STenSatsu
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Everything posted by STenSatsu
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Holy shit that is quite the swing.
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Think you can also sledge through all his drills and not just the ones he sets out. Not sure if there is a gap between 5b>5d or j.b>j.d on block/ib though.
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Something like a straight hour worth of new Amane footage from SpinKing and Shadow. Lots of Amane winning. Row row fight the tier list! lol Spinking v Hazama 1/2: http://www.youtube.com/watch?v=tcodMLj0Fu8 Shadow v Tao 1/2: http://www.youtube.com/watch?v=tcodMLj0Fu8#t=982s Shadow v spinking 1/2: http://www.youtube.com/watch?v=_qt6ar0jo3s Spinking v Hazama 1/2: http://www.youtube.com/watch?v=_qt6ar0jo3s#t=298s Spinking v Azrael 1/2: http://www.youtube.com/watch?v=Urc9HqLO1RQ 20min of Spinking v Shadow 1/2: http://www.youtube.com/watch?v=899pKtrg08I 20min of Spinking v Ragna(Buppa) 1/2: http://www.youtube.com/watch?v=bSHHfqEfQ04
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I think Mato has been using better combos than most Azrael's even if he isn't that high ranked. I know what you mean though, I have so much shit in my head I want to test for Amane I'm going nuts.
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Well, only like 3 places seem to really put out GG vids it seems. I'm sure we'll see more of people at the anniversary tourney.
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Nice to see TON(I think) really rocking Justice still in the newest Mikado vids.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
I've noticed a lot of normals with SMP don't make you immediately tech and also specials with special hit states like Bullet's slam throw and such. That might be why you can do so many 'clean hit' D chains for that Hazama combo. Wish we had more specifics on how the combo system worked honestly =(. -
Hopefully you saw last year's kof13 top 8. Super good. As far as GG goes I probably won't donate because it doesn't really have a shot. I agree with much more transparency being needed with where each game is at though.
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Newest Spica videos had 2 matches with Sonya-chan in them. Really liked his drill use (finally getting full level 3 combos) and blind midscreen 623c against Hazama to stop rabbit jumping. EDIT: Also, apparently level 3 drill has crazy priority cause it trades with Haz's laser kick. So seems like we can pressure with near-impunity at level 3. MORE EDIT: Not sure if anyone interested in Amane can translate, but here is the jp wiki: http://wikiwiki.jp/bb_amane/?FrontPage Has some combo listings as well as links to the Amane character discussion threads on the jbbs. Google translate fails hard unfortunately.
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Sonya-chan v Ruurihhi(Haz) and Azrael 1/9: http://www.youtube.com/watch?v=XGlfVp6vrr8
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Ya, 6c would probably be the best assuming it needs to be barrier blocked in the air. I'm wondering how rolling backward would affect the stagger setup as well.
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Kaqn(Rag) v Shadow 12/26: http://youtu.be/3pTpwmbBB_w Keita(bullet) v Shadow 12/26: http://youtu.be/4SwuR4Jf5RM SpinKing v Azrael 1/4: http://www.youtube.com/watch?v=tC44mdUk6FU#t=1535s SpinKing v Makoto 1/4: http://www.youtube.com/watch?v=FRY-hc8ENW4#t=648s SpinKing v Taokaka 1/4: http://www.youtube.com/watch?v=FRY-hc8ENW4#t=1013s Amane v Valk 1/5: http://www.youtube.com/watch?v=lmRRp1O28Bk#t=307s Amane v Nu 1/5: http://www.youtube.com/watch?v=05UfVNybxB0#t=922s
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http://www.nicovideo.jp/watch/sm19770955 Some more dude in sparring mode. This time focusing mainly on RC usage and some OD stuff. Looks like 5b/3c>236c>RC starter hits about 4k. 6c>236d~d>2d seems to connect and has a lot of possibilities at level 3. Ending combos in 5b(1 hit) into either 236d~b or 6d seems like a good way to get drill meter and we've started seeing this in the latest Shadow/Spinking vids. Still no combo>fab hop>OD for a neutral OD activation =(.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
That's what it seemed like from the interview answer by Pachi, yes. And then he said certain things lengthen it like CT/OD. -
http://dentdent.web.fc2.com/bt/timeshift/?com=20130105 1/4 OgreLive archive. Looks like they moved archive links off of the twitch page and onto their blog page.
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[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Hmm, thought an earlier announcement had said it was in winter. Well my bad on that then. -
[CP] News & Gameplay Discussion (Old)
STenSatsu replied to kosmos badgirl's topic in BlazBlue Gameplay
Willing to bet they'll announce CP console date at the anniversary tournament. A big mid-winter event dedicated to Arc games seems too good an opportunity for revealing a release that will likely be mid-spring or early summer. -
Probably meant weak point.
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Wonder if there are any weird tricks we can do with 22c a la Plat's downed state attack.
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Seems like if you aren't doing anything when he does the super you can just wait for flash to end and hit him with a normal.
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http://www.nicovideo.jp/watch/sm19739838 13min video of some dude just running through ideas in sparring mode. Most of it is semi-new and he explores some level 3 stuff so I figured I'd post it.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
STenSatsu replied to HiagoX's topic in Makoto Nanaya
There's almost always style potential for any character. Optimal shit will be optimal though. -
http://www.nicovideo.jp/watch/sm19728509 Tones of cool stuff using CT, OD, Fatals, and all of the above together. Includes a 10k combo at the end. Her OD looks really good thanks to keeping level 2 and it seems like her little step throw is an easy way to get neutral OD activation mid-combo.
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Meh, he has tools for pretty much every situation it seems so most matchups will likely be skill matchups at worst so maybe a 4.5-5.5 or 1 or 2 4-6 matchups. Was looking at win rate data against specific characters but the results are pretty varied. On a high note though, the 12th ranked Azrael has his name as Dogura and is 11th dan atm. Hoping he is THE Dogura.
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Ya, all of the top ranked Amane's have ~65% win rate overall compared to most other characters that have in the 72-75ish range.