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Posted

What are you guys using for air/anti-air confirms? I've got these:

 

5A > 5AA > 5AAA > 236B (fastfall, hit doesn't come out) > 2A > 5B (1) >2B > 2AB > 236B~B~C > 214A~A [2241/33]

CH j.B > 5A > 5AA > 5AAA > 236B (fastfall, hit doesn't come out) > 2A > 5B (1) > 5C > 2B > 2AB > 236B~B~C > 214A~A [2692/37]

 

I'm looking for something better.

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Posted

Yea, I'm afraid that 236B fastfall is the most optimal route. And it only works off high confirms, for lower pickups I use 5AAAA~B~C> 214A~A.

Posted

Actually, for lower confirms, you can get 5A > 5A > 5AA > 5AAA working to correct the height. I haven't played with that too much, yet, though. I just proved it was possible to do to get the 236B > 2A working yesterday, but I got busy and didn't get to optimize a full combo. I'm not sure if it's worth it, yet.

 

Edit: It does 2180 damage, but it's pretty hard.

  • 2 weeks later...
Posted

Hmm, doing ... 2AB> delay 236A~B~C> 214A~A is way more stable and damaging than 2AB> 236B~B

i tried this, but sometimes it was giving me less damaging combos or even just the same amount (by around 19 less damage)

is this with specific starters or something? 

Posted

Sometimes the B (214B) followup doesnt hit properly all the times on some characters.

The 236A~B route is also better on prorated combos where 236B~delay B would fail to connect.

Posted

hey i was wondering about the delay on his combo I'm a little confused on what that means. Do I wait for a certain timing on something  after the 236B  cause im not sure on how to delay. Thanks to anyone who knows.

Posted

hey i was wondering about the delay on his combo I'm a little confused on what that means. Do I wait for a certain timing on something after the 236B cause im not sure on how to delay. Thanks to anyone who knows.

For sweep > 236B~delay B you input the 236B and wait for them to fall a little before performing the 2nd part of the rekka.

Its just you waiting a sec between rekka 1 and 2

Posted

His main Bnb with the delay can be a bit annoying since sometimes I swear I've got the timing down only to lose it again :P

 

If I'm feeling lazy, I'll just go with 5AA>5B>5C>5B>236A>B>C>214A>A 
Does 2376 damage or so, but it's comparatively easy to land consistently.

Posted

 im probably doing something wrong but that main BnB isnt hitting 2k for me stops at around ~1500 zone. Am I just doing the wrong rekka, did they change some values or is damage based on counterhit stage.

Posted

 im probably doing something wrong but that main BnB isnt hitting 2k for me stops at around ~1500 zone. Am I just doing the wrong rekka, did they change some values or is damage based on counterhit stage.

 

Are you letting the 5Bs and the sweep do both hits? 

 

Or, doing the 2 B rekkas into the A?

Posted

Are you letting the 5Bs and the sweep do both hits? 

 

Or, doing the 2 B rekkas into the A?

I figured out my issue I was just doing wrong rekka I think.

Fun fact you cant go into rekka if you dont let the sweep do both hits.

Also general question. In the event that I manage to dodge with his D what should I be using for counter hit? should I just go into the BnB or rekka.

As well as 2b and 2c.

Posted

2B is one of his best starters, you can loop twice ( xx 5C> j.B> j.C(1)) and still earn the knockdown on characters that can be looped.
2C sometimes is too slow to punish some things and wont Fatal Counter in time.

Posted

Hm, is it possible to combo into AoA?

 

I'm currently trying to do Sho's Challenge #25, but I'm coming up 4 hits short.  Proration is preventing from using A's to fill the combo.  I want some of those Sweet AoA hits.

Posted

Hm, is it possible to combo into AoA?

I'm currently trying to do Sho's Challenge #25, but I'm coming up 4 hits short. Proration is preventing from using A's to fill the combo. I want some of those Sweet AoA hits.

You dont need aoa to do this challenge, his fatal combo should be enough ending with 236236a x3. People have listed their solutions in the gameplay thread iirc.
Posted

You dont need aoa to do this challenge, his fatal combo should be enough ending with 236236a x3. People have listed their solutions in the gameplay thread iirc.

I've been mainly trying to figure out the combo myself.  Thankfully, I already figured out the 235236a x3 part.  I've also got a nifty loop as well.  My real issue is getting around proration. 

