Keo-bas Posted December 30, 2012 Posted December 30, 2012 Extra Guard = Parrying or something else? 4C+D? Yeah the parry. The wiki calls it extra gaurd. Sent from my SCH-R720 using Tapatalk 2
aldazo Posted December 30, 2012 Posted December 30, 2012 Cerberus's last colour is definitely Jotaro. Good one. Thanks!
SolxBaiken Posted December 30, 2012 Posted December 30, 2012 The proper term is Tactical Guard jus sayin' Also it's just C+D
Ash of Arcadia Posted December 30, 2012 Posted December 30, 2012 Am I the first person to notice that Cait Sith has a loop/?infinite? with S.a or C.a into down-forward C, run forward, repeat? Of course you need run to do it though.
Fujiwara Posted December 30, 2012 Posted December 30, 2012 Just to be sure, do you have the dummy on Recover? Gimme footage.
Ash of Arcadia Posted December 30, 2012 Posted December 30, 2012 They're on the ground. It's pretty simple to start but keeping it up is hard. Just do crouching or standing light into the command normal then run up and repeat.
SolxBaiken Posted December 31, 2012 Posted December 31, 2012 Oh wow, I thought they removed that in 1.01 lolol Yeah that's an old thing from like (arcade) week 2
Maho Posted December 31, 2012 Posted December 31, 2012 The old infinite was 3C step canceled into 2/5A and this doesn't work anymore, it was true infinite as the step would make you move forward enough to completely negate the pushback everytime in the corner. The one he's talking about is with run and is really hard as you have to link 66 5A after 3C's recovery, also I'm not sure you have time to run enough to cover for the whole pushback, the best i could get is 5 reps of 66~5A > 3C in the corner before getting out of range. Actually I managed the same amount of reps with 66~5A > c5C 1 hit > 3C as the first hit of 5C seems to move you forward a few pixels, the bad part is if you don't dash enough once you get a f5C which isn't cancelable and your combo's over.
DC Posted December 31, 2012 Posted December 31, 2012 Just played this weekend, fun game. Who is the best character? I'm playing Celia II, but I want to play the broken character.
Tigre Posted December 31, 2012 Posted December 31, 2012 Cerberus and Rui are top from what I'm told. Kudlak may be broken, we don't know yet.
Mightfo Posted December 31, 2012 Posted December 31, 2012 teleports in this game are verrrry annoying and having to use dp and parry to deal with iad stuff is unusual for me I like a lot of aspects of it, though.
Fujiwara Posted December 31, 2012 Posted December 31, 2012 Celia II's teleport is pretty damn good. There isn't much recovery, you're invincible the way through and it has a follow-up teleport for shenanigans. My real gripe with this game is that projectiles are active until they hit something or disappear. Herme's flame whips second hit gets me sometimes even after blocking/trading with it since the second hit is delayed. Kudlaks zombie moves all have projectile properties? I haven't tested it yet, but if so, he could be broken due to the way projectiles work. I can imagine most/all trades being in his favor in this case.
Tigre Posted December 31, 2012 Posted December 31, 2012 Yeah, I want someone to figure out if Kudlak is broken before Winter Brawl :V I sadly haven't been able to touch the game in about a week :/
xlolxlolx Posted December 31, 2012 Posted December 31, 2012 his shield shit is retarded as fuck if not broken lol, guess ill write some stuff for vein on the wiki
Fujiwara Posted December 31, 2012 Posted December 31, 2012 Cannot wait for Winter brawl. Too bad I'll only be entering for Tekken probably. I should preregister now while I can.. That reminds me I gotta add more Celia shit to the wiki..
Maho Posted December 31, 2012 Posted December 31, 2012 On the topic of infinites, Cerberus has one in the corner, you can see it in this video around 8'45" http://www.nicovideo.jp/watch/sm19693561 So that's anything on the ground into 236BD > 6C > c5C 1hit > c5D 1hit > 214C > (5A/B > c5C 1hit > c5D 1hit > 214C) x n The player drops it at the 3rd rep but i've done up to 12 reps and it's cleary an infinite, the trick is getting the last part of 214C to hit so it downs the opponent instead of doing a little wall slam that he can tech out afterwards, but i didn't found exactly how you can get that everytime, still drops randomly, sometimes even after the first 214C.
Keo-bas Posted December 31, 2012 Posted December 31, 2012 Hmm was hoping these infinite things were patch out. Would any object to removing them? Also i donr get why kudlack-sin appears brocken? Because he hard to approach? Well what do u expect from keep away. Once he knock down he very helpless. Sent from my SCH-R720 using Tapatalk 2
Zephyrion22 Posted December 31, 2012 Posted December 31, 2012 Actually, this cerberus infinite has been made possible by the 1.02 patch, which slightly enhanced the recovery of 214C. For Cait Sith, it is no longer an infinite because of the push back effect (but still a viable loop though). Celia has a crazy loop in the corner, but it is the only thing that allows her to be on par with the rest of the cast. Clearly, the few remaining infinites and loops of this game are either hard to pull of and/or not really useful, so it's not that big of a deal, though it wouldn't hurt to patch it.
Fujiwara Posted December 31, 2012 Posted December 31, 2012 Celia had this thing with pinkish whip before that was dead simple. I assume that was back in 1.01
DC Posted December 31, 2012 Posted December 31, 2012 Is Kudlak the zombie zoner guy? My friend was playing him, we both picked up the game pretty quick. He's annoying lol, v-13 annoying. Teleport dash is obnoxious.
Jyosua Posted December 31, 2012 Posted December 31, 2012 Anyone know how to read the combo notation on the JP wiki? Been trying to pick up Rui, but I don't understand her combo mechanics and the notation on the JP wiki is strange: http://wiki.livedoor.jp/chaoscode/d/%c8%fe%c5%e7%a5%eb%a5%a4#content_2
xlolxlolx Posted December 31, 2012 Posted December 31, 2012 what dont u understand? :o first of all can you even read japanese? lol
Jyosua Posted January 1, 2013 Posted January 1, 2013 I know my way around a kanji dictionary and a few bits of grammar, but that's about it. lol I don't understand what the parenthesis are for, or what the small bits of japanese in the middle of their combo routes mean, and there are so many of them that I'm not sure I should bother translating it.
xlolxlolx Posted January 1, 2013 Posted January 1, 2013 parenthesis are almost always notation for optional combo route, say this right here •2A>2B>2C>(6A>B+D>追加A)>236+C×3(>CC2363214+K、6321463214+K)that stuff in the middle and the thing think is a super at the end are optional and 追加 = followup 遠5B = far 5B ダッシュ5B = dash 5B 歩いて5C = walking 5C ディレイ236A = delay 236A 近5C = close 5C キャンセルステップ = step cancel so only for step type movement 2363214(6段目シフト) = chaos shift on 6th hit 2363214(最終段6シフト) = chaos shift on last hit 低ダ = IAD 微歩き = walk forward slightly :o
Jyosua Posted January 1, 2013 Posted January 1, 2013 Yo, thanks man. Should be able to use that to decipher everything then.
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