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Why I am still surprised we're arguing about not sounding is funny. We're not the only ones forced to play theory fighter for our drastically changed character, remember that. Also, while some of the changes are stupid, Ragna should still do fine, just no more auto-pilot. The less auto-pilot the better. It makes you improvise more and be more confident in your own skills. ASW wants us to actually play the game now, and maybe also make every match as dumb as possible with the silly changes (22C in the corcer causing wall-stick? Blood Scythe and D ID fatal counters and taking away 2C's fatal properties?). Oh well, let's just take what's given to us, and let's rock and keep it stylish!

Posted
Now you too, Ragna players, can feel the pain of having a qcf and a dpf on the same button input!

With the way Ragna is played, the shouldn't be any real worries.

Posted

No lie though. I'll smile whenever I see a random run up d inferno divider.

And I'll punish with absolutely no sympathy.

Posted
Actually, dashing/running and then DeadSpike would be a problem too.

The only time I'd imagine anyone would do that is after the new 22C dash cancel, and that probably won't be a problem.

By the way, does anyone know how much faster deadspike is?

Posted

Yeah. You could probably get more from raw 2D in the corner with 6C > 6D > BS > 22C > DS > stuff.

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