Icekin Posted December 22, 2014 Posted December 22, 2014 After avoiding PS4 players and sticking to PS3 players, I've found that absolutely nothing has changed. Still 12F to nearly everyone. I just don't know at this point. I'm staying away from netplay altogether until it's fixed.
Rabbit360 Posted December 22, 2014 Posted December 22, 2014 After talking to quite a few players and concluded its a cross platform problem. Every ps3 player will get 12f delay against a ps4 player. The ps4 player will still have a awesome connection though against a ps3 player. So please play against people of the same console, ps4 players will always have a massive upper hand against ps3 players! Do you have the US version?
burningvigor Posted December 22, 2014 Posted December 22, 2014 The netcode is very weird. Heres a match where me a ps4 vs a ps3 player in 5F lag. https://www.youtube.com/watch?v=XunTZsbyP5Y So I don't think you can say crossplay is the main reason, since we both were landing combos. Though when I go to vs Japanese players, I get only 2F which was surprising. But they were experiencing 12F lag I think cause they couldn't do anything while I pummeled them. >_> I don't get it really. At first I thought I was vsing scrub japanese players, but after 5 games in a row with random people like that, I knew something was up. Especially when they would just stop moving and gave up mid match.
Henaki Posted December 22, 2014 Posted December 22, 2014 I don't know the science to it, its just what's been happening. Ps4 players I've fought enjoy a 2-4 frame delay while I'm getting 12 frame delay. I know what you mean though, I thought it was a shared delay but... Its not... bullshit, i get 12 frame delay im playing on japanese ps4 version. i get 12 frame delay to ps4 and ps3 players using both japanese and na copies of the game. SOMETIMES for a round it will be normal (stating 12 frame delay but between 2-4), but thats VERY rare. has happened twice ever.
Uncivilized Elk Posted December 22, 2014 Posted December 22, 2014 The PS3 vs. PS4 thing is bullshit. Don't tell people to avoid and entire platform until you have something more substantial than hearsay. As has been mentioned multiple times, some people such as myself on PS3 on average have a better connection with PS4 players. Last thing we need along with unreliable and bad online is people segregating themselves for no reason.
Mr Oso Posted December 22, 2014 Posted December 22, 2014 Well just had my 1st good match in a LONGGGGGGGG time. Joined a "ps3 only lobby" and played a guy that had a 3bar. started at 12f then as the intro played worked its way down to 5f which felt very playable compared to the 12f's ive been getting for the past couple days. Sucks but it does seem like we might have to split platforms for a bit >.> . We had to do it in the past with games anyway so. . . . . i guess just be patient?
DrBread Posted December 22, 2014 Posted December 22, 2014 The PS3 vs. PS4 thing is bullshit. Don't tell people to avoid and entire platform until you have something more substantial than hearsay. As has been mentioned multiple times, some people such as myself on PS3 on average have a better connection with PS4 players. Last thing we need along with unreliable and bad online is people segregating themselves for no reason. So far this has helped a lot of people with their 12 frame problem. If your not having the 12 frame problem then don't take the advice. I explained every step on how I came to the conclusion so take it as you will. And if you have better connection with ps4 as a ps3, let's do some more deductions. Do you have a Japanese copy or English copy? Do you know if those ps4s that you get good connection with has Japanese or English copy's? Did you check their delay compared to yours? I'm just trying to make the online experience better for all those eating 12 frames every match.
DrBread Posted December 22, 2014 Posted December 22, 2014 Do you have the US version? I have a ps3 JP version. All ps4s I connect to give me 4bars, but also give me 12 frames of delay, never any less, rarely more. But I have yet to ask those about versions of the game, so this might be another element to the problem.
Sigma Posted December 22, 2014 Posted December 22, 2014 Joining PS3 lobbies or filtering matchfinder by same console only can help. It still does not seem to be as responsive as it as pre-patch based on my experience playing the same people before and after. My guess is that they changed the frame delay calculation to be a bit more consistent (staying at a single delay factor for longer) and set it incorrectly when they got to the PS3 version. I'm surprised that they have not issued an official statement yet, but perhaps that is due to the holidays. It's simply too obvious an issue to not be acknowledged. In the process of moving over to PS4 myself, but am waiting on a stick. If the issue still remains by then, I'll test both out and report back.
