BladeOfJustice7 Posted August 24, 2009 Posted August 24, 2009 and now for something interesting http://www.nicovideo.jp/watch/sm8014676 http://www.youtube.com/watch?v=RhLMsb97cvg Hey... It is normal for my brain to collapse from watching something so epic. And just to make sure the DISGUSTING combo on litchi was without mugen, and set to only CH the 6c right? Cus i know hakumen does huge damage but to that extent is just...:8/:
MadRhetoric Posted August 24, 2009 Posted August 24, 2009 Hey... It is normal for my brain to collapse from watching something so epic. And just to make sure the DISGUSTING combo on litchi was without mugen, and set to only CH the 6c right? Cus i know hakumen does huge damage but to that extent is just...:8/: its just haku-men's generic 8 star combo... but milking the most damage possible with an impropable 6C CH into renka. The kick into j.2C > j.C was nice though, I didn't know you could squeeze in that j.B between 2C and j.2C like that, every bit of damage helps. anyway nice vid, the combo against tager is a cool gimmick. There were a couple other useful ones worth trying out.
DarkDeath Posted August 27, 2009 Posted August 27, 2009 I Posted here awhile ago about me joining my first tournament and placing 7th out of 40(maining Hakumen obviously), Couldn't get the videos back then due to not being uploaded yet, but after a fair bit,they are uploaded now! here are some of the tourney videos and some other matches (casuals and a qualifying tournament(most recent)): Small tourney for a qualifier(Most Recent - Also current representation of my playstyle) vs Ragna/Jin Part 1 - http://www.youtube.com/watch?v=hWs1nPtoQi8 Part 2 - http://www.youtube.com/watch?v=7yew7vzw0JE TX Tournament: vs Ragna: http://www.youtube.com/watch?v=CSu1gvC14-k vs Jin: http://www.youtube.com/watch?v=DIiKs5wZrOI vs Rachel(Match I lost): http://www.youtube.com/watch?v=t4WDFJ9XIr4 Few Online Casuals: vs Bang http://www.youtube.com/watch?v=0OP4ohE3GWU vs Jin http://www.youtube.com/watch?v=OUgjHToepF8 vs Litchi http://www.youtube.com/watch?v=pZL8qrz6AF8 I'm aware of a few silly mistakes I've made, but i'm carving the rough edges. ~DarkDeath
ryokoalways Posted August 27, 2009 Posted August 27, 2009 I scanned the first vid. -Less barrier. -IB, People using 2-3 block strings only should get destroyed by hakumen. I didn't see any IB iirc. -Work on your hit confirming/combo recognition. In addition, I don't really agree with your combo selection, but that's not really an issue. You can do what you are comfortable with there. Everyone has their preferences. Oh, and don't mash on d when you are eating a combo. It's going to screw you in the long run.
DarkDeath Posted August 27, 2009 Posted August 27, 2009 I scanned the first vid. -Less barrier. Yeah, I've worked on that a fair bit, was too used to GG lol. -IB, People using 2-3 block strings only should get destroyed by hakumen. I didn't see any IB iirc. Indeed, Already been working on IBing and been using it more fluently, since I don't barrier as much now, but I still believe it's a bit much so i'm running it down. -Work on your hit confirming/combo recognition. In addition, I don't really agree with your combo selection, but that's not really an issue. You can do what you are comfortable with there. Everyone has their preferences. My tournament matches are probably not my best videos to show my hit confirming/combo recognition, Pressure got to me that day so alot of things were dropped and weren't used to thier full potential. The last videos are probably a better representation. Oh, and don't mash on d when you are eating a combo. It's going to screw you in the long run. Oh, I don't do that, If it looked like I was doing that, It was for another ideal Thanks for the constructive criticism though ~DarkDeath
arctus32 Posted September 22, 2009 Posted September 22, 2009 Needless Hakumen XD http://www.nicovideo.jp/watch/sm8226901
Leonil_Requiem Posted September 22, 2009 Posted September 22, 2009 DarkDeath you really need more damage and less cost combos. you need to attempt to be more Buppa like to (aggressive). also JB jc JC catches to many people. try it out and see the results. also with the privilege of no lag try 623AA or whatever you like linking falling JC to and time it at the very end so you can land 5C with slam down. this is one of the best position to have your opponent in with hakumen. then you can really get creative. but i like to play haku like he's ragna almost, donno maybe to keep up with my bro, but it's a preference of play.
