Jump to content
Dustloop Forums

Rhiya

Members
  • Posts

    2,362
  • Joined

  • Last visited

Everything posted by Rhiya

  1. Probably depends on nail count
  2. http://www.youtube.com/watch?v=gTc5pUDzZGY http://www.youtube.com/watch?v=HVPA9QobDyw There's some 800+ PSR Litchi in there who's really good at confirming random hits I'll get match timestamps later EDIT: The 800+ Litchi is puromete. Timestamps for Litchi matches in the 3v3: http://www.youtube.com/watch?v=gTc5pUDzZGY&t=22m20s vs. (not puromete) http://www.youtube.com/watch?v=gTc5pUDzZGY&t=41m00s vs. (from here on, all of these are puromete) http://www.youtube.com/watch?v=gTc5pUDzZGY&t=45m00s vs. http://www.youtube.com/watch?v=gTc5pUDzZGY&t=49m10s vs. http://www.youtube.com/watch?v=HVPA9QobDyw&t=24m55s vs. http://www.youtube.com/watch?v=HVPA9QobDyw&t=29m43s vs. http://www.youtube.com/watch?v=HVPA9QobDyw&t=35m23s vs.
  3. I'll be moving out of my apartment for the summer soon. Which means I'll have stable internet for the next few months, fuck yes
  4. Actually, I may as well ask for feedback. Still pretty awful, but, ehh. http://www.twitch.tv/jyosua/b/317406942 Starting @ 41 minutes in. There are some matches against Jyosua, and there's one match somewhere against TD's Rachel and another against his Litchi. I'll see if I can get the timestamps for those, too. I know about dropped confirms/suboptimal confirms/dropped combos, and weak pressure (though suggestions on what to practice would be really good). I also need to rewatch these myself, so that'll be fun ;_; EDIT: Match against TD's Rachel is 1:15:50; TD's Litchi, 1:27:10
  5. Out of curiosity, why do you have the near corner wallbound combo using dash 2D IAD j.C? I mean, I use it because it's easier, but it's not as good as dash 2D (dash) tk Hatsu for damage/meter, so I'm confuzzed
  6. GGs to jyosua's room. That has to be the most Litchis in one room since EX came out, lol Also, TD, what the hell do I do in Litchi mirrors besides not get hit?
  7. 3CC RC is like the only fucking way to get stockless damage
  8. And this is why I dropped Tsubaka EDIT: Fish for 3C FC all day, or you'll be saaaaaaad
  9. Mics cause lag because it's extra data hogging bandwidth. You don't want mics for the same reason you don't want people doing anything on your connection when you play
  10. I'm gonna get on netplay soon and hope my internet doesn't hate me who's in
  11. And then you got netplayed. Though I did block Tsubaki 6A in a 2 connection once, ON REACTION. I was like akjdnfkjadnjdl I FEEL SO GODLIKE. Same thing happened at tourney when VR-Raiden did Ragna IAD j.CD land 6B and I blocked that shit. I still feel good about that.
  12. Just name your room "no mics" and start kicking bitches when they use them
  13. That's arcade layout. It's the same as MB
  14. This. Slide 6A is actually really free at the end of that combo. I can do slide 6A at the end of that combo 100% but can't do it at the end of the 3950 damage bnb 100% Just try it before you knock it
  15. Input delay is like adding X frames of startup to every move and every movement you make, where X is the amount of frames the game needs to be delayed to compensate for the amount of time information take to travel between you and your opponent. When you think of it like that, lag is a perfectly legit excuse The reason people can't block overheads in netplay is because they switch block x frames later in-game than when they actually did, for example. So if it were offline, they may have legit blocked the overhead, but frame delay may have made them get hit
  16. Star, just go and learn some stopgap combos Shit that isn't really optimal, but that you can do now and convert into damage Like, 5b[m]>2c[m]>6D>Hatsu>Haku>Chun>5b>6C(1)>4kote>j.b j.bcd falling j.c slide 6A is an ass corner combo, but it's easy and gives you okizeme, which makes doing it better than trying to do shit you can't
  17. Input delay is not the same thing as lag. A match can be perfectly smooth, but still completely unplayable.
  18. Input delay doesn't give anyone an advantage, really. It just makes shit really stupid, because things quickly get into unreactable territory (or at least, far out of their normal territory) and you'll have to space with what's essentially old information because of the input delay, among other not-so-fun things, like being completely unable to gauge punishes
  19. Dealing with random shit IS practicing
  20. http://www.dustloop.com/forums/showthread.php?8396-Terminology-Used-on-Dustloop-Defined&p=1323342&viewfull=1#post1323342
  21. If I'm sitting on 100 meter, it's fine. If it wins me the match, it's fine. All green CH confirms into corner carry. Has instant startup after the superflash. etc. etc.
  22. All green is really good if you're not stupid about how you use it.
  23. Civil War had an 8 man bracket, shit was infuriating. Winner didn't even get a sword. I bet VR-Raiden was salty about that shit. http://www.meltybread.com/forums/other-games/poverty-lives!!!-the-mega-bomberman-on-blast-broadcast-thread/
  24. Toasty's right. The TK timing is really slow -- so slow, in fact, that my TK input is basically a 360C that starts and ends on 9
  25. If you run out of barrier, then yes. Every time you barrier to prevent guard crush, it takes a ton of barrier meter away (1/3, iirc), and when you /do/ get guard crushed with no barrier, you're in dangerand guard crushed. Aka, GG
×
×
  • Create New...