Magile Posted December 22, 2014 Posted December 22, 2014 My experience, to which I can form no conclusion. I played a friend. I'm in Canada, they were in Finland. I own a PS4, NA digital copy of GGXrd. He owned a PS3, HK digital copy of GGXrd. In a lobby I hosted, I kept a solid 2-3F and he had a constant 12F. He as affected by the 12F, whereas I felt like I could respond to anything on time; however, my inputs were somewhat messed up even though I felt like I honestly had a 2F connection. He most definitely couldn't do anything and his 12F connection was real. We chalked it up to the distance between us, but that would mean I should have been lagging heavily as well... which I was not suffering from. Take from this what you will. I feel like it's just something ASW has to fix.
AlterGenesis Posted December 22, 2014 Posted December 22, 2014 When I've played other people in my area, I've had a solid 2-3 frame delay. Even played a friend on the PS4 (I'm on PS3) felt just fine. Occasionally I'll find a 4 bar connection that spikes up 7-12 frames, which everyone knows is unplayable. I'll just find a new person to play with after that. I just try to stick to my general areas when playing people and the online is just fine.
Rabbit360 Posted December 22, 2014 Posted December 22, 2014 I have a ps3 JP version. All ps4s I connect to give me 4bars, but also give me 12 frames of delay, never any less, rarely more. But I have yet to ask those about versions of the game, so this might be another element to the problem. It could be that crossplay between different versions, or only between specific versions are the cause of this 12f issue. I still haven't run into it (ps3 - US ver.)
Killnetic Posted December 22, 2014 Posted December 22, 2014 I have done TX <-> CA with ps3 JP (Xrd) <-> ps3 NA pre-patch with a solid 3F for many hours with a friend. I will test TX <-> CA with ps3 JP <-> ps3 NA post-patch today or tomorrow and report differences. Additionally I have a ps4 and am waiting on a copy of ps4 Xrd which I will use to do this same test possibly as early as next week and will of course report my findings. The conjecture centric posts here aren't really useful.
Grimsley-San Posted December 22, 2014 Posted December 22, 2014 Yeah it seems that the main issue is ps3 vs ps4 netplay I keep getting 12 frames vs ps4. While vs ps3 I got alot of 3-5 frames which is better. I'd say avoid cross play for now... Really? I played against someone that was on the PS4 earlier today, the connection was perfect for me.
Drekko Posted December 23, 2014 Posted December 23, 2014 It's official..... After getting the US version of the game and spending the entire day testing with some friends online....... Anyone who has the JP version of the game and is playing here in the US is SCREWED!!!!!!!!!! I spent all day playing the US version and having 2-4F delay, while my JP version was always 12F.......... This angers me greatly, as I just spent hell of alot of money getting the the DLC characters and all the colors for my JP version....... *Please note both US version and JP version that I owned are on PS4* I will be streaming right now, if anyone wants to see it for themselves, I'll show it to you.
Rasec Posted December 23, 2014 Posted December 23, 2014 I don't want to have to buy this game again just to get a working online version. Can anyone else confirm that JPN PS3 versions in the US are fucked?
SectumSsempra Posted December 23, 2014 Posted December 23, 2014 Did the US version get the same update?
Killnetic Posted December 23, 2014 Posted December 23, 2014 Alright, I can confirm that JP Xrd <-> NA Xrd is a problem for me and a friend on PS3. He gets 2F, says it feels and plays like 2F and I am stuck at 6F and it absolutely feels like 6F. It wouldn't surprise me if people who are normally 4F are getting stuck with the cap which appears to be 12F and also are on the Leo patched JP version. I did get a patch when Leo came out and I do have the new player match custom room invite key which is only available in the new JP Leo patch. My friend does not have this option so he does not have the patch. My suspicion at this point is that anybody who has the JP version of Xrd and has the JP Leo patch will experience very high frame delays in netplay versus the NA/EN pre-Leo patch Xrd versions. The NA/EN version should get the Leo patch soon I think. It would be good if they required each player to be on the same patch version of the game before they could matchmake. Come to think of it, there are gameplay changes in the Leo patch but if the NA/EN players don't have it, they should experience a desync or other bad stuff if replicated. Anybody else able to confirm/deny? Edit* NA/EN content schedule/ patch tomorrow: http://www.aksysgames.com/2014/12/16/guilty-gear-xrd-sign-release-day-announcement/ Issues will probably be gone when NA/EN is patched up.
