Silvius Posted November 19, 2014 Posted November 19, 2014 there a another version to install the cross up with selvaria alicia https://www.youtube.com/watch?v=wUbErpmHnpg&feature=youtu.be Keep the good stuff coming, guys. It's really interesting to see these setups and assist info. For Selveria players, I know that Alicia is a go to assist for her but what other assist are you guys fond of to make the best user out of her kit? @Silvius: Thanks for that info about Dokuro. I am compiling a list of info regarding all the assists so I'm glad you found that out. Good stuff. Weird question but how on Earth did you find that!? LOL. Someone on Coopa's stream told me about a hidden thing for Dokuro assist so i checked everything
Rhiya Posted November 19, 2014 Posted November 19, 2014 There's a gap before they can push block. So you have 1 mixup before it happens. Will show that in the next video. I know that, but I'm saying that if they block the crossup, you're done after
Silvius Posted November 19, 2014 Posted November 19, 2014 the fact that they are forced to block is actually a excellent thing in this game , if they block the mixups and push you away you can still charge a teleport A a keep the momentum btw And if they have more health than you , they lost 1/2 of a meter on each pushblock and alicia do 15 hit so....(even if they partially pushblock you they expose themselves to the 214B/C low/high mixups)
bakahyl Posted November 19, 2014 Posted November 19, 2014 How are these setups vs the wakeup dokuro support?
S.D. Posted November 19, 2014 Posted November 19, 2014 The info is in the jp wiki so it's not exactly hidden (I think Tatsuya's 6D also does somes stuff that hasn't been documented like mess up with proration). Even if you have a hard time with Japanese, google translate does an okay job as far as giving you a basic idea of a sentence.
DogsofWar Posted November 19, 2014 Posted November 19, 2014 Okay, is there only one song in this entire game or something? I keep hearing the same one over and over no matter what the level/characters are. Can someone tell me how to change this? Please....for the love of all that is good and pure.
ArtistofLegacy Posted November 20, 2014 Posted November 20, 2014 The final round theme changes to one of the game's opening themes or their instrumental version (gotta set it in options). Sadly you can't disable this.
DogsofWar Posted November 20, 2014 Posted November 20, 2014 The final round theme changes to one of the game's opening themes or their instrumental version (gotta set it in options). Sadly you can't disable this. They have an entire gallery of music that matches the stages. I really really refuse to believe that there isn't an option to make it be like EVERY other fighting game. I'll keep messing around the menus and what not.
Kikirin Posted November 20, 2014 Posted November 20, 2014 I can take a look after work today (~8 hours), if no one else has taken it up by then. It's going a bit slower than I anticipated since I'm not particularly familiar with the game or its jargon, but here's the OS-specific stuff from the wiki. Apologies in advance if any of it doesn't make sense. Impact Skill OS (a.k.a., AB option select, IS option select, clash reversal, etc.) By inputting A/B/C > A+B, an Impact Skill comes out when a move clashes with the opponent's attack. Example: quickly input A > A/B/C > A+B on the opponent's wakeup. Opponent blocks or is hit: A > A/B/C comes out. Opponent does wakeup A+B/2A+B: after the first A clashes, your A+B comes out to counterattack the opponent's Can also be done with 2A+B (Ex: 2A > 5B > 2A+B, etc.) Need to be careful of possible whiffs when the opponent uses Reflect Guard. Xie demonstrates the OS in this vid: https://www.youtube.com/watch?v=EpV1TaLVwgo Reflect Guard / throw escape OS Example: inputting 4B+C or 4C~B with the opponent's attacks Opponent goes for a throw: get a throw tech Opponent attacks: get Reflect Guard Can also OS with 4B~C or 4C~A or 4A~C Beaten by frame traps / delayed actions, since a (whiffed) normal will come out when mistimed. Trump Card / throw escape option select Leverages the invincibility during Trump Card's blowback animation. Input: 4A+C or 1A+C. Opponent goes for a throw: get a throw tech Opponent goes for an overhead: get Trump Card You block the opponent's attack: get Reflect Guard Beaten by delayed throw. Can only be used a limited number of times. Late standing guard / 5A option select Note: this one is more a paraphrase rather than a direct translation of all the text. Leverages the game's landing recovery. Late standing guard (as described elsewhere on the wiki page) is a technique for dealing with multi-attack jumpins where you shift from crouching to standing guard at an aerial attack's maximum range, right before it reaches you. When done correctly, you only block the first hit, and the subsequent hits whiff while the opponent lands. The OS here is from buffering 5A during the blockstun on the first hit - you'll block the subsequent hits if they connect, but hit them with 5A as they land if they whiff. The rest of it seems to provide details on various tricks and mechanics. Will post once I have those worked out.
DogsofWar Posted November 20, 2014 Posted November 20, 2014 Came up with a "Ballin" Tomoka solo combo. I didn't see it on the wiki, so if anyone wants to add it, knock yourself out. I should mention that it corner carries the opponent from the distance of their starting position. You can also add some damage by starting with j.C, j.236A, or 5B (etc, etc, basics). This just a jumping off point, i'll try to optimize it more tomorrow. For Shiny Gift to connect, delay it until the ball is in the basket. 5A> 5B> 5C> 214A+B> delayed A+B> 236A+B> Climax Art Normal Shiny Gift: 3990 (Costs 4 Bars) Trumped Shiny Gift: 4238 (Costs 4 Bars + 1 Trump Card) Normal RO-KYU-BU!: 3426 (Costs 4 Bars) Trumped RO-KYU-BU!: 3656 (Costs 4 Bars + 1 Trump Card)
chzchan Posted November 20, 2014 Posted November 20, 2014 Oh I already have a ton of ballin loli squad combos with Tomoka + Enju team. I can break 5k with 4 bars so long as trump card is active so that the assist cancel is free.
