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Airk

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Everything posted by Airk

  1. Well, at least I'm not the only one PSN has it in for. Spent like an hour last night fiddling with static IPs and port forwarding and if anything it got worse.
  2. This has happened to me like 4 times tonight - the only way I can get back in is if I restart the entire PS3. I finally want to play, and I basically can't. This is so infuriating.
  3. Finally being in the mood to play and presto! PSN update! x.x
  4. Some challenge mode combos are absolutely practical. And almost all of them are worth doing just to see if you can; They'll introduce a bunch of "concepts" and things that are important to being able to play their respective characters. Absolutely DO get in there and mess around with them. No time like the present.
  5. Yeah; Avoid Makoto. Probably avoid Tsubaki too, because at the end of the day, it'll just be frustrating. Otherwise it's a fairly open field. Tager is the only true grappler in the game, though other characters have command grabs here and there. (Bullet even has a command grab super.)
  6. I guess I'll fix that on the Wiki. :P That said, I don't really see the problem here. If it's -3 and he's a ways away, just do a short dash 5B. 5B starts up faster than his 5D, and he's at frame disadvantage, so you can dash for 5 whole frames and still hit him out of startup of his next 5D if he does it again. Theoretically he could react to this with a 5A if he's fast enough, but if he's already trying to dash in it's not going to work out for him. Shouldn't be a problem to just superjump > Airdash out though. This basically boils down to choice of either dash normal or jumpout.
  7. You can't fix it in training mode, because either: A) The problem you had doesn't even happen in training mode or B) The problem doesn't even happen the next time you play. If you've never experienced a time when things that you can normally do all the time just don't come out, good for you, but I think you're in the minority, because I see even pro players who doubtless have hundreds of times more training that I do still dropping stuff that they 'shouldn't.'.
  8. It's legit if it works. I think it's actually a pretty good gimmick against Litchi and her projectile DP, but I can't think of any other characters I'd try it on.
  9. Balltops should not rotate. Something is loose in there somewhere. (They do screw on, and can come loose. If this happens a LOT and bothers you, you may need to glue it.)
  10. Of COURSE you made mistakes. No one players perfectly. But it's a question of "playing to the best of your ability" versus not. I don't think anyone here is a stranger to the idea of "I played like crap last night." and that often DOESN'T translate to anything you can go fix in the training room. Also, honestly, NO, I'm not excited or "refreshed" (WTF?) by tracing things back to execution errors. Because grinding execution is a slow and brutal process, whereas saying "Crap, I really need to watch for the overhead after 5A" or "I need to find a solution to jump cancel crossups" is something that I can attack with my brain and some strategy instead of another thousand hours trying to teach my hands to DP properly.
  11. This has nothing to do with getting better or going to the training room afterwards or not. This is about "I feel good about that one and played to the best of my ability, it was a good match." vs "I derped a bunch of things and that makes me angry." I think people need to stop preaching for a minute and think about what thread we're in.
  12. I don't think I can make it tonight; Sorry folks.
  13. No; They may be a better player, but they are not 'outplaying' me. It is NOTHING like someone who has been 'told' combos vs someone who knows the ins and outs of the game, because the someone who knows the ins and outs of the game will know setups, ticks, mixup, and non-executional things which will allow him to outplay his opponent. Yes, you are responsible for your own failures, but making certain types of mistakes does not represent being 'outplayed'. 'outplayed' is what happens when you have a match (and it doesn't matter what the outcome was - close, crushed, whatever) and you look at it and say "Yup. I did everything I intended to/wanted to, and he won." That's outplayed. And that is what we are all STRIVING for in this game. Having a match where, overall, you dominated, and then gave it all away by dropping a combo in the worst possible way is not being outplayed. It IS a pet peeve. This seems pretty obvious to me. Losing is not the same as being outplayed.
  14. Negative; "Whoops, I dropped that combo!" (Not outplayed). "Fffff, that's not what I was trying to do there" (Not Outplayed) etc. "Why did I get hit by that, I wasn't even pushing a button, I just fail at holding back" (Note outplayed). The times when you are your own worst enemy and not what the opponent did. There IS a difference between "My failure" and "my opponent's success."
  15. Right; So Zaeris was saying that having 4 normals total before (after? He's said both!) 22D was...good? Bad? The 5C confirm is easier if...? x.x
  16. Hence "...but I screwed up." In other words, it was your match to lose. (And you did) Pretty obvious that throw a match away should be more annoying than losing it fair and square by being outplayed, yes?
  17. ....that actually made me much MORE confused. =(
  18. Sometimes I wonder about the second part. -_-
  19. This is like, ALL my games.
  20. You might be able to dash under it or backdash it? j.2C doesn't have a very large horizontal hitbox.
  21. Thanks for the feedback; I seem to be doing a little bit better with this combo, though still nowhere near 'ready for use in a match'. I'm not sure I can reliably train myself to only do 4 hits from 6C, but doing everything super fast seems to be improving my success rate. Thanks for checking for me.
  22. Yes; It's actually the same lousy speed as our 6A; It's a little bit of a tight window after 5C, but I don't think I've ever seen a Noel do that anyway.
  23. It really depends on your opponent and how they like to approach. j.236A does a pretty good job of shutting down air approaches, but a lot of characters can zip right under it on the ground if you don't do it very low.
  24. So I'm trying to learn this combo: 5BB > 5CC > 22D > 6C > CT > 5C > 2CC > 236C > (2A) > 5C > 2C > 236B > 214B > 22B And it's pleasantly easy right up until the end where it seems like they are either too high for 236B or they tech before it hits. I managed to land it a couple of times on Ragna, but it never seemed to work Azrael; Is this another character specific one?
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