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excelence

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Everything posted by excelence

  1. and here i am expecting something
  2. LV5 Stun Edge Rape
  3. Playing Mak/Noel/Tsu/plat my favorite probably Jin and Hakumen feels very solid match up from them
  4. Well i found playing with multiple characters actually can help polish my execution with my main ... and to my surprise My Noel,Plat and Tsu actually have better win lose ratio than my squirrel
  5. Not sure if she's going to be more interesting to play just by seeing the write up, like my first impression with CS2 patch, it's looks interesting at first but i just can't get the passion to grind her stuff on training mode as much as her 1st iteration and lots off same move proration sounds like Tsubaki
  6. @RinHara5aki : Thanks for the vid, that's a very nice trick, have problem with the D-pad that sometimes my thumbs doesn't lift high enough so instead 2366 i got 23[6] ... hope this can help me get the orb connect more reliably
  7. That's weird, have u check your button input? or maybe try to slow down a little
  8. On my experience, inputing 623c214a on 1 swift motion should do the trick
  9. that's... Kawai~~~ XD
  10. Looks like he delay the dj.c to get enough height for hammer loop, probably would be legit with regular high jump j.b>j.c>dj.c>hammer
  11. My friend iad j2c my 236a on reaction... nearly useless tools on this match up imo
  12. That have been answered on the 1st post and check this out -> http://www.youtube.com/watch?v=3BkwHHucKg8 ... haven't tested on the whole cast, but i'm certain to make 6c>22c easier, u should delay the bubble, on Jin/Noel Case, u'll probably need to delay it more than Ragna... but for me i'm just practicing on Ragna, and the timing for other character just came out naturally and air combos after 5c need to be super jump canceled or u didn't get the full combos
  13. the full combo -> 22d>6cc>623c>236a>214d>5c(whiff)c>2cc>22c>5c>2c>236b>214b>22b>super? ... tasty 5.5k there OvO
  14. Congrats for Kiba ... very strong Tsubaki there Dbanks (PT) vs HD Kiba (TS) http://www.youtube.com/watch?v=_tAh63OvvFw @2:45 => 22d>6cc>623c>236a>214d>5c(whiff)c>2cc>22c(?)> ? <- what the heck is this? looks like 6c but...
  15. If my memory is correct, challenge 8 is Iad combos... combowise, u should learn those and later on challenge 9, the DP whiff combos.
  16. Mid air asteroid vision please XD ... kinda agree with shitty mobility, and now i'm kind of curious about AV trajectory adjustment.
  17. Frame trap with 5cc>6b/2c to kill those mashers... AV is good
  18. 214A~C~A>2D is a cancel, just do it as fast as you can and there's plenty of time to charge to lv3
  19. Yes i do realize that, but on most running special, we have very little to non existent dash break animation not so obvious like Tsubaki
  20. I need to go to neutral on 6[6]~236/41236 so the [6] part on dashing sequence didn't get buffered into DP motion. On 41236 case, i can 6[6]41236 but i need to slow down on 41236 or DP will comes out. And that video is 6236x/2366x ... i'll try to get used with it =_=
  21. Doesn't works... it's more like what Andru said, even with half circle u still need to go to neutral before inputing it <- don't want this, i want Tsubaki Running Hellfangs =_=, i'll try what Kiba said tonight.
  22. The microdashing works but what i need is 236x when running
  23. For swift motion 6641236 ... probably not, feels like 66~neutral~236 ... but wtf dp input overides 236? @Kiba : 6236x? .... this still get those unwanted DP out
  24. Nah ... it's all about loli and flat chest now
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