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Everything posted by Airk
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
Oh; Yeah. Context is my friend. Correct. If you are just playing people in matches, I don't really suggest "going easy", though it might be a good time to try some of that stuff you're not 100% with yet. (Combos you sometimes drop or have trouble remembering to confirm, unusual meaties, or whatever). That way, they don't get quite as rolled, and you get some valuable practice. :P -
If you don't have 50 heat, you can probably get there by instant blocking his drills. Though yes, there are times when you are playing against Amane that you're going to take chip damage. And there are times in all matches when you have to say 'F- it' and try to do something unexpected. Trying to jump out when you have no barrier is actually a really BAD idea, because even 'normal' air unblockables that require you to barrier will hit you. So yes, try to identify when you are predictably jumping out and dash forward and do something instead. Amane's whole gameplan basically centers around making you feel helpless so that you won't just run up and hit him in the face. Also, depending on how he is setting up the drill, if you see it coming, you should be able to DP him out of it instead of blocking it. What setup is he doing? Go nuts and try something wacky. TK j.236A. Mash DP. Dash up jab. The problem is that you are being predictable, and if your opponent can tell what you are going to do, it's easy for him to counter it.
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Counter assault? :P Though honestly, this is the same sort of complaint you are having in the Terumi thread - someone is out guessing you. The anti-air hand grab is 25 frames of startup - they're not reacting to your jumpout with this, they're guessing when you are going to jump out and throwing it out there. You have to be less predictable.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
I don't even know what this means; Are you trying to teach them, or are you trying to beat them? Because those are two different goals with different methods. If you want to have a "real match" with someone you are trying to teach, no, you shouldn't go easy on them, but if you're explicitly trying to train them, then yes, you should, unless you are trying to suss out what they need to work on. -
I'm in Massachusetts, so our connection should be decent. I'll try to look for you in the next couple of days.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
"I managed to learn under sucky circumstances" <> "Sucky circumstances are the best way to learn" If we are talking about the RIGHT way to teach someone to play, we want to find the BEST way to teach someone, not just a "a way that will work if for some reason they don't get frustrated and go play something else." -
This is OKAY, but it's not really THAT good because the dummy isn't moving around or anything, so all you're doing is looking at whether you hit, rather than whether you hit in a constantly changing environment. Still, if you can't hitconfirm on a random dummy, you won't be able to do it under pressure either, so I guess it's a good first step.
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Izayoi was broken in the bad way. So was Tsubaki when she first came out. There's more than one way a character can be "broken"
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It wouldn't shock me to discover that since Celica is basically a noncombatant, that ALL her moves involve Minerva, thereby making her more like Rachel and Nago than Relius and Ignis.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
Yeah, I think you're basically looking Nu/Mu/Rachel - I don't think Arakune is really a zoner, per se, though I just he does a lot of runaway j.2B :P -
Welp, if those are the problems you have identified, the answers are: A) Learn your spacing better. You really CAN learn this fighting the CPU, because your attacks don't change. Spend some time fighting the CPU at 100% and try to get a better feel for where your attacks go. Then play against real people. A lot. B) Stop trying to reversal so much. :P Also, practice reversals in training mode so that you don't screw them up so much.
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Now I just have to hope that this doesn't turn into another of those "Arcade release in Japan in the fall, Console Release in Japan in the Winter, Console release in the West in the spring LOL you have 3 weeks months to practice for EVO" scheduling events again. -_- Which it will. Oh well. Maybe my character will suck less.
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Glad to help out; I'll add you if I ever get back to my PS3. (by which I mean "probably tomorrow sometime.")
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How can CS2 have sold "worst than the original game" when it wasn't even available for purchase? :P CS2 was only buyable on like, the 3DS and PSP or something. For everyone else it was "Get CS1 and download the free update, but you'll need to buy the DLC characters if you want them." That's not remotely a comparable sales model. Anyway, I'm FINE if they want to release a CP Extend, but they should do it RIGHT; Sell a disc with all the content on it for like $35 or $40. But also release a patch to make existing copies of CP "forward compatible" with it, and allow CP owners to pay for the new characters as DLC if they want. This is the best of both worlds - new players can get the "whole game" for a reasonable price, and existing players don't feel screwed out of another $40 to stay current.
