -75%/3700dmgMission #11 -5aaaaa (his auto combo) +18 meter/-50 for super/1927 dmgMission #12 -2a > 2B > 5B > Sweep (2a+b) +9%/999dmgMission #13 -5b > 5c > 236a~A~A +14%/1876dmgMission #14 -j.B > 5aa > 5B > sweep +10%/1358dmgMission #15 -2a > 5aa > 5c > 5b > Sweep > 236a~A~A +19%/1840dmgMission #16 -5b > 5c > 236B > 236236A +8%/-50% for super/2318dmg Mission #17 -2b(1hit) > j.C > j.DP +7%/969dmgMission #18 -236b~B > jumpcancel > j.B > j.DP > 236236A +11%/-50% for super/2257dmgMission #19 -5A+B(AoA)~C finish > j.C > jc > j.B(1hit) >j.C (1hit) > j.236AB (meter depends on amount of AoA hits)/2401 dmg/ needs 25% meter for SB finishMission #20 -(teleport cross up combo, 236 is toward opponent) 236c > 236b~B~C > 214a~A +13%/1511dmgMission #21 -throw > OMC after 3rd hit > 5aa > 2b > 5B(1hit) > 5C > jc > j.B > j.C(1hit) > 214A~A +7%/2846dmg/need 50%meter for OMCMission #22 -j.B > 2A > 5B > 2B > 5C > 236B~B~C >214A > jc > j.C > j.DP > 236236A +22%/-50%for super/3728dmgMission #23 -AoA (max hits) D finish >instant air dash > j.C > 2B > sweep > 236B~B(1hit) > 214214B +28%/-50% for super/4120dmgMission #24 -fatal 2C > 5C > 236B~B~C >236A~delayA > jc > delay j.C > 2B >sweep > 236B~B > jc > j.C > j.DP > 236236A +33%/-50% for super/4814 Mission #25 -perform a 70 hit combo dealing at least 7000 damage (counterhit starter) with 150 meter in awakening game's example fatal 2C > 2B > 5C > 236B~B~C > jc > delay j.B > 2B >sweep > 214A > delay j.C > 2B > sweep > 236A~A > jc > j.C > j.DP > 236236A x3 +39%7339dmg/requires 150% better to S hold after the first super to get the other two
narga21 Posted October 12, 2014 Posted October 12, 2014 was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs.
TheHitmarkersPro Posted October 12, 2014 Posted October 12, 2014 was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs. Maybe off CH 5a? Are you jump looping before it?
Tong Posted October 12, 2014 Posted October 12, 2014 He's talking about the 2A pickup after SB Dive, like Minazuki's. https://www.youtube.com/watch?v=K-3FcK_1jok was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs. Yea tried that before on Yu (the best hitbox for that) but couldn't make it work, Sho's SB Dive works in a different way apparently. It would've been pretty good for him.
SwordsNStuff Posted October 12, 2014 Posted October 12, 2014 Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out. I'm new to sho, but I want to get familiar with his combos
Lucalibur Posted October 12, 2014 Posted October 12, 2014 He's talking about the 2A pickup after SB Dive, like Minazuki's. https://www.youtube.com/watch?v=K-3FcK_1jok Yea tried that before on Yu (the best hitbox for that) but couldn't make it work, Sho's SB Dive works in a different way apparently. It would've been pretty good for him. The only thing stopping 2A after SB Dive is a single frame, really. It definitely works in a different way, leading to less follow up time. 2A is 7F so it can't pickup, but 214AB, being 6F, can. Buff 2A pls.
Tong Posted October 12, 2014 Posted October 12, 2014 I noticed that Minazuki's slashes have more hitstop in comparison to Sho, so this might be the reason why he can SB Metsuga> 2A. Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out. I'm new to sho, but I want to get familiar with his combos If you're talking about the Fatal Counter loops, then you should try this combo: FC 2C> dash 2AB> 236A~B (JC)> delay [j.C> 5C 2AC]x 2 j.C> 5B(1)> 2B> 2AB> 236B~ delay B~C~214A~A Work on virtually everyone, midscreen, corner, does good damage and is pretty reliable.
AigisPlayer Posted October 12, 2014 Posted October 12, 2014 Think he meant 5c>j.B loops. Make sure you push j.B as soon as you jump would be my advice, and make sure it's someone the loops work on. "You pissed me off!" Sho taimu 2014
Shin Oni Posted October 17, 2014 Posted October 17, 2014 Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out. I'm new to sho, but I want to get familiar with his combos Hopefully you're doing it on someone it works on first. (Yosuke, Chie, Narukami, Yukiko, Ken, Aigis, Mitsuru, Adachi, Marie, Margaret)
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