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redsilversnake

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Everything posted by redsilversnake

  1. 1. Sega's only involvement in the game is that it's on their arcade board. 2. A home release has been brought up, but the developers are currently co-developing another game, so it'll be a while if it does happen.
  2. Sweep is short Ball positions are unchanged Bishop is unchanged It's easy to open people up with his throw? If I knew Venom better, I could probably understand more, but that's all I could infer.
  3. IIRC, Tenryo said that FKD actually can't use, say, ASW's netcode without paying them a hefty amount of money. And considering how small they are, that wouldn't exactly be a wise decision, which is why they're weighing their options. Last I checked, GGPO is one of those options, but only time will tell what they decide on.
  4. Since they're using 3D for everything now, literally all they have to do is change the camera angle. That's already what they do with Dusts, ODs, and the victories, so it was nothing special. Ishiwatari even said it was just to show the audience that it uses 3D models.
  5. Considering ArcSys' track record* and what seems to be their design philosophy**, all this talk about the rebalance is pretty silly. *One game, maybe two, that didn't turn out to be horribly busted. **It seems very likely that they don't really prioritize character balance, and instead focus on stuff like, "is this cool/interesting," or, "how do we want this to add to the character," without really thinking about whether it makes sense or is too strong/weak.
  6. Those who have actually played the game disagree with you.
  7. I saw SB Tsurugi once. Forget where, but yeah, it might have some use, but for now, it's probably better to use the meter for axe level gain instead. I don't think it does the C and D versions, though; it's been a while, so I don't remember exactly, but I'm pretty sure either they were the B and C versions or had their own positioning.
  8. Damn, Nishine made Orie look top in those last 50 minutes.
  9. But what about those of us who aren't on Facebook?
  10. I wouldn't really call Hazama or Litchi challenging. Hazama's new combos are harder than most of the other characters', but that just means they require a bit more practice, and his neutral only requires moderate effort if you understand how to play him, while Litchi's only real difficulty is in staff usage (namely, positioning) and certain hitconfirms. They're certainly not as easy as Ragna or Jin, but that's like saying eggs are harder to make than toast.
  11. GGs to TectalEastside and everyone else I played.
  12. Is "perfect" the new euphemism for "power fantasy?"
  13. Until Atlus themselves announce one, any release date you see is a placeholder. Retailers require a date to take pre-orders, so companies will often just give whatever estimate they have in mind.
  14. Uh, I don't know what planet you live on, but here on Earth, GG is way more niche than any recent Persona game. Can't speak to exactly how well P4U sold, but Persona's one of those franchises that prints money in Japan, and even in the U.S., it still has bigger name recognition than GG ever got.
  15. GGs to everyone I played. Especially ShinSyn and Surfeit. Helped me realize a few of my problems.
  16. Maybe he just doesn't like AC in general? I know there were people who disliked the new mechanics, so even if +R fixed some of the balance issues, I wouldn't be surprised if he's one of those who's still averse to it.
  17. It's true that she hasn't been fully developed yet, but I'd say most of her changes are positive. Her general corner carry is better, the 5AA>5/2B gatling is a big help for both hitconfirms and blockstrings, dash cancels on certain moves could help her pressure, etc. Her hard MUs will most likely still be hard (hi, Aegis...), but she may not turn out as badly as she did in Arena.
  18. What RLW said. All the returning characters still have their Dead Angles from before, I believe. Though, considering how slow hers is, I can't help but wonder if the roll is a better option. I think Xie or someone else said it's actually pretty slow itself, but who knows.
  19. It's true that it takes a good deal of time to make even just one character, but it's also true that we don't know how far along they are on any that are yet to be announced. Regardless, I was just pointing out that they're more likely to focus on fleshing out the roster than fine-tuning the character balance. The method Xrd uses is very different from what was done with Skullgirls, though. I'm not knowledgeable enough about 3D animation to say for sure whether or not it's less time-consuming than hand-drawn animation, but from what I do know, it is easier to work with them once the base model is finished. So it is possible that the development time for Xrd's characters isn't as long as SG's. I didn't say that they made more money off of arcades, just that ASW has probably made enough money off the game over its lifespan, both in arcades and on PS3, that Xrd's release can't really have an effect. If they announced that, say, a revision of CP was coming out in that timespan, it might be time to worry, but for now, there's not much reason for concern.
  20. Honestly, I'd expect more characters over balance testing. ArcSys has plenty of precedent showing that they don't really care about the balance of the first iteration of whatever game they make. Hell, Ishiwatari is even on record as basically saying that he only really cares about preventing characters that absolutely dominate the game, and that he isn't really concerned about anything beyond that. You do realize that March is approximately three months away, right? Considering how much they got done just between the loketests, I wouldn't be surprised if we get more announcements than just the release date. This will literally never happen unless they become as big as Capcom or Namco Bandai. Even though they established a partnership with Aksys and even formed their own US office, they've stated repeatedly that their primary focus is the Japanese market. The best you could hope for is Aksys pulling another Calamity Trigger, and considering how things have gone since that game's release, even that's probably stretching it. Also, a Summer console release when the arcade version is slated for Spring is just wishful thinking. Sometime in Fall or Winter is more likely. CP only just came out on PS3; it's been out in arcades for just over a year now. Until it gets a revision, they've made most of the money they can off that game, so they have no reason to believe they would compete with themselves.
  21. The US PSN updates are on Tuesdays, not Wednesdays. So there are actually two more updates this year.
  22. That's not really up to ArcSys; all they do is sell the license to publish/distribute in other countries. As for why it takes so long, that's just because the localization process tends to be long by its nature. Not only are you translating and editing the English script, but if you do a console release, you also have to go through a process with whichever company made the console you're distributing on, the time for which varies, IIRC. In Aksys' case, it's probably a combination of the length of CP's script (which, while probably not as long as, say, Fate/Extra, is still pretty long) and that they're also co-developing another game, which is probably where they're prioritizing their resources, which means work on CP would be slower.
  23. First of all, considering the content of recently released games, this is highly unlikely. Secondly, of all the descriptors that could be applied to the US, "sensitive" isn't one of them; we're practically a country of sociopaths.
  24. That's fridge-stuffing. A McGuffin is an important item in a story that one or more characters are looking for.
  25. CSE was rather lazy in general, though, so I wouldn't take that as evidence of anything. As for hardware, that doesn't seem to really be an issue if the PS3 can do cross-play with the Vita (which itself is very different from the PS3). And it wouldn't take time away from development of the actual game, as it's getting released in arcades first, where that's not exactly an issue. Of course, that would indeed take time when porting it, but Ishiwatari has already mentioned they'll look into whether or not they can do it. Not to mention, as you say, it could get patched in later if it's not possible to do with the initial release.
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