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Sticky buttons are a big issue on that stick, and while they're probably not the reason you're losing, they're going to be an impediment to you getting past the things that ARE making you lose. The good news is that they are cheap and super easy to replace. Any of the 30mm snap-in buttons like the ones HERE will do nicely and will last you a long, long time. The actual process of replacing them is super simple and there are tutorials to be found on youtube. Otherwise, you probably just need practice. Spend time in training mode until you feel comfortable with what your buttons do, and can do some sort of basic combo about 75% of the time - I suggest something super simple like Platinum's (5A/2A > ) 5B > 5C > 236B. Then play some games. Heck, play the CPU. Or just set the CPU on like... 80% or something in Training Mode with health regen on and just keep at it until you can land your combo. Then play. Then pick a new combo to learn and repeat. It's a long, long road to competence, and sadly, learning combos is just a small part of it - most of it is just picking stuff up by playing, so play a lot, make friends, relax and have a good time. Particularly that last one, because if you don't, you're defeating the point.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
Again, actually, it's MUCH easier to learn how you lost when you DON'T get run over by a train. The difference in how easy it is to learn between: "Okay, I clearly need to space better and not whiff 5b, and I also need to DP less on wakeup" and "I clearly need to space better and not whiff 5b, I also need to DP less on wakeup, and I also need to watch out for overheads after 2B, be sure to neutral tech in the corner, watch for the crossup after 5C, stay aware of his meter so I don't get caught trying to punish when he rapid cancels, remember to counter assault, find a way to avoid that tech trap, watch out for 3C low profiling my 5B, remember that jabs can't beat that move, and use 2B more to beat...." is HUGE and here's a tip - the second one is going to be MUCH slower. Honestly, if you're trying to teach someone, the best way to do it is actually to scrub it up. Find a move/setup/maneuver that they're having trouble dealing with, and do it OVER AND OVER AND OVER. Way more than you would if you were playing to win. Because that will force them to figure out whatever you are trying to teach them. Like, DP on wakeup EVERY SINGLE TIME until they get the hint. Do the SAME 5B > 2B > 6B blockstring every time until they block it. That kind of thing. And if they don't seem to be figuring it out, point it out. No one ever "went easy" on me, and it has done nothing to prevent me having problems with autopiloting, so beating someone down hard won't help there either. In fact, it probably won't even give them a chance to autopilot because they'll be spending all their time holding AB to tech. :P -
214D doesn't have invuln against jumping anything, so it won't. It might still WORK, but if it does, it won't be because of 214D invuln.
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Uh; You missed my point entirely. First: A) Most moves most certainly do NOT have more than one attribute. In fact, they changed pretty much every move that used to have more than one attribute to only have one. The only exceptions I can easily find are projectiles, which have like, all attributes. B) Yes, the loss of head invuln on this move still hurts, but that's because it no longer beats jump attacks, not because things have multiple attributes. C) I was talking about the 6A > 5CC > 6B > 214D > IAD combo path, not using it raw D) How hard is it REALLY to confirm 6A > 5CC > 6CC instead of 6A > 5CC > Something else? My hitconfirms are CRAP and even I can do this one. E) If you're gonna use 3C pretty much at all, you need to have IAD combos. It's pretty crucial, IMHO. And it's also HUGELY different timing from what it was in CS2/Extend, so it kinda sucks like that.
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Uh, isn't 214D -> IAD still an excellent way to add damage and carry to a 6A hit? And 6a FC uses IAD as well....
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It was a little sad, but at the end of the day, Dogura is still going home with a pretty reasonable pile of loot. It's not like the whole pot goes to first place or something. $7000 or so is nothing to shake a stick at. Insane good time.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
I just want to point out that "learning how to lose" is the EASIEST PART of learning this game, because you will absolutely do it, no matter HOW helpful your instructor is. You will be beaten, often and firmly. That is a given. Acting like that is some sort of great gift that you get only from being bodied by your teacher is BS. That is the least useful thing your teacher could be imparting, because it's the one thing I guarantee you will learn very quickly anyway. -
Oooh; That's an interesting tactic BatousaiJ; I'm going to have to try that one, because I've been grinding that combo for weeks now and I still only hit it about 1/3rd of the time (so many fail points! Must hit 5C low enough! Must delay 2CC just enough! Must actually IAD. Must delay the second IAD hit just a little. x.x) and it seems like it's pretty crucial.
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Well, yes, one generally does not do this without meter. Delay 2B works as well.
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BlazBlue Question Thread - Ask your questions here!
Airk replied to KayEff's topic in BlazBlue Gameplay
Eventually? Probably pretty high. :P