Slayer Alucard Posted September 27, 2009 Posted September 27, 2009 Needless Hakumen XD http://www.nicovideo.jp/watch/sm8226901 Hakumen is one of the funnest characters to watch for impractical stuff XD <3 Mugen
BladeOfJustice7 Posted October 5, 2009 Posted October 5, 2009 http://www.youtube.com/watch?v=q6OPZ-wCHD4 Finally managed to get a video of me fighting I'm the one fighting Nu @ 6:00, any tips to improve on? This was just a casual match, not me fighting at my best but it's better than nothing. I'll also try and get a vid up of me fighting my BB apprentice who uses arakune, I gotta work on the match up like hell now >.< Thanks in advance oh and EVERYONE WATCHING THE VID SUBSCRIBE TO THE GUY WHO POSTED IT "XITHMOS" HE NEEDS MOAR SUSCRIBERS:toot:!!!!
mAc Chaos Posted October 5, 2009 Posted October 5, 2009 I noticed a lot of Hakumen players cancel out of the first hit of Renka (214B) into Zantetsu (41236C). Since you're burning the same amount of magatamas, why not let it just do Renka all the way? Or maybe it was Zantetsu canceled into Renka...
ryokoalways Posted October 5, 2009 Posted October 5, 2009 Bladeofjustice7, stop mashing on C. Just because your opponent is retarded doesn't mean you should mash on C. And don't gurren at start, the trade-off is worthless. Edit: In addition, learn to block, stop doing tech yukikaze/5D, learn to combo, less jumping/air dashing. And you renka(1) > zantetsu because it does more damage. Hakumen's combo rating is 80%, meaning you want to get your big hits out as early as possible (which probably means they will usually be the second hit, as they are obviously unfit as combo starters).
BladeOfJustice7 Posted October 5, 2009 Posted October 5, 2009 Bladeofjustice7, stop mashing on C. Just because your opponent is retarded doesn't mean you should mash on C. And don't gurren at start, the trade-off is worthless. Edit: In addition, learn to block, stop doing tech yukikaze/5D, learn to combo, less jumping/air dashing. And you renka(1) > zantetsu because it does more damage. Hakumen's combo rating is 80%, meaning you want to get your big hits out as early as possible (which probably means they will usually be the second hit, as they are obviously unfit as combo starters). Yea wasn't "mashing c" persay I was trying to get out shippu (I play with the 360 d-pad and still breaking into it NO WILL NOT GET A FIGHTING STICK OR PLAY ANALOG >.<) but so far thanks for the input, jeeze I guess I'll have to get more vids of myself up, I usually land 5d/yukikaze I play based off anticipation. I usually have a general guess when my opponent is going to attack me more so with RTSD characters. Renka into zantetsu I'm still getting used to but I can do it on the ps3 d-pad (I play A LOT better on the ps3 =3) but not using gurren at the beginning is good advance cus when I think about it now it's minimal damage I can do. But I'll be sure to get more vids from now on hopefully more serious matches. THANKS GUYS!!!!! Oh yea and about renka everytime i try to land zantetsu after one hit it ALWAYS whiffs is it that I am not doing the input fast enough? =[
TyrantShark Posted October 5, 2009 Posted October 5, 2009 I noticed a lot of Hakumen players cancel out of the first hit of Renka (214B) into Zantetsu (41236C). Since you're burning the same amount of magatamas, why not let it just do Renka all the way? Or maybe it was Zantetsu canceled into Renka... Because, unless they're in the corner, 214B launches the opponent away from you. Often times too far for 41236C to connect. The exception with this is Tager, Ara and Rachel, though the second hit will whiff most times.
ryokoalways Posted October 5, 2009 Posted October 5, 2009 Yea wasn't "mashing c" persay I was trying to get out shippu (I play with the 360 d-pad and still breaking into it NO WILL NOT GET A FIGHTING STICK OR PLAY ANALOG >.<) but so far thanks for the input, jeeze I guess I'll have to get more vids of myself up, I usually land 5d/yukikaze I play based off anticipation. I usually have a general guess when my opponent is going to attack me more so with RTSD characters. Renka into zantetsu I'm still getting used to but I can do it on the ps3 d-pad (I play A LOT better on the ps3 =3) but not using gurren at the beginning is good advance cus when I think about it now it's minimal damage I can do. But I'll be sure to get more vids from now on hopefully more serious matches. THANKS GUYS!!!!! Oh yea and about renka everytime i try to land zantetsu after one hit it ALWAYS whiffs is it that I am not doing the input fast enough? =[ Anticipation is fine but using moves that only beats one thing is just horrid trade-off. If you like catching that much you have to learn to IB. Playing on pad is goign to be more difficult so I don't have any suggestion there other than get a stick at some point I guess. And if you are hit confirming, roll the next input out while the current move is going so once you see the hit you can just press the button. Gotta be able to hit confirm.