Sashi Posted November 20, 2014 Posted November 20, 2014 Yeah, Tomoka isn't really lacking in the damage department. Just gotta feed her meter with by doing a lot of Powerup Bursts.
Dreiko Posted November 20, 2014 Posted November 20, 2014 Came up with a "Ballin" Tomoka solo combo. I didn't see it on the wiki, so if anyone wants to add it, knock yourself out. I should mention that it corner carries the opponent from the distance of their starting position. You can also add some damage by starting with j.C, j.236A, or 5B (etc, etc, basics). This just a jumping off point, i'll try to optimize it more tomorrow. For Shiny Gift to connect, delay it until the ball is in the basket. 5A> 5B> 5C> 214A+B> delayed A+B> 236A+B> Climax Art Normal Shiny Gift: 3990 (Costs 4 Bars) Trumped Shiny Gift: 4238 (Costs 4 Bars + 1 Trump Card) Normal RO-KYU-BU!: 3426 (Costs 4 Bars) Trumped RO-KYU-BU!: 3656 (Costs 4 Bars + 1 Trump Card) A slight variation of that which I came up with when messing with her a little bit yesterday: 5A>5B>5C>5AB>DELAY>214AB>JA>JB>JC>J236AB>Climax Arts. (both work)
Vesperion Posted November 20, 2014 Posted November 20, 2014 They have an entire gallery of music that matches the stages. I really really refuse to believe that there isn't an option to make it be like EVERY other fighting game. I'll keep messing around the menus and what not. You're wasting your time. The final round theme can only be like 1 out 2 songs and it's instrumental versions.
SoWL Posted November 20, 2014 Posted November 20, 2014 Someone on Coopa's stream told me about a hidden thing for Dokuro assist so i checked everything I also mentioned it a couple of times in this thread, but got ignored
pokemonblaze234 Posted November 20, 2014 Posted November 20, 2014 idk if this has been posted or not but Izaya support works like this: His 5S is a counter, he doesn't stay out for that long but it's still a decent amount of time, if the opponent hits Izaya they will get counter by said counter follow up that launches the opponent in the air(not that high) and can be combo ed off. If you support cancel into 5S on hit he will do the counters follow up and on block he will be in counter state. 6S is a grab that looks like a low but it isn't, Izaya jump on the opponent which will be downed if the grab hits, if you use your Trump Card during said grab he will kick the opponent to you so you can continue/combo off it, if you use a CA he will kick the opponent to you so the CA will connect. This is what I've found out so far about Izaya.
The_Smang Posted November 20, 2014 Posted November 20, 2014 Here is the translated version of the Techniques page of the JP wiki. Some of it is pretty basic, but you might learn something nonetheless. Enjoy!https://www.evernote.com/shard/s472/sh/44805877-ce36-4c01-baf8-23e1bb44cb36/7bcb1ec5cac85f86167ce1527113d43e
Fatal Seabass Posted November 20, 2014 Posted November 20, 2014 idk if this has been posted or not but Izaya support works like this: His 5S is a counter, he doesn't stay out for that long but it's still a decent amount of time, if the opponent hits Izaya they will get counter by said counter follow up that launches the opponent in the air(not that high) and can be combo ed off. If you support cancel into 5S on hit he will do the counters follow up and on block he will be in counter state. 6S is a grab that looks like a low but it isn't, Izaya jump on the opponent which will be downed if the grab hits, if you use your Trump Card during said grab he will kick the opponent to you so you can continue/combo off it, if you use a CA he will kick the opponent to you so the CA will connect. This is what I've found out so far about Izaya. Yep, this sounds about right. But one thing that you left out is that Izaya's 5S can be forced if you hit the opponent. So it's both a counter and a on hit effect.
skd Posted November 20, 2014 Posted November 20, 2014 hahaha, a lot of crossup discussion. i suppose the video worked as intended! if you play kirino, i made a video on how she uses assists (namely, kino and leafa) and it has a good option select knockdown example and a bunch of leafa mixups, so even if you dont play kirino you might want to ~watch~ https://www.youtube.com/watch?v=fEDp6wPLyY4&feature=youtu.be
Fatal Seabass Posted November 20, 2014 Posted November 20, 2014 hahaha, a lot of crossup discussion. i suppose the video worked as intended! if you play kirino, i made a video on how she uses assists (namely, kino and leafa) and it has a good option select knockdown example and a bunch of leafa mixups, so even if you dont play kirino you might want to ~watch~ https://www.youtube.com/watch?v=fEDp6wPLyY4&feature=youtu.be Awesome. Never thought about using Leafa with Kirino. Will give it a try now. :D
pokemonblaze234 Posted November 20, 2014 Posted November 20, 2014 Yep, this sounds about right. But one thing that you left out is that Izaya's 5S can be forced if you hit the opponent. So it's both a counter and a on hit effect. I actually never knew that.
pokemonblaze234 Posted November 20, 2014 Posted November 20, 2014 What's a good combo ender for Rentaro? EDIT: actually, what a good Terminal Horizon corner combo?
Tigre Posted November 20, 2014 Posted November 20, 2014 So looks like there was a bit of a mixup in communication for the wiki, Bell needs your username, a password (can be throwaway, you can change it to something more secure once you make the acct) and email to create the account. The front page of the wiki now reflects that, sorry guys
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