Arvoyea Posted February 1, 2013 Posted February 1, 2013 Why I am still surprised we're arguing about not sounding is funny. We're not the only ones forced to play theory fighter for our drastically changed character, remember that. Also, while some of the changes are stupid, Ragna should still do fine, just no more auto-pilot. The less auto-pilot the better. It makes you improvise more and be more confident in your own skills. ASW wants us to actually play the game now, and maybe also make every match as dumb as possible with the silly changes (22C in the corcer causing wall-stick? Blood Scythe and D ID fatal counters and taking away 2C's fatal properties?). Oh well, let's just take what's given to us, and let's rock and keep it stylish!
mAc Chaos Posted February 1, 2013 Posted February 1, 2013 214D, basically Deadspike's old notation. Wait, what's the new Dead Spike then?
Ctrlaltwtf Posted February 1, 2013 Posted February 1, 2013 Now you too, Ragna players, can feel the pain of having a qcf and a dpf on the same button input!
Skye Posted February 1, 2013 Posted February 1, 2013 Now you too, Ragna players, can feel the pain of having a qcf and a dpf on the same button input! With the way Ragna is played, the shouldn't be any real worries.
WolfCrimson Posted February 1, 2013 Posted February 1, 2013 Crouch to 6D would be the only problem. Actually, dashing/running and then DeadSpike would be a problem too.
Skye Posted February 1, 2013 Posted February 1, 2013 No lie though. I'll smile whenever I see a random run up d inferno divider. And I'll punish with absolutely no sympathy.
Cheefoo Posted February 1, 2013 Posted February 1, 2013 Actually, dashing/running and then DeadSpike would be a problem too. The only time I'd imagine anyone would do that is after the new 22C dash cancel, and that probably won't be a problem. By the way, does anyone know how much faster deadspike is?
KayEff Posted February 1, 2013 Author Posted February 1, 2013 no, and we probably won't know until we get exact numbers (which should be around 3/20 or so)
Spirit Juice Posted February 1, 2013 Posted February 1, 2013 Actually, dashing/running and then DeadSpike would be a problem too. Dash and do a half circle forward. Problem solved. Or should be.
KayEff Posted February 1, 2013 Author Posted February 1, 2013 dunno. i could probably ask macchi if it is.
KayEff Posted February 2, 2013 Author Posted February 2, 2013 https://twitter.com/rinsun1/status/297511075153330177 stating that DbD in OD is in fact unblockable.
heavymetalmixer Posted February 2, 2013 Posted February 2, 2013 Finally, a Ragna using Dead Spike for Oki: http://www.youtube.com/watch?v=K1Fmlyd1UsY
Fistmaster049 Posted February 2, 2013 Posted February 2, 2013 I'mma just leave this here http://www.youtube.com/watch?v=_ZmPkQ3ABBU
Tong Posted February 2, 2013 Posted February 2, 2013 Better save heat for 5B confirms. Damage off of 2D is kinda dissapointing too, less than 4k for 50 heat?
-Seo Posted February 2, 2013 Posted February 2, 2013 Yeah. You could probably get more from raw 2D in the corner with 6C > 6D > BS > 22C > DS > stuff.
LuminAbyss Posted February 3, 2013 Posted February 3, 2013 Maybe 6C > TK BS, since i"m pretty sure 6D prorates pretty badly, it'd probably hurt more than help.
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