TyrantShark Posted October 5, 2009 Posted October 5, 2009 Speaking from experience, the pad is terrible for this game. It's overly sensitive and doesn't read inputs correctly because of it. That, combined with natural latency issues will screw you over heinously when you need it most.
Sophisticat Posted October 6, 2009 Posted October 6, 2009 I concur, no more C mash. Buy a stick if you have to because that's just a bad habit. Purge that gurren -> 3c at the start from your system! It's a waste, imo. I saw you did it in the corner in the second round when that could have been gurren (wait for opponent's side switch) -> 5c -> Zan -> gurren -> 6c. Among other combos, anyway. If you really want to use 3c, then you're going to have to learn 3c -> 2c loop. You're in the habit of using 2a poke. That's good. Combo it. I see you did j.C -> j.2C. It's j.C -> 2c loop, unless you're sure the 2c wouldn't hit. Then I'd just do j.C -> tsubaki. Upon revision, you don't capitalize on j.C/5c hits, actually (not that you should throw these out recklessly in the first place). Learn combos there. A j.C that's low enough goes into -> 5c -> enma -> falling C -> 2c loop. Overall, you have the makings of a rushdown Haku. However, needs polish. Lots of wasted motion and opportunity. Add more combos, practice. Finally, against v-13, get in the habit of using jump/sj. near to exclusivity. IAD will get you killed unless it's safe. Of course, this is online so do whatever. Just be aware a good v-13 will eat you alive for it.
mAc Chaos Posted October 6, 2009 Posted October 6, 2009 The problem with the jumps though is that her swords just push you back, so you don't actually get closer.
Sophisticat Posted October 6, 2009 Posted October 6, 2009 That's why you sj. Besides, the pushback shouldn't be that bad if you IB/counter properly.
BladeOfJustice7 Posted October 6, 2009 Posted October 6, 2009 Alright you all have convinced to attempt to mod my remote:8/: thanks for all the inputs so far. But only against Nu and Arakune (on aerial CH mainly) I do I attempt to rushdown otherwise I usually just stand still and punish opponents on recovery never really been the rtsd type (thus why I can't play as ragna/sol ). Haku-men's fighting style I find suits me more than Ky's did due to the ability to counter.
SimpleKiss Posted October 6, 2009 Posted October 6, 2009 Because, unless they're in the corner, 214B launches the opponent away from you. Often times too far for 41236C to connect. The exception with this is Tager, Ara and Rachel, though the second hit will whiff most times. Also the first hit reverse prorates.
mAc Chaos Posted October 6, 2009 Posted October 6, 2009 Because, unless they're in the corner, 214B launches the opponent away from you. Often times too far for 41236C to connect. The exception with this is Tager, Ara and Rachel, though the second hit will whiff most times. What if you start off with Zantetsu into Renka? Is it worth canceling there too?
qwerty Posted October 6, 2009 Posted October 6, 2009 not really, especially since zantetsu basically screams I AM GOING TO HIT YOU GUARD HIGH, not to mention the reverse proration of renka's first hit doesn't apply if it's not the first hit of the combo (does this game even have forced proration? too lazy to look myself).
SimpleKiss Posted October 6, 2009 Posted October 6, 2009 not really, especially since zantetsu basically screams I AM GOING TO HIT YOU GUARD HIGH, not to mention the reverse proration of renka's first hit doesn't apply if it's not the first hit of the combo (does this game even have forced proration? too lazy to look myself). Every now and then when I'm feeling ballsy and want to take a risk, I'll bust out naked renka. It comes out as fast as 2B I think. But I didn't know that. Edit: it's not even really a risk, but sometimes I like to burn stars on a gamble. And it's pretty safe. And starting off with Zantetsu is horrible, unless you've been hittin the guy low everytime, then do zantetsu. But it's slow enough where good players can block it on reaction. You'd be better off doing Tiger knee Tsubaki -> Renka instead for mixup.
qwerty Posted October 6, 2009 Posted October 6, 2009 if you want to lessen your risk, you can always do a naked hotaru. you can do basically all of the same combos you can do off of renka (even more, actually) and that shit is mad safe.
SimpleKiss Posted October 6, 2009 Posted October 6, 2009 if you want to lessen your risk, you can always do a naked hotaru. you can do basically all of the same combos you can do off of renka (even more, actually) and that shit is mad safe. I love hotaru, so much. bitches don't know about 13 frames of invincibility.
Recommended Posts