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Everything posted by smooshman
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
wouldn't you have to counter a projectile? otherwise I don't think you would end up that close.... except off Haku's 4C lol -
he never said that, if anything, they could just do the AC+ thing of making a series of loosely related stories about the characters doing random shit and having some character developement.
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
yukikaze? from that combo movie a week ago? it's fairly hard to set up... but it sure as hell is some serious mind fuck, and looks cool. and if you can also plan a ice sword it'll break the other guy out..... and they'll still get the ice break damage, which looks funny, and then follow through. awesome, but impractical -
they're to busy with SBO.... oh wait.
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she's has more combos movies than Jin.... oh and people piss their pants when they see a character do over 3K meterless....
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new a-cho. kansai ranbato (?)
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just noticed the new carl icon. like Jin's new ball, makes him look more.... hostile? fits better.
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you mean a jump in like JB? because Jin's only standing overhead (6A) is very, very, very bad, there's no practical way to continue pressure off of a blocked 6A, it only special cancels on hit, and has not gatlings and is a -fucked on block.... the only way would be to RC it and keep attacking
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safe attacks (.....2D,6B,6D,(j)236D I guess), cancel attacks (5C,5B), guard primer devouring attacks (236D,6D), and the ability to keep close, and fast attacks.
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and vertical..... it's only like a pixel below his hittable box.... not that beastly slash that it should have.
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Mu, hit her with 2D and 236B when she sets up her steins poorly..... and JC if she's in the air.
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I think it relates to some kind of translation from untechable time to slide time.
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BROKENTIER - Clothing for virtual punchy game players
smooshman replied to koogy's topic in Zepp Museum
lol, so I'm not the only one who thought that the murakumo sisters were a sorority. -
eh, I'd say he's about even with Lambda and Hazama, his comboability really let's him down. his non-corner combo enders are.... unreliable. but he's got about one tool for every situation... no matter how mediocre. It feels like most of his matchups are fairly even (give or take .5), save for Bang, Ragna, Hakumen (though it's more annoying than difficult), and Litchi .
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looking at it again, Jin really wouldn't move up... he's definetly above tsubaki... and might be closer to Lambda... but he'd wouldn't really move
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I would say that he's not tied with tsubaki lol. the only "new" things are a corner combo that does actual damage (4-6K depending on meter), freeze resets, and some J236D mixups/resets.
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couldn't you cancel into a low recovery attack.... like 5A.... but I don't think it's a problem.... since it rarely happens. I haven't had one clash yet. also projectiles haven't changed. Rachels the exception... her lobelia sucks, it gets destroyed when she's hit, no matter the time.... unlike most projectiles
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isn't everything better when you can block overheads? but point taken. Haku and Ragna have opposite strengths Haku is a bitch get get close to. and Ragna is a bitch to get away from. but they both just outdamage most of the midtier characters.
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I've fought some RTSD Ragna's.... you don't want to be on the receiving end of that shit. I can atleast deal with 4C.... but 5C and 5B wreck my shit. and Haku doesn't have insane pressure.... I'll take mugen over blood kain any day.
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yeah, but I was so scared ;_; I've never been so violated, it was like "okay I could DP.... but if I miss I'll eat a 4K combo..." and then I would try stuffing 5D with 5C.... but I messed up the input (yes really) and got 2C.... but any way.... the only thing I learned is that you shouldn't zone Ragna.... ever. airash back JC>2D got me murdered (or course) and ice swords were pointless. the only strategy I found is that you should try to gain the offense, immediately, because it's hard to get the offense when he has it, don't give him any room... and don't take any big risks (6C>6D pressure comes to mind) because he'll murder you... don't give up oki, and if he gains offense, run the fuck away. this matchup sucks, whoever has the offense wins.... and he can gain it better than you
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fought my first REAL RTSD Ragna..... fuck hell's fang being only -4.... fuck 5B,5C,3C..... fuck Jin's 5C being short goddammit. okay on a calmer note.... how can I stop him from putting me on defensive? or atleast get back the offense... is there a good way I can punish gauntlet hades? (besides IB because that's the answer to everything) what can I do to get out of his pressure? doing 1A and 1B don't work well.
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will it include Mu? I know it won't have Makoto because of her new-ness.
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I find that you're always at one of two ranges: point blank (his advantage) and long range (his), and you can't get far enough away to effectively use 5C and 2D without getting CH'd.... it's so annoying.
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lol @queen is for faggots... I laughed way too hard..... at the entire thing.
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true, even though 2D and DS have the same +block, Jin's shitty normals and Ragna's gdlk normals make it a more accurate comparison.