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Everything posted by HexaNoid
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9/7/2012 Chiba Felicidad 2on2 Tetsu (Chie) vs. Itochin (Aigis) 9/15/2012 P4A XBL Online Ranbat #2 TectalEastside (S.Labrys) vs. Ayashii (Aigis) 9/22/2012 TSB 2on2 Vandel Marchen (Naoto) vs. Wyvernlord (Aigis) Crisis Edge (Yosuke) vs. Wyvernlord (Aigis) Izzy (Kanji) vs. Digiops (Aigis) Wyvernlord (Aigis) vs. Digiops (Aigis) Wyvernlord (Aigis) vs. SKD (Yu)
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Michi's Land of Wonderment and Joy [Commissions: Open!]
HexaNoid replied to Michi's topic in Zepp Museum
Nah, I think she should draw Aigis. Or both of them. ...Yeah, definitely both. =w= -
I don't think putting those two images would've worked well next to each other the way you wanted, so I just went ahead and used the I-No picture instead: Hope you don't mind.
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Learning her on pad won't be any more difficult than on stick as long as you're comfortable using a pad. The only time a character might be harder to use on pad is when they use negative edging but even then it's not impossible.
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It doesn't. Only moves with repeat proration on them count.
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09/05/2012 Offline FT5 HexaNoid (Aigis) vs. Chazmobile (Yosuke) Part 1 Part 2 Part 3
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9/1/12 Central Hachiouji Singles Daican (Labrys) vs. Ishie (Aigis) Kei (Naoto) vs. Ishie (Aigis) Magukapu (Mitsuru) vs. Ishie (Aigis) hiyu (Mitsuru) vs. Rocha (Aigis) Jinpu (Teddie) vs. Rocha (Aigis) Magukapu (Mitsuru) vs. Rocha (Aigis) Kei (Naoto) vs. Rocha (Aigis)
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To my understanding, to make SMP loops work you need to use ten moves that have a repeat proration value on them in one combo before using an 11th that loops into itself xN. The fact that they're different moves isn't a necessity in activating the "glitch", but if you were to use one of the moves with SMP more than once in that combo, it would apply the penalty and make you drop the combo. Therefore, since 4B(2), 6C, Cavalier, Sickle Storm and Crescent Saber are the only moves Lambda has with repeat proration, an SMP loop with her is essentially impossible; there's no way we can use ten SMP moves without using at least one of them more than once. This is why you often see more than ten moves being used in a combo; some of the other moves don't have SMP and therefore won't contribute to the total. I'll use Noel as an example since I'm most familiar with her. The moves Noel has that have repeat proration are 6C(2), Optic Barrel, B Silencer(1), C Silencer and every one of her drive moves making for a total of 23 SMP moves which makes it very easy for her to pull off SMP loops. Any other moves (6C for example) that are used is basically filler material to get to the next SMP move (6C > OpticA, 6C > B Silencer etc.) and doesn't actually contribute to the SMP total. Since gold bursts don't have repeat proration they don't count towards the SMP move total, but they do have the bonus proration and can help lengthen SMP combos in the same way that they for normal combos. Once the system starts ignoring SMP, the only thing that stops the combo from being an infinite is the fact that hitstun deteriorates as the combo goes on allowing them to tech out eventually. So yeah, that's all I can add on the SMP front, but the TL;DR of it is that an SMP combo with Lambda just won't work.
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Probably because of the use of j.B earlier in the combo. The proration on j.B makes it difficult (or impossible) to connect the rest of the combo. I'm not sure why it's still possible to use j.B > j.2B after the Normal Mode j.B starter, but it is still quite a bit harder to pull off than the other Normal Mode ones.
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Do you really wanna know the answer to that? Looking forward to whatever you've got up your sleeve anyway~
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Might go to the one in Southampton if the fourth game is P4A. When am I gonna hear announcements about more AH sessions?
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Fuck you, BJ. Fuck you.
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You're asking a legitimate question here so I don't see why you're so afraid of getting hate. At any rate, I feel that "practicality" in this sense (execution-wise) is subjective; what may be difficult for some may be easy for others, but the only thing that matters is how you find it. Personally, I don't find it that hard to do off a 5AA starter, but if you're having too much trouble doing Triple Megido combos there's no reason why you shouldn't stick to the Double Megido variant. Sure, the extra damage is nice, but if you're not confident pulling it off in a match you should always go with what you're comfortable with.
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Buy a new one. You need this game.
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I'll probably go back to Noel or just stick with P4A.
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Here you go.
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That combo is one of Aigis' B'n'Bs, so you can and should be using it wherever you can (e.g. punishes, random hitconfirms etc.) I'm not sure what background you have, but in this game a lot of combos start from neutral and that in no way makes them impractical.
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http://www.youtube.com/watch?v=kbRgj_0Msmo
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Throw > Boost j.C > SB Megido > A Cannon > j.C(2) > D Megido - 3,109
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You need to do a micro-dash after the j.B to close the distance a little and then that combo will work. Otherwise, hehwat's combo is fine too. Stuff > D Megido or Stuff > SB Megido > A Cannon > Air Stuff > D Megido. In Normal Mode, you'll want to find ways to confirm into 5AA > 22B > j.C for either route whereas in Orgia Mode you'll have to find a way to launch your opponent so you can do Megido (Sweep > Boost j.B, j.C, 5AA etc.) I've updated the OP with more combos now from the wiki and I'll be slowly adding damage/SP values to them now, so just use a combination of that and what I just told you and you should be fine.
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7/13/12 UFO Hachiouji Ranking Battle Random 2on2 Shooting Sensu Obasan (Yukiko) vs. Ishie (Aigis) Hakase (Kanji) vs. Nao (Aigis) Nao (Aigis) vs. Shibu Chi K (Naoto) Ren (Kanji) vs. Nao (Aigis)
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Pretty much. She can still sort of hold her own, but an Aigis with Orgia meter is a much bigger threat than one without. Not all of her combos require Orgia, but her best ones do. If you have SP and no Orgia, just save it until you do and go for her SB Megido combos.
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My work here is done.