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Posted

I don't think I've won a game without using ice spike at least once during a match. Dizzy is great when she has the entire stage to use and a good knockdown in the corner. I think what makes Dizzy weak is that she suffers from a lot of moves. Her fish summon CH state is like 98 billion seconds, her anti-air isn't that great, she's squishy as hell, it's difficult to get out of pressure in corner, and her ice spike FRC was nerfed. =(

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Posted

It's funny that you guys are talking about Dizzy being weak; I got a friend of mine mad at me because he thinks Dizzy's mid-range game is bullshit (gatling combos into untechable Icespike). I know that she can't take a hit, but against my friends I do pretty well with her. And AC is the first time I'm taking her up as my second main. What do you guys think? Is untechable Icespike fair? Or should I stop using it so much as a combo finisher?

Probably the wrong place but anyway..........

Ice spike isn't untechable.. during certain combo's when your opponent is higher than normal and on light character people can tech out of ice spike like baiken, jam and millia. Its fair because that’s her game without a knockdown she can fall very easily.

Her weakness is due to lack of reversal in block strings and her air to ground is very horrible. her Air ground combo is nice but getting in on someone who's AA is S+ slayer, venom, pot, millia, faust its makes you wonder how to go about it.

Her spacing is very important but there are many characters that can get in easily on dizzy like jam, slayer, faust.

Those that have bad AA, can't get in on dizzy easily or don't have high priorities like slayer are at best 50/50 match up which are not many. Johnny fits one of those criteria and who else? Usually in tourney you will have unfavourable match up than good one since everyone likes Top tier character and dizzy is weak against Top Tier.

P.S Summoning is slow.... and are punishable on reaction. With the introduction of FB slayer, Jam and others you're going to eat a fat combo from summoning.

Posted

What zaeris said :) You either get the knockdown and win, or you get knocked down and lose.

You dont need to get knocked down to lose. Just getting yourself a CH followed by big juicy combo followup, stun, IK, game over:vbang:

Posted

@Killerwatt Keep using IceSpike anyway. Even better, learn the FRC and do followup after IceSpike to add insult to injury, though you lose the chance to knockdown. -IceSpike FRC, IAD j.2S, j.H, land, j.K, j.S, jc. j.S/j.2S, j.H/j.D In matchups with friends, I use that followup combo as a means to score damage, especially to finish them off should they have a low amount of life bar. Despite the negatives Dizzy has against her, she can still win matches provided you get knockdown>oki and repeat (hopefully) for victory.

Posted

Speaking of icespike knockdowns, against heavy characters like roboky or johnny you can icespike FRC > dash > f.S > 2H > icespike x 4 and still score a knockdown :)

Posted

Thanks for the assurance fellas :) As I said before I'm working on making Dizzy my 2nd character, and I'm glad to know I'm learning her correctly (score a KD, oki, mixup, combo, rinse, repeat, win [hopefully]). The Icespike FRC is a BITCH to land consistently though, ugh....

Posted

Thanks for the assurance fellas :) As I said before I'm working on making Dizzy my 2nd character, and I'm glad to know I'm learning her correctly (score a KD, oki, mixup, combo, rinse, repeat, win [hopefully]). The Icespike FRC is a BITCH to land consistently though, ugh....

bear with it :vbang: .... last week i vacumm from the game for about a week and i barely can do her ice spike frc :gonk:

  • 4 weeks later...
Posted

honestly man i was expecting an alot better performance from you. what's up with all the ice spike spam? defense skills were seriously lacking, combos weren't happening, not a good day? i see a bunch of missed frc points and combo oppertunities :( sorry if this makes me sound like a dick, i don't mean it to. only advice i can really give is perhaps you should improve your defense and wait for a chance to punish, i noticed that ky had pretty shitty defense as well.

Posted

First vid First complaint.. god that aweful robo-ky theme song.. who ever pick that track needs to be shot :vbang: ,Undine is quite awesome lol and I'm surprise u had so much gauge. on a more serious note try leting 2hs KD and summon fish for okizeme but IM sure u knew that already. more galtor but Im surprise you won with mostly 2hs into ice spike. second vid. Your IAD ice spike frc needs a few work. To me it looks like wanted to jump but than suddenly input 4 for air since the AD was quite high. also dead angle is also a valid escape tactics. I'm quite surprise that Ky doesn't use 6p much alot of those jump in looked very punishable. 3rd vid.. well watching outstanding OS vids are cool.

