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Everything posted by excelence
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double key grab, don't whore Danzai, j.hs on Moroha mode, always block low & expect for an overhead
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for mix up OS can loop every of his mix up option after GB meaty which isn't possible on Slash, and if anything connect it'll either lead to decent damage or another gb meaty... not good enough? and btw get to lv 3 consistentlly isn't really a big problem now like Titanium Beast say, i'll at least once in every round will reach lv 3 and if the tension was there lv1 Brp Tick Throw setup & Fafnir was gold, it's been a year since i played /\C and i have 2~4 regular oponent that i play at least once a week and they still fall into that stupid setup =/
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i'm not really certain if Sol was on top list of the chart I-No doing better on it IMO and A.B.A need a ch and 2 frc for her 200++ damage on Moroha mode, Baiken're better damage dealer with less requirement than her IMO, and that's only 11 character OS should do pretty decent shouldn't he(un-practical from random pokes air dash infinites against tall & standing opponent)? ... whatever i still able to force people eat my lv3 BRP/Tyrant Rave for 200+ damage & by God sakes Teyah what's with this pointless discussion? i am 120% certain every OS user out there agree if /\C version is "MUCH!!!" better than Slash version and we're pretty happy with it =/
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just how many character can get 50%+ damage without serious guard gauge jacking?
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and like i said on random poke without tension (;^_^)a anyway 2h, is one of his option, but that shouldn't be spammed for that moves comes slow as hell, and u're right on low mix up, but from there he can start another mix up, and for cross up i think, i deal at least 170~190 damage ocasionally on most of the cast and like u said no knock down on this one, and throw i've said also good to sent someone to corner, and regarding opponent FD jump and OS low jump property, opponent vertical jump is one of the most favorable option for OS practicing his air throw games. anyway what he lacks is knock down on big combos
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and afaik if Sol didn't have any tension, he fairly do the same level of damage as OS does on any random poke err... sry with my lack of knowledge... but what's this "most effective mix up" setup u called? :| ... for my style playing OS is rarely do any RC or Tension for mix up and spent most of it on AC frc to trade with level and still on the momentum for pressure/just being safe, the mix up i use most of the time it only cost at most 1/4 tension and most of the time it will connect into corner pressure (Brp->throw, gb->j.d)
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he's doing fine with the damage output and doing much better than Bridget afaik, the idea is, just how to launch his opponent into his j.hs,j.d combos, and he still have that charge metter and charge keep which upon connect can deal up to 200 damage w/o tension. and not all of his mix up need 50% tension btw (BRP,GB)
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done ... there's no Good option on Match up survey v bad Match up : Chip v Good Match up : Pot
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turtle,parry and ch
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make the drill special mid instead of special Low
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distance? ... nah whenever u get the hit(for me the further, the better), timming ... probably (i just do it as fast as i can)... and what the heck with bouncing stuff? the ideas of the gattling is to air juggle 2d into Ryuujin combo
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don't throw to much ... and hoping the sub forum will be active soon, thx Nehle
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that's Ruu
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the spacing to air throw when burst baiting aerial gattling is realy tight and yeah no random reaction i've done this several times but it's a lot easier to just block and punish... but seeing my oponent breaking his jaw when i throw his burst attempt is priceless *evil grin*
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i'll abuse f.s & Yoyo =/ ... well Sol can force him to jump with GF pressure and guessing which way will he runs ... and btw Sol smash him like a truck eversince he's a floaters
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fd... her 2s hit box is bigger than u think XD, and Dizzy rarely use 6p as an aa it's slow the hit box is in the mid section of her body and i barely can take advantage of it's upper body invincibility as an aa. btw if u're that low i think her air pike/scythe will pawn buri
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err i mean don't Danzai out of the blue even for wake up option, if u go against PB Danzai is good though and when you think she'll 2s and she does it, your iad j.hs will hit her hard =/
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yeah i know that feeling lol to land a hit on good Dizzy is a big pain in the ass coz we'll just block all day and waiting patiently for moroha gauge to get expired XD, and btw on neutral fb Danzai v Fish is a waste of tension IMHO =| high jump and air dash would be better option to get out of her setup
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don't do Danzai. play guessing games with her 2s pokes and punish it with iad j.hs. Rekkas is good to put space on your games ... i'll add more later, i got my first ABA fight 2 weeks ago and it's pretty fucked up on Jam sides
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on normal mode i wouldn't suggest u to 5p/2p-ing her fish while you has an ofensive option to just roll forward and throw her. do this once in a while, coz i believe most of Dizzy player have high confidence to not let up her pressure against slow opponent the j.hs on moroha mode does indeed rape her like mad and FB danzai is a quick answer to deal with her knock down pressure, Dizzy can only counter this with Necro Okotta Bai otherwise she'll be forced to block and give ABA a momentum on the match and btw i agree with japanese Rank ABA only need to stuff her with 2 j.hs on moroha mode and she's done
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@722 : Dizzy 2s is very fast and has low profile, i don't think jump in from her ice spike range/closer is a wise choice to punish her whiffed anything f.s->6s is a much better option, while if you're further away she will f.s Buri =/, and btw her only big giant disadvantage is a whiffed 2hs. from there Buri can punish with 2s jump in
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i haven't get the chance to try this setup but i think if Dizzy do the p/k fish extension she can punish the starship on the mid of it's execution thought she does got hit by it =/
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afaik on running combos only has a little bit of momentum that usualy only matter because of spacing issue after the 1st hit ji in any point i[finput][/finput]fter that will not keep the momentum for further follow up(for i believe the momentum is already expired unless u're doing DI/Necro Install/level 200+ ai/playing gold character).
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i agree with your saying staying on ground on this match up, and i just want to add a little more, on neutral try to stay on mid and close range (not to close or she'll grab you). the 6hss i think would work great here and btw setting up something versus Bridget is hard imo since he has that delayed wake up option
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i think back on slash my friend use it on combos for VT loop set up. something like... VT(rc) ad j.d, 2hs ... un-practical and for show off only i think he show me on the practice mode and never realy use it on the real match... some cv back then also use it occasionaly