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HexaNoid

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Everything posted by HexaNoid

  1. Height/spacing dependant, but yeah you can do that.
  2. Won't be able to play with you Xbox guys unfortunately. I forgot I've lost my copy of the game. :C Still on PSN though if anyone is up for that...
  3. There's usually a couple of Cs thrown in there too to spice things up a little, but you're close enough~ Sweet. It's been too long since I last played you. 9 'til late, 6-man lobby?
  4. Awesome. I'll probably be on from about 7ish onwards if you wanna play tonight. Now all I've gotta worry about is remembering how to actually play this game.
  5. If you don't mind me blowing you up like the good old days, I'll give you a few games tonight if you want. And if anyone else wants some games from today until Sunday give me a shout.
  6. Unless they've changed the property of the move, Spike Chaser could still be used for zoning and combos. I'm just as curious about how mode changing will affect her gameplay though.
  7. Personally, I'm still hoping she take's a page out of A.B.A's book and runs around swinging that sword over her head. Also, why do you guys care about new attacks when we presumably still have 4B?
  8. Happiness aside, I'm really interested in this new 'mode changing' business Nu has supposedly got now.
  9. Come on now...
  10. 9/7/2012 Chiba Felicidad 2on2 Tetsu (Chie) vs. Itochin (Aigis) 9/15/2012 P4A XBL Online Ranbat #2 TectalEastside (S.Labrys) vs. Ayashii (Aigis) 9/22/2012 TSB 2on2 Vandel Marchen (Naoto) vs. Wyvernlord (Aigis) Crisis Edge (Yosuke) vs. Wyvernlord (Aigis) Izzy (Kanji) vs. Digiops (Aigis) Wyvernlord (Aigis) vs. Digiops (Aigis) Wyvernlord (Aigis) vs. SKD (Yu)
  11. Nah, I think she should draw Aigis. Or both of them. ...Yeah, definitely both. =w=
  12. Better?
  13. I don't think putting those two images would've worked well next to each other the way you wanted, so I just went ahead and used the I-No picture instead: Hope you don't mind.
  14. Learning her on pad won't be any more difficult than on stick as long as you're comfortable using a pad. The only time a character might be harder to use on pad is when they use negative edging but even then it's not impossible.
  15. It doesn't. Only moves with repeat proration on them count.
  16. 09/05/2012 Offline FT5 HexaNoid (Aigis) vs. Chazmobile (Yosuke) Part 1 Part 2 Part 3
  17. 9/1/12 Central Hachiouji Singles Daican (Labrys) vs. Ishie (Aigis) Kei (Naoto) vs. Ishie (Aigis) Magukapu (Mitsuru) vs. Ishie (Aigis) hiyu (Mitsuru) vs. Rocha (Aigis) Jinpu (Teddie) vs. Rocha (Aigis) Magukapu (Mitsuru) vs. Rocha (Aigis) Kei (Naoto) vs. Rocha (Aigis)
  18. To my understanding, to make SMP loops work you need to use ten moves that have a repeat proration value on them in one combo before using an 11th that loops into itself xN. The fact that they're different moves isn't a necessity in activating the "glitch", but if you were to use one of the moves with SMP more than once in that combo, it would apply the penalty and make you drop the combo. Therefore, since 4B(2), 6C, Cavalier, Sickle Storm and Crescent Saber are the only moves Lambda has with repeat proration, an SMP loop with her is essentially impossible; there's no way we can use ten SMP moves without using at least one of them more than once. This is why you often see more than ten moves being used in a combo; some of the other moves don't have SMP and therefore won't contribute to the total. I'll use Noel as an example since I'm most familiar with her. The moves Noel has that have repeat proration are 6C(2), Optic Barrel, B Silencer(1), C Silencer and every one of her drive moves making for a total of 23 SMP moves which makes it very easy for her to pull off SMP loops. Any other moves (6C for example) that are used is basically filler material to get to the next SMP move (6C > OpticA, 6C > B Silencer etc.) and doesn't actually contribute to the SMP total. Since gold bursts don't have repeat proration they don't count towards the SMP move total, but they do have the bonus proration and can help lengthen SMP combos in the same way that they for normal combos. Once the system starts ignoring SMP, the only thing that stops the combo from being an infinite is the fact that hitstun deteriorates as the combo goes on allowing them to tech out eventually. So yeah, that's all I can add on the SMP front, but the TL;DR of it is that an SMP combo with Lambda just won't work.
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