Posted

@Zaeris : we always Randomselect the stage and bgm and got a hell lot off RK bgm last week :vbang: 2hs~fish oki is what i need to work out, i'm playing on auto gear mode just too much +_+ about his 6p, u have no idea how often he abbuse that move that makes me wanna kill him before i started to fd bait lol and... damn, wrong address ... fixed (;^_^)>

Posted

you should try a follow up off the air throw, at 0.35 the follow up was easily in range I believe you could had benefit with a c.s >f.s into spike.. which would net u a corner KD for okizeme. Super jump would have been easy to use to escape pressure but you held well. Against CST if u space yourself right you should be able to get a summon off air spike hold is a good one, also rotate your strategy abit. It looks like a casual so it’s all fun and good but if you can change your pattern abit it would better your game. At 4.05 you could had opted for aerial combo since it didn't look like it would KD maybe c.s> f.s into spike would had work. Try uses 2s for AA more its quite good and ky air to ground should be AA with ease unless its a AD which u would change to using 6p instead. at some point it felt like you were trying to AA with 2hs :keke: some notes-->> 2k 2hs is likely to whiff if your spacing is incorrect switch to 2k---> 5hs which combos on crouching and CH opponents, whiff 2hs is very punishable in alot of match up as throwing it too often would leave yourself vulnerable to large combo. 2d with jc special cancel is useful as I see you use it often, besides doing those you can also use it to jc into cross over. Although I find using it to jc special cancel to be more useful and harder to punish on reaction, bubble or fish cancel is the safest since you will always score one or the other if you fail. Either special have good pressure strings around them. P.s thanks for uploading the vids it was fun watching it.

Posted

on his corner lockdown my super jump was occasionally got caught with his j.k/j.p if the spacing was ugly, that's why i prefer to just block if i didn't got major frame advantage or he spacing up trying to mix up and guessing my next moves and what is CST? (;^_^)a and at 4.05 thanks to pointing that out i thought soo too, i need to give more credit to her c.s,f.s chain on my practice menu for 2s, i need to work on the spacing on this one. on raw jump in when the 2s was guaranteed, he double jump, if i wait for his double jump, he fall in ... either way end up i'm blocking (;-_-).... and yeah i'm trying to aa with 2hs a lot and need to smacked into reality if 2hs has small as hell hit box as an anti air :vbang: switching from 2k~2h to 2k~5h, i need to worry more about whiffed attack rather than a link that didn't combos but still keep me safe and i'm working on 2d special cancel, still can't do it right in practice mode like 1 out of 5 tries :vbang: and np, big thanks for constructive feed back... i'll try to record more of my vids

Posted

There was a good amount of CH 2H but missed followups due to the range of the hit. Maybe H fish>dash 2p>f.S>icespike would work there or go straight into oki instead. Lots of 2H usage in general, some of it looks like AA. I like to use 2H FRC if possible to make it somewhat safe especially if whiffed, better with 50 percent tension for RC in case you mess up in a blockstring or get a hit in then followup with a combo hopefully. In the 3rd vid you got a lot of throws into left corner then tried to set up dust combo. Mostly depends on which fish setup you use and how opponent reacts to get it to work. Throw attempts in corner mixups are good as well along with standard fish tactics/followups. There is enough variation to keep your opponent off guard and keep the match in your favor, lol. I feel you on the Icespike FRCing and stuff. Some days you can be on it and others not so much. Just gotta keep working at it to be somewhat comfortable and semi consistent with it, especially if you choose to do IAD combo followups or make it safe if whiffed. 2D special cancel is worth doing depending on the situation (versus 2H and its range issues) considering the options you have off of it like JC to a.dash into whatever, bubble, fish summon or even scythe. If close and at midscreen crossups are good (like the bubble setups bizarro posted a while back) otherwise a summon of choice would work also. As zaeris said there are pressure tactics to be had with either a fish summon or bubble off of a 2D special cancel, tricky to set up but keeps momentum on your side should you be successful in your attempt. I think CST is supposed to be Charged Stun Edge? Main thing is to keep practicing/playing and strive for improvement right?

