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Posted

Waldstein is kicking my ass lol.

He'a probably like Tager a noob killer where he punishes things really hard until you learn the match up.

Except that he stays good even at the higher level of play.

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Posted

I'm having trouble with these combos.. How do you follow up from 214A when the opponent is in the air?

It's a rekka so you have to do 214A~A then depending on the starter you may be able to do j.236B>j.B>j.6B>j.C>j.2B>etc.

or you may be able to do 214A~A>5B or just straight up do j.B after 214A~A also I'd advise learning how to use 214B~A instead of the A version for combos that can use it. Just to make things less range dependent.

Posted

So just looking for opinions, what are people doing after ex kuuga? Ive seen some people do some weird j5c dive kick resets.

Maybe they are messing it up? Most Linnes just go j.2B to get the HKD. That's all I'm doing for now too lol.

Posted

I'd advise learning how to use 214B~A instead of the A version for combos that can use it. Just to make things less range dependent.

 

Does 2C > 214B-A > tk.236B > J.6B > J.B >J.C etc.... not work? Everything kinda falls apart for me after the tk.236B.

 

Edit: Ok. Now I know what I was doing wrong. Gotta delay the 214B just a bit so the dummy doesn't go behind me after the tk.236B.

Posted

It does, just delay the 214B a bit. You can practically OTG with 214B and the delay is really lenient.

 

Also I added some combos to my first post, I'll keep it updated as I find more!

Posted

It does, just delay the 214B a bit. You can practically OTG with 214B and the delay is really lenient.

 

Also I added some combos to my first post, I'll keep it updated as I find more!

 

Thanks a lot! ^^

Posted

Ok can you do this combo with j.B first: [5C(2)]>214B~A>6B>63214A>5B>TK j.236B>j.B>j.6B>j.C>j.2B>2C>6C~C~C?

 

Pretty sure you can't. Most of the time it doesn't matter but there are instances where it does.

works just fine on hyde

Posted
 

It does, just delay the 214B a bit. You can practically OTG with 214B and the delay is really lenient.

 

As a note, you want to avoid having them hit the ground when you use 2C > 214B so you can keep your knockdown for 2C > 6CCC or 2C > 6CC > 63214A/B at the end of combos.

Posted

works just fine on hyde

I don't believe u did it right cuz I tried it on him and it still didn't work but alright lol

 

In any case just do what ever works for you! I normally do j.B>j.6B bcuz it does more dmg on some combos, but on some it won't work at all. You could ofc just change the combo so that it does though.

Posted

what you mean i didnt do it right? its a basic bnb son, you can milk it for like 50 more damage with 6c instead of 6b also

Posted

what you mean i didnt do it right? its a basic bnb son, you can milk it for like 50 more damage with 6c instead of 6b also

I mean the entire combo not just the bnb part. That's cool I'll see where all I can replace 6B with 6C

 

EDIT: yea you can't replace 6C in that combo, you aren't doing the charge overhead starter like I _tried_ to notate. Shoulda put 5C~[C] or something. It works off just 5C though.

Posted

Air confirm I've been using is more of a "Baby's first combo" but I haven't had time to lab, all 3 days so far have been casuals/casuals/Tournament lol

 

Air hit j.A > j.B > j.C > 5B/5A > j.B/j.A > j.6B/j.B > j.C > j.2B > 2C > 6CCC

 

In the cases where I put a backslash, the first move listed is assuming the opponent is about as high as Linne's head, the second move listed is if they are about as low as her chest.

 

Even though I haven't tried it yet, I'm willing to bet we can get a tk fireball in the combo, probably something like:

 

j.A > j.B > j.C > 5B > j.236A/B > j.6B > j.B > j.C > j.2B > 2C > 6CCC

Posted

What's Linne supposed to be using as an anti air?

6C is a pretty good anti-air, although the only thing I usually do with it is 6CCC.

Posted

Does someone think they could help me learn Linne? I have trouble remembering combos. I think it's just muscle memory.

Anyways, if you can help, add xinoty.

Thanks :)

Posted

Does someone think they could help me learn Linne? I have trouble remembering combos. I think it's just muscle memory.

Anyways, if you can help, add xinoty.

