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excelence

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Everything posted by excelence

  1. @RinHara5aki : Thanks for the vid, that's a very nice trick, have problem with the D-pad that sometimes my thumbs doesn't lift high enough so instead 2366 i got 23[6] ... hope this can help me get the orb connect more reliably
  2. That's weird, have u check your button input? or maybe try to slow down a little
  3. On my experience, inputing 623c214a on 1 swift motion should do the trick
  4. that's... Kawai~~~ XD
  5. Looks like he delay the dj.c to get enough height for hammer loop, probably would be legit with regular high jump j.b>j.c>dj.c>hammer
  6. My friend iad j2c my 236a on reaction... nearly useless tools on this match up imo
  7. That have been answered on the 1st post and check this out -> http://www.youtube.com/watch?v=3BkwHHucKg8 ... haven't tested on the whole cast, but i'm certain to make 6c>22c easier, u should delay the bubble, on Jin/Noel Case, u'll probably need to delay it more than Ragna... but for me i'm just practicing on Ragna, and the timing for other character just came out naturally and air combos after 5c need to be super jump canceled or u didn't get the full combos
  8. the full combo -> 22d>6cc>623c>236a>214d>5c(whiff)c>2cc>22c>5c>2c>236b>214b>22b>super? ... tasty 5.5k there OvO
  9. Congrats for Kiba ... very strong Tsubaki there Dbanks (PT) vs HD Kiba (TS) http://www.youtube.com/watch?v=_tAh63OvvFw @2:45 => 22d>6cc>623c>236a>214d>5c(whiff)c>2cc>22c(?)> ? <- what the heck is this? looks like 6c but...
  10. If my memory is correct, challenge 8 is Iad combos... combowise, u should learn those and later on challenge 9, the DP whiff combos.
  11. Mid air asteroid vision please XD ... kinda agree with shitty mobility, and now i'm kind of curious about AV trajectory adjustment.
  12. Frame trap with 5cc>6b/2c to kill those mashers... AV is good
  13. 214A~C~A>2D is a cancel, just do it as fast as you can and there's plenty of time to charge to lv3
  14. Yes i do realize that, but on most running special, we have very little to non existent dash break animation not so obvious like Tsubaki
  15. I need to go to neutral on 6[6]~236/41236 so the [6] part on dashing sequence didn't get buffered into DP motion. On 41236 case, i can 6[6]41236 but i need to slow down on 41236 or DP will comes out. And that video is 6236x/2366x ... i'll try to get used with it =_=
  16. Doesn't works... it's more like what Andru said, even with half circle u still need to go to neutral before inputing it <- don't want this, i want Tsubaki Running Hellfangs =_=, i'll try what Kiba said tonight.
  17. The microdashing works but what i need is 236x when running
  18. For swift motion 6641236 ... probably not, feels like 66~neutral~236 ... but wtf dp input overides 236? @Kiba : 6236x? .... this still get those unwanted DP out
  19. Nah ... it's all about loli and flat chest now
  20. Need tips, how the heck i can do running 236x? more than 90% times DP pop out and i'm losing momentum/throw free charge/get FC ... even with 6641236 dp still comes out
  21. If ragna try to poke out with his 2a during Makoto 5cc>6b, he'll get ch'ed even with ib and 5a, it will still trade hit.
  22. Not sure what u're trying to ask ... but is that 214b/c~b>j.d instead? i don't think regular j.b from asteroid vision can connect to 5d if it's 214b/c~b>j.d then just press 7/8/9d when j.b hits
  23. Rarely have the pan when starting pressure, my favorite probably Hammer it's all about damage and Guardcrush ... kinda hate Cat flail on most of My match up
  24. Well i didn't play Ragna ... don't know the exact amount of heat gained from each hit confirm combo... i've played against Ragna quite a bit on CS1 and CS2 1 thing i quite certain ... on CS1 his pressure just feels like he can just run and ID rc to beat your pokes and get the momentum, while on CS2 he can't do as much running ID rc (probably BE nerfs) Anyway ... on neutral feels like Makoto can just do whatever... when pressured she can still get a hole for major punishment and when on pressure the trade off from doing random stuff is still good especially if he didn't have 50 heat ... yeah probably 6-4 at worst on Makoto.
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