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Everything posted by excelence
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Don't 2D out of trying to punish low or Yomi ... well if u want to mix up probably ok ... but dunno, it's better to end any block string with 2a/2c imo, it gives frame adv for crouching frame trap And lazy advice ... probably try to hit confirm your attack for optimal combo route? like @ 1:20 random 2d hit, instead of ending your gatling with OB, u can extend the combos with Spring Raid>66c>j.d>... for more damage ... and probably not too important advice ... Playing Hell AI may get you develop bad habit exploiting their flaw and you can't mix up them since they break 95% Tick Throw attempts and Read input For high low/ frame trap mix up ... i'll suggest dropping the difficulty to normal, where they're more like a sandbag but more random.
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2a>anything 5b>anything 22c>22a 5c>6c any D Special The 22c>22a is very good for frame trap ... on extended use, u can easily break 2 primer with 22c>22c on mix up. 5c>6c... if they mash poke out, they will get FC.
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That's for canceling dash break recovery frame in anticipation of mashing out, or breaking dash to grab (run>fd>grab) some character need this technique for tick throw since their dash break recovery frame is very long (eg: Axl). I didn't play xx... and my memory just go as far as reload, and i'm certain u can't cancel any normal/special with fd, on Impossible dust case you do double jump>fd really fast so it may look likes canceling normal with fd ... but no u can't
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Thanks i'll try that, when i thought it'll be easy, but the long delay after 6c(2) into dash 6c feels awkward for me
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Question about this combo -> 6A > 6C(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D I've doing this a lot from almost halfscreen away last week and have quite a trouble with dashing timing 6[6]c so it's either i'm droping combos, blue beat 4d>d.6c or 6c hit and then crossing up because of dash momentum... any tips to get this down easier?
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Well ... Order Sol super Freeze Bug're still there ... the only reason i want to play ^C+ is the survival mode... it's like playing Pokemon but GG ver
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Aww, when i thought there is something new that i can abuse orz
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Does 5a got increased hitbox or Relius just have friggin huge Crouching Guard hitbox?
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OS then, u'll go freestyle most of the time ... i don't really like Sol on ^C but Ky SE loop actually quite fun to pull.
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Thanks
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On 2nd option, can u please explain how Assault Through have frame advantage over Neutral tech?
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Err not really sure about the input buffer on drive, if u timing the d.6d wrong, you'll end up with d.4d, on some (rare)case even if i didn't sj.d it still switch sides =_= ... well the reason why i don't like switch sides is, it's more often leaving my back to the corner instead of pinning them down to the corner.
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... Thanks, i've never realize i do the wrong combos orz... and another question, i'm not really fond with sj.d, the sj.d will switch sides right?
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Question about her basic BnB 6a>6c>ob>j.d>6d>6b... sometimes they can tech out on 6d/6b ... i think i need to slow down on OB part is that correct? ... and about this basic BnB on Tagger, most of the times the 6d will not connect but sometimes it does hit what cause this? And the last, does 6a>6c>j.d>reload ... works on everyone?
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This is bad advice imo. Hell difficulty will block almost everything and read input tend to makes you develop bad habit even if you're an experienced player. Advice of doing it on real fight is spot on thought, but i suggest just set it to normal difficulty, they will move around a bit and still block and takes hit randomly.
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2c barely break 5k is still fine with me... but Partical Flare - No invincibility, weaker proration ... wut?
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Well ... we still have 2d lv2 ... not sure what's good to it thought ...
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On neutral probably, as squirrel you need a lot of patience on this match , ib-ing chain is a must so u can 6a his advance, his 2a is +1, don't mash 2a try to play smart, his frametrap is extremely dangerous if he mix up with command throw you're done, if midscreen u can just back dash (beaten clean with command overhead for knock down) or u can yomi DP / PF to beat command throw ... for command overhead, this is also +1, u can dp on reaction (haven't been able to parry/pf, but if dp pass, this should do either). his 2b/3c low profile your dp. On pressure, as long as he didn't have 50%, u can just do almost anything and reset him. he only have pseudo reversal dp ... and don't ever use 6c out of combos on this match.
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On Rachel case ... if we speaking CS2 ... U can't BBS on reaction her "a" lobelia
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Well i see u do Corona>rc>Corona twice on that match, i thought ...
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50% is quite brutal, even for Makoto~~~
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v Bang 5:01 -> try 661C ... dropped 3c starter combos makes me sad 6:30 -> should op for the kill j.d > 5b > 6a > BBS > PF 9:50 -> don't random BBS... you can use heat for better use on pressure Work on your defense, take attention to your Heat and opponent lifebar ... and stop doing Corona > RC > Corona if not for the kill and my 2 cent about dropping combos for mix up when corner on proximity ... i would say this is bad habit, u can get reset if it works, but i'll say guaranteed damage and corner oki is much better than gambling for reset ... Makoto can 2 Shoot everyone, so why bother doing reset? ... but since it works for you ... whatever
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Well at least they end up on the worst position melee range in the match...
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Against Corner pressure Instant Block, FD jump and FD them out and for counter, most of the time ... DON'T except at obvious unsafe move and u can react most overhead with 2h hit confirm other is abusing her throw range against tick throw setup (you can instantly reverse position with corner grab i'd heavily recommend this) and air throw for those who likes to do jump in (except OS, u'll die if u try anti air him with air grab) and if u say -> PLEASE DON'T REPLY WITH "BLOCK" ... i'm afraid u're playing the wrong character, since blocking is really her only best friend when being pressured