Posted

most of us already know these challenge mode combos, but i'll just put em here in case 

Challenge Mode Combos

Collapsed: ]
Mission #01
- B+D (DP) > j.B+D  (only works at peak of DP) +8%/1299dmg

Mission #02
- S-hold (hold A) throws a [4
:
6A knife +3%/400dmg

Mission #03
-[4]6A/B/C/D same meter/dmg as #2

Mission #04
-236a~A~A +10%/1211dmg

Mission #05
-236C

Mission #06
-j.236AB -25%/1000dmg

Mission #07
-236236A  -50%/2500dmg

Mission #08
-214214A  -50%/2700dmg

Mission #09
-236236AB -75%/3000dmg

Mission #10
-214214AB -75%/3700dmg

Mission #11
-5aaaaa (his auto combo) +18 meter/-50 for super/1927 dmg

Mission #12
-2a > 2B > 5B > Sweep (2a+b) +9%/999dmg

Mission #13
-5b > 5c > 236a~A~A +14%/1876dmg

Mission #14
-j.B > 5aa > 5B > sweep +10%/1358dmg

Mission #15
-2a > 5aa > 5c > 5b > Sweep > 236a~A~A +19%/1840dmg

Mission #16
-5b > 5c > 236B > 236236A +8%/-50% for super/2318dmg

 

Mission #17
-2b(1hit) > j.C > j.DP +7%/969dmg

Mission #18
-236b~B > jumpcancel > j.B > j.DP > 236236A +11%/-50% for super/2257dmg

Mission #19
-5A+B(AoA)~C finish > j.C > jc > j.B(1hit) >j.C (1hit) > j.236AB (meter depends on amount of AoA hits)/2401 dmg/ needs 25% meter for SB finish

Mission #20
-(teleport cross up combo, 236 is toward opponent) 236c > 236b~B~C > 214a~A   +13%/1511dmg

Mission #21
-throw > OMC after 3rd hit > 5aa > 2b > 5B(1hit) > 5C > jc > j.B > j.C(1hit) > 214A~A    +7%/2846dmg/need 50%meter for OMC

Mission #22
-j.B > 2A > 5B > 2B > 5C > 236B~B~C >214A > jc > j.C > j.DP > 236236A   +22%/-50%for super/3728dmg

Mission #23
-AoA (max hits) D finish >instant air dash > j.C > 2B > sweep > 236B~B(1hit) > 214214B   +28%/-50% for super/4120dmg

Mission #24
-fatal 2C > 5C > 236B~B~C >236A~delayA > jc > delay j.C > 2B >sweep > 236B~B > jc > j.C > j.DP > 236236A +33%/-50% for super/4814

 

Mission #25
-perform a 70 hit combo dealing at least 7000 damage (counterhit starter) with 150 meter in awakening
game's example

fatal 2C > 2B > 5C > 236B~B~C > jc > delay j.B > 2B >sweep > 214A > delay j.C > 2B > sweep > 236A~A > jc > j.C > j.DP > 236236A x3   +39%7339dmg/requires 150%


better to S hold after the first super to get the other two



 

 

 

Posted

was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs.

Posted

was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs.

Maybe off CH 5a? Are you jump looping before it?

Posted

He's talking about the 2A pickup after SB Dive, like Minazuki's.

https://www.youtube.com/watch?v=K-3FcK_1jok

 

was wondering if something like sweep 236b b c teleport 214a delay ab 2a was possible? trying to find a 25% combo. it looks like i have enough time to combo but 2a just whiffs.

 

Yea tried that before on Yu (the best hitbox for that) but couldn't make it work, Sho's SB Dive works in a different way apparently. It would've been pretty good for him.

Posted

Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out.

I'm new to sho, but I want to get familiar with his combos

Posted

He's talking about the 2A pickup after SB Dive, like Minazuki's.

https://www.youtube.com/watch?v=K-3FcK_1jok

 

 

Yea tried that before on Yu (the best hitbox for that) but couldn't make it work, Sho's SB Dive works in a different way apparently. It would've been pretty good for him.

The only thing stopping 2A after SB Dive is a single frame, really. It definitely works in a different way, leading to less follow up time. 2A is 7F so it can't pickup, but 214AB, being 6F, can. Buff 2A pls.

Posted

I noticed that Minazuki's slashes have more hitstop in comparison to Sho, so this might be the reason why he can SB Metsuga> 2A.

 

Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out.

I'm new to sho, but I want to get familiar with his combos

 

If you're talking about the Fatal Counter loops, then you should try this combo:

FC 2C> dash 2AB> 236A~B (JC)> delay [j.C> 5C 2AC]x 2 j.C> 5B(1)> 2B> 2AB> 236B~ delay B~C~214A~A

 

Work on virtually everyone, midscreen, corner, does good damage and is pretty reliable.

Posted

Think he meant 5c>j.B loops.

Make sure you push j.B as soon as you jump would be my advice, and make sure it's someone the loops work on.

"You pissed me off!" Sho taimu 2014

Posted

Tips for doing sho's jump loop? Idk what I'm doing wrong but when I jump from 5c the jB will miss. Sometimes I don't always get the jC to come out.

I'm new to sho, but I want to get familiar with his combos

 

Hopefully you're doing it on someone it works on first. (Yosuke, Chie, Narukami, Yukiko, Ken, Aigis, Mitsuru, Adachi, Marie, Margaret)

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