metalmass Posted July 8, 2009 Posted July 8, 2009 I'm having a hard time connecting the 214D after landing. Every time the move comes out as a 2D instead.
Desu7x Posted July 12, 2009 Posted July 12, 2009 Since no one has posted these yet (which I'm rather surprised), here's some vids off Goldenrody's account. DB Aikouka (Noel) vs 0 (Hakumen): Part 1: http://www.youtube.com/watch?v=p5TahDc7iOk Part 2: http://www.youtube.com/watch?v=NLhQSACMrTI Part 3: http://www.youtube.com/watch?v=v_k3GlpdHyc Part 4: http://www.youtube.com/watch?v=WJ1k7P3eOG0 Part 5: http://www.youtube.com/watch?v=Vot325lmOgU Part 6: http://www.youtube.com/watch?v=B2JJ7ifCfyg DB Aikouka (Noel) vs Nikudaibutsu (Tager): Part 1: http://www.youtube.com/watch?v=2_4SJjV24_E Part 2: http://www.youtube.com/watch?v=pFeIMe56A7E Part 3: http://www.youtube.com/watch?v=DlRVOL32wuw Part 4: http://www.youtube.com/watch?v=wbecRhB75PI I can safely say I want to be DB Aikouka like Bang players want to be DORA.
Korigama Posted July 12, 2009 Posted July 12, 2009 I can safely say I want to be DB Aikouka like Bang players want to be DORA. And here I thought I was the only one. I focused a lot on the Hakumen matches before, but I overlooked the Tager ones.
kuma Posted July 12, 2009 Posted July 12, 2009 I'm having a hard time connecting the 214D after landing. Every time the move comes out as a 2D instead. I have a feeling that you are executing the air D slightly too late. You have at most a couple of frames in which to pull it off. There are actually frames in the air where it's too late, and where you'll execute an on the ground attack instead. Try only doing the cancel part without doing a followup move. You should see Noel unload her guns when she hits the ground. If you can't do that consistently, the problem is probably that the timing is off, otherwise, it is just a problem of getting the button combo in, like you say. I've found that it's significantly easier to execute the j.D cancel if you do it after hitting the opponent with a j.C. I'm betting that the j.C attack slows her descent, and makes it so that there are more frames in which the j.D will cancel from recovery.
Tyidue Posted July 13, 2009 Posted July 13, 2009 http://www.nicovideo.jp/watch/sm7549082 It's not a match vid, but it's a pretty good, in depth combo guide (11 and a half minutes of win!) Thought that might be helpful :D
Desu7x Posted July 13, 2009 Posted July 13, 2009 You have no idea how helpful it is. This video is made of win and awesome. This'll be great stuff to work on tomorrow. Optimizing my damage potential off random pokes and such. Many thanks!
whitevoid Posted July 13, 2009 Posted July 13, 2009 niiice video. I'm definitely having to upgrade Noel to my main... waayy too much good stuff to practice as just my alt.
mooyang90 Posted July 14, 2009 Posted July 14, 2009 Since no one has posted these yet (which I'm rather surprised), here's some vids off Goldenrody's account. DB Aikouka (Noel) vs 0 (Hakumen): Part 1: http://www.youtube.com/watch?v=p5TahDc7iOk Part 2: http://www.youtube.com/watch?v=NLhQSACMrTI Part 3: http://www.youtube.com/watch?v=v_k3GlpdHyc Part 4: http://www.youtube.com/watch?v=WJ1k7P3eOG0 Part 5: http://www.youtube.com/watch?v=Vot325lmOgU Part 6: http://www.youtube.com/watch?v=B2JJ7ifCfyg DB Aikouka (Noel) vs Nikudaibutsu (Tager): Part 1: http://www.youtube.com/watch?v=2_4SJjV24_E Part 2: http://www.youtube.com/watch?v=pFeIMe56A7E Part 3: http://www.youtube.com/watch?v=DlRVOL32wuw Part 4: http://www.youtube.com/watch?v=wbecRhB75PI I can safely say I want to be DB Aikouka like Bang players want to be DORA. Those vids made me jizz...like 9 times...each vid.... Question, is the 6C->22Cx3 into air combo only available on Hakumen/Tager? If it isn't I think I just found my new corner BnB.
metalmass Posted July 15, 2009 Posted July 15, 2009 I have a feeling that you are executing the air D slightly too late. You have at most a couple of frames in which to pull it off. There are actually frames in the air where it's too late, and where you'll execute an on the ground attack instead. Try only doing the cancel part without doing a followup move. You should see Noel unload her guns when she hits the ground. If you can't do that consistently, the problem is probably that the timing is off, otherwise, it is just a problem of getting the button combo in, like you say. I've found that it's significantly easier to execute the j.D cancel if you do it after hitting the opponent with a j.C. I'm betting that the j.C attack slows her descent, and makes it so that there are more frames in which the j.D will cancel from recovery. I can do the landing D cancel and even a follow-up move whether it's 6B, 28D, whatever, but the problem is hitting the 214D upon landing b/c the timing is so exact between the two D presses. I just found a post you made in another thread which answers my question and I'll take your advice. I'll try holding D instead of tapping twice and see how that works. Thanks for the pointers.
