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Everything posted by redsilversnake
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[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
Sourenga has apparently already ripped the footage and plans to sub it in due time. -
That's because it is. The people who slapped that together are either delusional or lazy as hell.
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That list is jokes.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
Is there an official source for this? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
In light of certain things (including Arc System Works being the PS3 version's publisher), that's starting to seem more like a joke than an actual declaration. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
Yeah, if you pick EMS, you'll get it reasonably soon. I think the only thing I've ordered from them that took until the next week to arrive was BBCP. It has tracking, too, so if you just keep the shipment e-mail (since that has the tracking number), you can keep an eye on its progress and have a good idea of when exactly it'll arrive. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
According to those I know of who speak Japanese, this is true. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
AmiAmi is now taking pre-orders for the game. -
BlazBlue Question Thread - Ask your questions here!
redsilversnake replied to KayEff's topic in BlazBlue Gameplay
It's definitely not ten. I had a ten game win streak against someone with the same square color, but neither of ours changed. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
I don't think him being a Faust player is why FRC was taken out (Ishiwatari himself says he decided against including it for being too difficult), it just solidified his agreement with its removal. At least, that's the impression I got, especially with how his and Ishiwatari's discussion of modern gamers went. It wasn't the duration, it was the bullet time itself. A sudden change in speed of that caliber was determined to be too jarring, I guess. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
Overdrives actually are seeing more use in Xrd. I semi-often see Millia using 236236S for corner confirms or Chipp's rush super used to end rounds, for instance. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
Indeed. You can't get much worse than "not even in the game." -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
I think that's everything important. After that is just talking about Ramlethal, that they can't talk about the console port yet, the two of them getting a bit philosophical on fighting games in general, talking about ASW's continued arcade support, and Ishiwatari talking about Overture, particularly what inspired it (he's liked the RTS genre since around the time GGX came out) and whether he'd like to make another game like it (he says he's interested in doing so). -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
The interviewer asks just what the hell is up with Danger Time, but Ishiwatari points out that a random mechanic like that isn't new, citing the times in Samurai Shodown when two characters would lock weapons and the players had to mash to win that exchange. When the interviewer points out that modern gamers tend to prefer having more control, Ishiwatari's reply is basically, "Yeah, me too, but I want people to experience those same illogical, 'why am I mashing so hard right now' moments that I did." Pachi then reveals that he actually wasn't on Team Red at first, and when he learned about Danger Time after joining, his initial reaction was something like, "Are you kidding me with this?!", but then says that he came to like the idea of surprising players with something they're not expecting that could happen at any time. Regarding Mortal Counters, their main concern was that if it had too small an effect, both players would just wait it out, but Pachi acknowledges that there are pros and cons. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
Well, like I said, I wasn't around back then, and vanilla XX is probably the version I'm least familiar with. Anyway, more translation attempts. Ishiwatari says Blitz Shield got a lackluster reception at the first loketest, but he seems to imply he expected as much. Pachi goes over its primary purpose, then goes on to say that it should also be good for characters who don't have good anti-air options. He also says they were conscious of it possibly having a negative effect in an offense-oriented game like GG, so they took care to make sure it wasn't too strong a tool. Ishiwatari then talks about them realizing that it might not mesh well with YRCs and taking measures for such. Pachi goes into a bit more detail, but my reading comprehension is too low to tell what he's saying. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
Nowhere near as confident in this as my previous posts, so maybe take this with a grain of salt. When discussing the new RC system, Pachi says that a bullet time effect in a fast-paced game like GG would have the most impact, and Ishiwatari talks about it being beginner-friendly, but also mentions that there was resistance to it at first. Pachi recalls that those who were opposed to it insisted it would harm the game's tempo, and there was even a test build that lacked it. As it turned out, these dissenters were proven right, but there were no other ideas the team thought were good, so they just slowed the game's pace to accommodate the timeslow. There were also members of the team who opposed the removal of FRCs, but Ishiwatari believes that it was too advanced a mechanic for a game that was meant to draw in a new audience. Pachi agrees, but says he felt that elements of it should be in the game, which was how YRCs came about. king of heart, wasn't Faust never really in need of FRCs? I don't know much about the #R days, but I don't remember seeing Faust players use it that much in AC or +R. I do remember they used to do Going My Way FRC>j.D, but even that seemed to stop after a month or two. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
And Potemkin's redesign was influenced by his visit to FanimeCon; the passion he felt from the fans there gave him a bout of inspiration that got him drawing the rough sketches. Like Bedman, though, other ASW employees were taken aback. "Eh? Who's this?", was apparently their reaction. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
I already noted above that Ishiwatari did in fact say that was the reason. Before I forget, he also discusses the transition to 3D models. He starts by repeating what he's said before about wanting impact, but he goes on further to say he thinks that games like BlazBlue represent the peak of 2D sprites, so he wanted to go in a different direction, which led to the decision to use cel-shading. The interviewer then asks about the merits and demerits of going 3D, and Ishiwatari replies that the models offer a greater amount of freedom, but morphing animations (he mentions Millia's hair and Zato's shadow as examples) presented challenges, and that there are certain things that are actually easier to do with sprites than with 3D models. Making hit-detection not look awkward was a challenge as well. Earlier, he talks about not having as much of a role in the series after #Reload, since he felt that the fighting game genre was stagnating at the time. He also mentions that talk of a sequel in FG form first came up not long after Overture's release, but Xrd itself didn't start taking shape until about a year-and-a-half ago. On a final note before I read the rest of the first page, he regularly says that he hopes Xrd will usher in a new era for the genre. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
Also, even other people at ASW were apparently incredulous when Ishiwatari unveiled Bedman. Pachi himself recalls asking, "That's a placeholder name or an alias, right?", and Ishiwatari just replied, "Nope. Bedman." -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
When the interviewer brings up Dizzy and Bridget being popular, Ishiwatari says character popularity didn't have a big role in selecting which characters to put in the game (though he mentions he also thought for sure that those two would be in), focusing instead on diversifying the roster. Pachi then follows up by saying that he tried not to let his own preferences influence the roster, so he put a lot of thought into who to include. They both then indicate that the characters who made it were chosen for ease of use; Pachi specifically mentions Venom being easier than Bridget, for example, while Ishiwatari says that Slayer was chosen over Johnny for the same reason. As for the game going forward, all I saw was Ishiwatari saying that whereas SFIV was a return to the series roots, Xrd is meant to be an advancement of the series, and Pachi agrees, believing that SF represents "classicism" while GG represents "modernism." -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
redsilversnake replied to Hecatom's topic in Under Night In Birth
And Type-Moon, the company that holds the copyright for that series, is on record as not wanting to put out any new content for it until they're done with the Tsukihime remake. So, yeah, no one should expect a new Melty game anytime soon. -
BlazBlue Question Thread - Ask your questions here!
redsilversnake replied to KayEff's topic in BlazBlue Gameplay
Terumi is obviously on the disc, since you fight him in story mode (likewise, Noel's old costume also appears in the story). I forget whether or not it was found out that Kokonoe was too, though. -
BlazBlue Official Art Thread and Directory
redsilversnake replied to Chaoschao222's topic in Zepp Museum
Depends. Do you put surfboards or shower curtains over body pillows? -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
It's not. It is indeed an OS where you input an RC during a move if you have 25-49% meter, and you'll YRC if your opponent bursts, allowing you block said burst. -
[Xrd] News & (Theoretical) Gameplay Discussion
redsilversnake replied to Shinjin's topic in Guilty Gear General
They've kept their relationship a secret from most, so as FenrirHades says, they aren't officially married, meaning "queen Dizzy" is a misnomer.