C0R Posted February 8, 2013 Posted February 8, 2013 I've seen a few combos that use CT in it, but they don't seem practical or optimal. Not really a fan of the Crush Trigger system, but it's better than primers. lol Most CT's have like 1000 base damage and 100p2, so nutcrushing starters usually put them to good use.
mAc Chaos Posted February 9, 2013 Posted February 9, 2013 It seems every new guard break system has its share of drawbacks. I wonder which one is the best overall that BB used. Primers, guard libra, or crush triggers.
Spirit Juice Posted February 9, 2013 Posted February 9, 2013 Guard libra would've been the best if the guard bar was not shared. Regardless, never been a big fan of any of the guard break systems.
MashThat5A Posted February 9, 2013 Posted February 9, 2013 i want to see 5D(1) > CT work probably on fatal?!
KayEff Posted February 9, 2013 Author Posted February 9, 2013 5D(1) > 236D works on fatal (albeit it's dependent on opponent height), so if that does work we can probably get some good fatal combos going of course we have 6C > CT so in most cases there's not going to be much use for 5D(1) > CT
WolfCrimson Posted February 9, 2013 Posted February 9, 2013 i want to see 5D(1) > CT work If CTs are 20 frames start-up uncharged, then 5D>CT could work on crouchers. for example, crouching hit 6B> 5D(1) >CT.
MashThat5A Posted February 9, 2013 Posted February 9, 2013 5D(1) > 236D works on fatal (albeit it's dependent on opponent height), so if that does work we can probably get some good fatal combos going of course we have 6C > CT so in most cases there's not going to be much use for 5D(1) > CT Well, also remember that our punish fatal launches, so it'd have a use there?
skd Posted February 9, 2013 Posted February 9, 2013 (edited) doubt its optimized, but 6C immediate 6D produces the height for air BS > 22C(as expected), on stream hara did 6C 6D j214D 22C 236D 2C 5C SJ jC j214C 5C 5D 623D~236C~214D for just a bit over 4k. also 2c slight delay 5c post ds is the new thing? it prorates sorta well, right? Edited February 9, 2013 by not_lunaris
KayEff Posted February 9, 2013 Author Posted February 9, 2013 you don't even need the 6D. macchi's done 5C/2C > 6A > TK BS > 22C many times before, so i'm guessing if you delay BS enough (or maybe not), you can do it straight after 6C. to be honest i don't even know why people are still using 6D in their combos
MashThat5A Posted February 9, 2013 Posted February 9, 2013 it's probably a mix of it being a lot easier and cs habits
Fluck Posted February 10, 2013 Posted February 10, 2013 Maybe it's for lifesteal. Can anyone confirm how lifesteal works now?
Arvoyea Posted February 11, 2013 Posted February 11, 2013 So far it looks like the lifesteal proration has been worse, and there's been not a lot of use of Drive moves so far. No use of Devoured by Darkness either.
Spirit Juice Posted February 11, 2013 Posted February 11, 2013 People actually cared about maximizing life steal in previous games?
Arvoyea Posted February 11, 2013 Posted February 11, 2013 People actually cared about maximizing life steal in previous games? Not really, just answering his question. I thought it was a cool idea since CT, but they've nerfed it after, which a good thing, but having the option to get some life back because Ragna bleeds too easy and somehow most Ragna players not playing smart is nice to have.
mAc Chaos Posted February 11, 2013 Posted February 11, 2013 It would be kind of interesting if they made life steal have a bigger part, and then characters like Hakumen could negate it (since he always mentions his wounds won't stop bleeding against him). I wonder why they nerfed the life gain in the first place.
WolfCrimson Posted February 11, 2013 Posted February 11, 2013 (edited) People actually cared about maximizing life steal in previous games? I don't think anyone did. Lifesteal has never been worth it in previous games. In CP all his lifesteal normals except 2D have very bad P2s, which makes me think ArcSys wants to add an extra element to Ragna's gameplan: to choose between damage or lifesteal. But his lifesteal still sucks. If a normal lifesteal combo regained like 2k health then I'd be interested. Edited February 11, 2013 by WolfCrimson
Airk Posted February 11, 2013 Posted February 11, 2013 If a normal lifesteal combo regained like 2k health then I'd be interested. Yeah, it sure would be cool to be a 20k health character...
MashThat5A Posted February 11, 2013 Posted February 11, 2013 somehow most Ragna players not playing smart is nice to have. YOU KNOW THERE MIGHT BE AN EASIER SOLUTION SOMEWHERE!
Arvoyea Posted February 11, 2013 Posted February 11, 2013 YOU KNOW THERE MIGHT BE AN EASIER SOLUTION SOMEWHERE! I know right? I'm guilty of doing dumb shit myself, but only because of hesitation and lack of real matchup experience.
Fluck Posted February 12, 2013 Posted February 12, 2013 A player I know who's been in Japan said that Ragna's lifesteal has been buffed, which makes a lot of sense to me if they want to make drive move combos do so much less damage. Btw, Ragna can lifesteal about 900-1000 health off a corner combo in EX so him having the capability to lifesteal about 1500 now wouldn't surprise me. But I'm just saying that, I have no proof that it's been changed at all.
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