Punishment Posted July 16, 2009 Posted July 16, 2009 http://www.nicovideo.jp/watch/sm7549082 It's not a match vid, but it's a pretty good, in depth combo guide (11 and a half minutes of win!) Thought that might be helpful :D Good stuff. Could someone please just translate some of those Chain Revolver strings? I'm still pretty bad at picking out what is what as far as looking at the attacks in her drive D:
kira Posted July 19, 2009 Posted July 19, 2009 Would this be okay to post here? http://www.youtube.com/watch?v=_mLqGjaQlko It's a short noel video I just finished.
Tyidue Posted July 20, 2009 Posted July 20, 2009 Good stuff. Could someone please just translate some of those Chain Revolver strings? I'm still pretty bad at picking out what is what as far as looking at the attacks in her drive D: They basically have them all summed up as recipe I, recipe II, and recipe III I = 5D>6B>5C>6B>5C>236D II = 5D>5B>6B>5C>6B>236D III = 5D>236D>6C>5D>5B>6B>5C>6B>236D Just look for the corresponding roman numeral, and that will be the combo they're saying to use. I hope that's helpful~
ShinobiBrown Posted July 20, 2009 Posted July 20, 2009 HeartNana beasting in the Evo09 BlazBlue Exhibition http://www.ustream.tv/recorded/1840331
kiru Posted July 20, 2009 Posted July 20, 2009 HeartNana beasting in the Evo09 BlazBlue Exhibition http://www.ustream.tv/recorded/1840331 Very beastly hehe.. grats to him XP
Kurushii Posted July 20, 2009 Posted July 20, 2009 Ooo thanks for posting the link to the matches ShinoB. Now I can refresh my memory of what happen.
SuperGayParade Posted July 20, 2009 Posted July 20, 2009 Does DB Aikouka never use Noel's drive moves? Watching those videos almost makes me want to unbind D to learn Noel better/faster instead of relying on it as a crutch.
DaRabidDuckie Posted July 20, 2009 Posted July 20, 2009 Does DB Aikouka never use Noel's drive moves? Watching those videos almost makes me want to unbind D to learn Noel better/faster instead of relying on it as a crutch. I gotta say, not using drives for a while improved my game substantially. It helped me a lot with my mixups (which can lead into great drive chains) and I even learned a few inventive moves out of it. I also learned about how versatile her 3C is when helping me get inside and RTSD (especially in a mixup). I also got a lot of love from players for not being a drive spammer.
kilgr20 Posted July 20, 2009 Posted July 20, 2009 Agreed 100% with the above comments. Using Noels drive is actually a downside to her if you're just using it as your primary source for attacking. Its quite easy to just block and knock people out of her drive, which happened to me a lot when I first started playing. Get away from the D button at first until you learn her basics then move into putting the D move in only when its able to combo in.
archling Posted July 21, 2009 Posted July 21, 2009 This is quite old, but... http://www.youtube.com/watch?v=o9GcHrdnpt4 Manakan vs Seo, and GUCCI vs Shadow! <3 GUCCI!
Kirbeh Posted July 23, 2009 Posted July 23, 2009 http://www.youtube.com/watch?v=GI8h_Z-59oE&feature=channel_page I wish I could make this look better... but it will have to do for now.
kiru Posted July 23, 2009 Posted July 23, 2009 http://www.youtube.com/watch?v=GI8h_Z-59oE&feature=channel_page I wish I could make this look better... but it will have to do for now. Haha.. and I thought I was the only one who tried out the taunt + AH lol but obviously not :P
ste0x Posted July 23, 2009 Posted July 23, 2009 Watching Aikouka, I notice he doesn't follow up his block strings ending in 2C with anything else. A lot of my game has been following 2C up with a mixup of stuff like the 3C slide, 2D overhead and the occaisional 214A - I'm guessing these, especially the last, are easily punishable and that's why I'm not seeing them that there? (I'm new to aksys stuff, so lol if this sounds very scrubby)
archling Posted July 23, 2009 Posted July 23, 2009 That's because Aikouka plays super safe and conservative. It's up to you for how you want to play. Do you want to take risks and go for the 2D overhead into 28D knowing that you can be punished? You can get huge returns by taking equally huge risks.
Hellmonkey Posted July 23, 2009 Author Posted July 23, 2009 Anything following 2c is unsafe (less so with 50%), you generally should not be following it up with anything.
Kirbeh Posted July 23, 2009 Posted July 23, 2009 66C is pretty nice after 2C if: 1: The opponent is showing respect 2: Cannot really reversal 3: The opponent is not using their barrier On opponents that know about 66c 2c 66c 2c you can use that as an opportunity to use throw, 2D, or bait as part of your mixup. Btw, are there other Noel things that people want to have demonstrated or explained? I could make more videos.
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