Margatroid Posted December 23, 2014 Posted December 23, 2014 I have the NA PS3 version of the game and I played against a bunch of Japanese players last night, several of whom were using Leo, and a few of them quit almost immediately after the matches began. I was getting 2 or 3 frames against them but I'm guessing they were probably getting 12. However, one of the dudes playing Leo totally kicked my ass and didn't seem to be having any lag problems, so who knows.
Yukikaze Posted December 23, 2014 Posted December 23, 2014 I don't know the science to it, its just what's been happening. Ps4 players I've fought enjoy a 2-4 frame delay while I'm getting 12 frame delay. I know what you mean though, I thought it was a shared delay but... The science is probably purely processing time difference, We know PS3 is dead and just about copes with new gen games. ASW should never have made a ps3 port. Anyone here asking for a vita port I knew cross play wouldn't work... but again so many gullible people here expected 0f frame cross play netcode. hahahaha. Its about time companies just go to PC aswell and stop fuckin about (Capcoms talking about SF5 pc cross play, its not gonna be great but its a start). Ill be testing ground zeroes, once my new motherboard comes already my PC > PS4. PS4 is only 1 year old and stuff is already been emulated. Sonys only got Bloodborne going for it, they lost 80% of their overal worth over the last X years and emulation will be even smoother by then. Shit even back in the day people were rockin, GGX? XX? with fan made lobbys on PC. Either way the Gabriel scene was worth my £30 and i only play offline challenge mode/cpu/mission etc etc for the first 2 months or so or any fighting game release. By the time i play online the excess bullshit will be fixed (stable local connections) or I wont be back until Gabes added (so potentially not at all).
Killnetic Posted December 23, 2014 Posted December 23, 2014 The science is probably purely processing time difference, We know PS3 is dead and just about copes with new gen games. ASW should never have made a ps3 port. Anyone here asking for a vita port I knew cross play wouldn't work... but again so many gullible people here expected 0f frame cross play netcode. hahahaha. Its about time companies just go to PC and stop fuckin about. Ill be testing ground zeroes, once my new motherboard comes already my new PC > PS4. PS4 stuff is already been emulated. Inane.
SectumSsempra Posted December 23, 2014 Posted December 23, 2014 I think people don't quite get that the transition of power from ps1 > ps2 along with ps2> ps3 are way bigger then ps3>ps4. Especially when all of this worked fine before the patch. It's obvious its the patch. That's the literal only common trait.
Rabbit360 Posted December 23, 2014 Posted December 23, 2014 I like the leo patch theory for this, it seems likely. I would hold off if you are thinking of getting a second copy of the game just to fix your netplay. Much respect to the guy who did buy a second copy of the game
Yukikaze Posted December 23, 2014 Posted December 23, 2014 Inane. go on then? don't 1 word it. I'm not saying the ps3 can't run the game. I'm saying it cannot run it perfectly FACT!. If it cannot be run 100% then ps3 cannot cope. Are you an electronic engineer? whats your education? I think people don't quite get that the transition of power from ps1 > ps2 along with ps2> ps3 are way bigger then ps3>ps4. Especially when all of this worked fine before the patch. Eng to Jap lang did not work. PS4 to PS3 had problems before the patch. Difference isn't that much? a single core vs 8. 512 ram vs 8gb ddr5? please! http://www.ps4.sx/2013/08/difference-between-ps3-and-ps4.html http://www.digitaltrends.com/gaming/playstation-3-vs-playstation-4-in-depth-spec-comparison/
SectumSsempra Posted December 23, 2014 Posted December 23, 2014 go on then? don't 1 word it. Eng to Jap lang did not work. PS4 to PS3 had problems before the patch. Difference isn't that much? a single core vs 8. 512 ram vs 8gb ddr5? please! http://www.ps4.sx/2013/08/difference-between-ps3-and-ps4.html http://www.digitaltrends.com/gaming/playstation-3-vs-playstation-4-in-depth-spec-comparison/ Except i played with other people playing in the same language as me so i had 0 issues. Particle effects and graphical detail and textures are a bigger difference then ever but, lets not pretend any game this early in the ps4's life, is causing the netcode disparity, after performing fine outside of a clear issue with coding language interaction.
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