Posted

There was a good amount of CH 2H but missed followups due to the range of the hit. Maybe H fish>dash 2p>f.S>icespike would work there or go straight into oki instead.

working on it, on practice i do h_fish>dash>5k>f.s/2h>icespike(the easy one)... on real match i'm using to much auto gear

Lots of 2H usage in general, some of it looks like AA. I like to use 2H FRC if possible to make it somewhat safe especially if whiffed, better with 50 percent tension for RC in case you mess up in a blockstring or get a hit in then followup with a combo hopefully.

noted

In the 3rd vid you got a lot of throws into left corner then tried to set up dust combo. Mostly depends on which fish setup you use and how opponent reacts to get it to work. Throw attempts in corner mixups are good as well along with standard fish tactics/followups. There is enough variation to keep your opponent off guard and keep the match in your favor, lol.

lol, yeah the problem is i'm using the wrong fish setup unconscously this several weeks and i just realize it last week (hs_k instead of hs_p :vbang: ), that's easy problem to fix on my next vid ... hopefully

I feel you on the Icespike FRCing and stuff. Some days you can be on it and others not so much. Just gotta keep working at it to be somewhat comfortable and semi consistent with it, especially if you choose to do IAD combo followups or make it safe if whiffed.

FRCing Icespike usualy isn't a big issue for me, but last week i just don't know why it wouldn't came up

2D special cancel is worth doing depending on the situation (versus 2H and its range issues) considering the options you have off of it like JC to a.dash into whatever, bubble, fish summon or even scythe. If close and at midscreen crossups are good (like the bubble setups bizarro posted a while back) otherwise a summon of choice would work also. As zaeris said there are pressure tactics to be had with either a fish summon or bubble off of a 2D special cancel, tricky to set up but keeps momentum on your side should you be successful in your attempt.

noted

I think CST is supposed to be Charged Stun Edge?

yeah if CSE, air pike is guaranteed, but sometimes i go for it(when i think i can score ch j.h and cancel his CSE)... that's where u see me got caught in ch CSE (;-_-)>

Main thing is to keep practicing/playing and strive for improvement right?

yep :yaaay: ... thanks for feedback :keke:

Posted

http://www.youtube.com/watch?v=HMK8UCWlBCg&feature=related

This isn't my match vid and it isn't a good match vid, either :v:

However, I was wondering if I could get input from anyone on what this Dizzy player could have done better to win the match or at least put up a better fight.

I believe that besides pro match vids and videos depicting our fellow peers, we can also learn from pointing out mistakes made in 'lesser' vids. At the very least, it gives us advice on what to or not to do in a match. Comments?

Posted

The very first seconds say a lot of thing about this match, really

The Dizzy Player tried to backdash, but fails and gets a jump instead. The zappa player also backdashes and does a summon. here Dizzy has pretty much time to do most of her summoning or get at least a bubble out, but he (she?) is just concentrating on the fact that he failed his backdash and thus tries it again despite the fact that the situation has changed entirely.

And then that's what happens during the entire match, really. Whiff a 2h? try another one. Failed a rush? Do it again! Got CH'd in your last poke? poke again until it works.

Also Zappa is a lot like Testament in the fact that you really have to pay attention on what the opponent is doing it all time, especially when he has ghosts out. I lost count of how many unnecessary hits Dizzy took from not paying attention.

Another thing I noticed is the extreme lack of patience Dizzy player has. He never, ever waits out a pressure to find an approprioate moment, and that costs him a lot too, especially all the pokes that got CH's and the twice failed Necro inputs.

The two major things that the dizzy player need to change though is

1) If you fail something, don't try it again but assess the new situation and your currently available options and act based on that

2) Pay attention to what the opponent is doing

And those two both really come down to improving execution. Once your execution is good enough you will stop having to double check that your character did what you wanted it to do and can concentrate on other aspects of the game

Posted

Well said, I think its a fair assumption to make that the Zappa player was good and pretty much just took the mistakes Dizzy made to town. I think it was in the third round, the Zappa player actually just waited for him.

BTW, Nehle, do you have any match vids uploaded? As a newb dizzy player, I'd like to see what the others on this forum are working with and how they set-up, etc. You also seem to be pretty well versed in the character.

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