Thanks :)

Just got the game 3 hours ago been at training mode all this time i barely got her Bnb down but yea it just takes work man but we're in the same boat 

Posted

Does someone think they could help me learn Linne? I have trouble remembering combos. I think it's just muscle memory.

Anyways, if you can help, add xinoty.

Thanks :)

 

If it helps, try breaking down combos into combo paths, since a lot of times how and where you hit confirm will change you combo completely.

For example, an easy bnb is 5b 5c 2c 214aa j236b j5c 5b 6b 2b 2c 6ccc 236c dc 5BC 5c, however this combo wont land if you confirm the 214aa too far away.

You can break this down to starting with 5b 5c 2c 214aa. Practice this part of the combo over and over again until you have it down to the drop. 

Now try working on the second half, and the alternate combo route (i just use 6ccc if the 214a is too far away) and remember those as two seperate combos. Your body will always remember 5b 5c 2c 214aa and after a couple games you can reflexively do the second half depending on how you hit confirm.

 

Hope this helps even a little ><

Posted

Couple of things:

 

Anti Air 6C: Pick your poison

6C > 63214A > 5B > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.6k

6C > 63214A > 5B > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.6k, but does a little bit more damage than the first combo.

6C > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.5k, and is extremely easy.

 

Air Hit j.A combos:

j.A > j.B > j.C > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.1k

j.A > j.B > j.C > 5B > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.4k

j.A > j.B > j.C > 5B > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.3k

 

simple confirm comparisons:

2A > 2B > 2C > 214A/B~A > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.6k, replace 2A with 5B and it does 2.8k, with like, 90 some odd change.

2A > 2B > 2C > 6C > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.5k, replace 2A with 5B and it does 2.7k

 

tk j.236A/B:

tk j.236A/B > 2C > 6C > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.9k

tk j.236A/B > 2C > 214B~A > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3k

 

Overhead (5C)[C]:

(5C)[C] > 236A~66 > 5B > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3k

(5C)[C] > 236A~66 > 5B > 63214A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3k, but a tad more damage than the previous combo

(5C)[C] > 214B~A > 5B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3k

(5C)[C] > 214B~A > 5B > j.236B > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3.2k exactly

(5C)[C] > 214B~A > 5B > 63214A > 5B > j.B > j.6B > j.C > j.2C > 2C > 6CCC does 3.2, with about 70 damage in change

 

Overhead 63214B: (Crouching hit only)

63214B > 2A > 2B > 5C > 2C > 6CCC does 2.5k

63214B > 2A > 2B > 2C > 5C > j.B > j.6B > j.C > j.2C > 2C > 6CCC does 2.9k about 70 in change

63214B > 2A > 2B > 2C > 214B~A > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 3.1k

 

Highly prorated combos: MASH DAT 2A DAWG

2A > 2A > 2A > 2B > 5C > 2C > 6CCC does 1.5k

2A > 2A > 2A > 2B > 2C > 5C > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 1.9k

2A > 2A > 2A > 2B > 2C > 214B~A > j.B > j.6B > j.C > j.2B > 2C > 6CCC does 2.1k

 

It's also possible to do air gatling combos on a standing opponent, it doesn't matter which jump in you land, if you do one or two air attacks to start the combo, you can do the whole normally prorated combo, even if you put in one 2A after you land, if you do three air attacks before landing though, you need to switch to one of the highly prorated combos. Here's a couple of examples:

Jump in j.A (like if you tried her double overhead, and they blocked the j.C, but got hit by the j.A) > full combo

Jump in j.C > Full combo

Jump in j.C > j.A (Like if you went for her double overhead, but they didn't even block the j.C) > full combo

Only on standing opponents: While jumping j.B > j.C > j.6B > Highly prorated combo, but if they try to crouch at any point during this chain after the rising j.B, they will get hit standing, and you can do a full combo, since they only got hit by two air attacks.

 

Well, that's just some random stuff I was testing out, feel free to use it, or suggest stuff, or whatever.

Posted

Amazing post, Luna.

EDIT: Can anyone check if the 63214B overheads are character specific? I am not able to get a 2A follow-up on Linne herself, but I am able to get it on Merkava, for example.

Posted

On Linne you gotta use 5A, it will just barely hit her. It's probably safe to assume Linne has the smallest hitbox in the game, so if 5A works on her, it should probably work on everyone else too.

 

Also thanks :3c

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