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Posted

People don't like it cause you can easily anti-air it.

But you can also easily anti-air Ragna out of 6D and we use that move to hell and back so (admittedly, it's a more subtle animation)

Posted
People don't like it cause you can easily anti-air it.

But you can also easily anti-air Ragna out of 6D and we use that move to hell and back so (admittedly, it's a more subtle animation)

Did you just compare 6D with Blood Scythe? A move where Ragna jumps all the way into the air at super jump height and comes down with a huge fucking attack?

Posted (edited)
Did you just compare 6D with Blood Scythe? A move where Ragna jumps all the way into the air at super jump height and comes down with a huge fucking attack?

>Both pressure reset tools

>Both avoid lows

>Both slow

Yes.

They're different moves that serve surprisingly similar purposes. Blood Scythe's animation is just less subtle than 6D, but honestly looks pretty much the same speed, if not just a little slower. It also hits overhead.

Edited by LuminAbyss
Posted

Blood Scythe actually looks significantly slower than 6D. I would say it's 30 frames or something, or at least about the same speed as pre-CP Dead Spike. I would rather go for 6D, really. 6D>J.D is also an overhead, but unlike Blood Scythe you can whiff J.D and go for an low or grab or whatever instead.

I -suppose- Blood Scythe can have uses. It really messes Ragna's hitbox up even though he can still be anti-aired, and it's kind of random when it will crossup or not so it can catch enemies by surprise. It's also an special and has a much better hitbox(At least I think it does), so it can be used off more stuff. Still like 6D more though, since it's just better IMO.

Posted (edited)

It's easy to hit Ragna out of 6D.

But anti-airing or air throwing I'll concede isn't an effective way of countering it, due to the hitbox on it, as well as Ragna's position. However, just about every A and B normals (and even things like Jin's 5C) will counter hit him clean out of it's start up off most gatlings if you react correctly. Just like if you react correctly to BS, you can anti-air or air throw Ragna out of it.

5C into 6D or 6C into 6D is your safest bet going into it, as the gap is smaller, but you can still hit him out of it

But let's face it, how fast do people react usually, especially if you're creative with your strings.

Thus, 6D is effective, and Blood Scythe probably will be too, especially with it's easy cross up potential midscreen (which will avoid pretty much every anti-air in the game from the looks of it)

EDIT: You can space 6D really well to avoid being hit out of it, but then j.D whiffs and you're pretty vulnerable to being hit after since they'll recover from blockstun faster than if you made them block both moves. Everything has it's use.

Edited by LuminAbyss
Posted

Blood Scythe's animation is SO much more distinctive that there is no comparing the two moves. It's much more difficult to mash out of 6D on reaction due to its animation. Blood Scythe, on the other hand, is quite easy to recognize, and probably loses to jump back air throw whether it crosses up or not unless they nerfed the vacuum air grabs that everyone has. It can be used, but I am having severe difficulty in believing that it is a tool that can be used repeatedly. It's far too easy to call it out if your opponent is looking out for it.

Posted
But anti-airing or air throwing I'll concede isn't an effective way of countering it, due to the hitbox on it, as well as Ragna's position. However, just about every A and B normals (and even things like Jin's 5C)

Just an interesting note, Jin's 5c is actually tied at 10f with the fastest antiairs in the game!

Posted

Jin's 5C is more than good enough to stop you jumping on oki/catching you in a move like Ragna 6D. Blood Scythe however seems to go much higher.

Posted

Looking back, Bloodscythe does have a slow ass animation, but I think unless you spam it to hell and back your opponent won't catch you too often.

Posted

It may have similarities with 6D, but it's probably more useful for crossing-up or dodging stuff.

Mixing-up nicely however, can make BS another attractive tool for pressure.

Because you know, it's rare to find someone who can punish your stuff consistently if you're mixing up properly.

Posted
The only time posts are smart here is when we're actually discussing uses for our tools and possible combo paths rather than just saying things are boring.

But you can also easily anti-air Ragna out of 6D

lol

There's a difference between anti airing someone and mashing them out of something

Posted (edited)

Yeah, I thought about that later and realized

"Wait that's not what I meant."

Hence my later post.

The point about being interrupted relatively easily during both still stands.

Edited by LuminAbyss

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