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shtkn

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Everything posted by shtkn

  1. along the same lines vs a crouching opponent only: 6B > j.214B > RC > j.D the j.D will crossup if you delay the j.214B, then you won't crossup (and you should do a j.2C instead or something). you can replace j.D with gold burst if you're being particularly trolly haha theypre both kinda gimmicky, but i think it's pretty stylish haha.
  2. such a strange name change. at least with the term r action it could be short for reversal action, which makes sense. furious action... makes no sense.
  3. sorry guys, i'm not showing up this friday night, apparantly i hvae other commitments
  4. they both sound different. how odd
  5. i can't believe i didn't know this earlier, but you can sideswap off throw for free with b ice car. thanks sukurabu
  6. everyone has 420 life. everything else xlolololx is correct. check the wiki for details about the guts + damage modifier + life system
  7. it's very close to ucsd, a bit north of utc. if you want to check it out, just let me know.
  8. C - O - N is talking about positioning of carl ©, the opponent (O), and nirvana (N) C O N means opponent is sandwiched C N O means nirvana is between carl and opponent etc.
  9. extend hitboxes are up. 2A hitbox nerf CS2 CSE 2C hitbox buff CS2 CSE there might be more, but that's all ive noticed
  10. i have some news regarding the 'sd house'. basically, my current tenants are going to stay another year, and i don't want to kick anyone out, so that plan is out the window for at least a year. buddy, depending on how things go, they might need someone for the summer, which would work for you. i'm supposed to meet up with them on thursday and friday night, so i'll have more details then. also, i'm going to be late this friday. dana, you might need to get another ride if you don't want to show up hours late.
  11. 3C ch is great, i fish with it all the time lol. of course it's like -15 on block, so you need to cancel into a special or RC or something to make it safe(er)
  12. The page on the arc sys site mention changes to yosuke, but I have no idea what it's saying. Maybe they're sill updating the changelog?
  13. holy moly, akihiko thunderfist paralyzes on block now? that sounds pretty damn cool. too bad taht means everyone is going to be mashing DP for sure.
  14. check the wiki
  15. i actually find 2C to be useful as a zoning tool/anti air now compared to cs2. the vertical hitbox was also buffed, so that helps out too.
  16. this should now be fixed (finally) as well as the home icon going to the home of fourms, not hte front page
  17. alright, i'll try to make it tonight
  18. this is true for all throws during fear iirc.
  19. i agree that it's a bit slow, but they probably don't want another CT nu's 2C again haha
  20. maybe it's damage based like rachel's frog? honestly, it seems to random to me... maybe a jp bbs has been able to figure out how it actually works
  21. those combos require that you be very close to the opponent, i'd rather go with the 2C > 6B route since that's the usual range you'll actually fatal counter someone on the ground. i also think learning your 2C fatal combos off air hits is much more important.
  22. i'd only be interseted in going if i can mash bb as well... space might be a problem if it's just at a guy's house and handling 3 games
  23. ...are you talking about guard cancel attacks? the equivalent of bb counter assault or gg dead angle?
  24. correct, return to neutral, then dash; this isn't a cancel, it's a link. you can input the dash a few frames before the end of recovery, which is helpful for some tight links, but basically you need to link your dash. very few attacks in bb can be dash canceled, and they dont' work like a normal run. try ragna or jin 5D > dash cancel and you'll see a very drastic difference between a real dash cancel and just linking a dash after the recovery of an attack.
  25. i have a happauge we can use for recording, thought i don't have any other stream equipment
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