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Everything posted by Rhiya
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I've spent ridiclous amounts of time on a combo before >_> When I first got melty, I spent like 3 hours just learning bnb <_< I've gotten considerably better at learning combos since then (melty was the first thing I took seriously enough to leanr combos), thank god
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Use advanced input for j.C
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Indeed I am -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Where are the people who know this shit for Tsu? v_v WHERE? -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Me being stupid and bsing arguments hard >_> <_< -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Describe the setups to punish. I'd appreciate it -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
"But X player wins Y even though matchups suck" isn't valid. The really atrocious matchups in this game (Tager vs. Ara, for example) are so bad that you have to outplay your opponent 20 times over to squeeze out your win. Practically speaking, you're handicapping yourself far more than you need to. They aren't unwinnable matchups, but they're fucking hard, and you're giving the other player 1-cent lunch while you work your ass off. In tourney, if you're there to win, that wouldn't be worth the trouble. Ehh, yes and no. You'll get more experience with your chara, but knowing how to beat Tager as Tsu is nothing like knowing how to beat Ragna as Tsu. Matchups may need to be played very differently in this game. As per counterpicking, if I'm to troll tiny bit, it's more like by playing your chara, you're giving them free counterpick. If your opponent is Mu and you pick Tager, Mu just gets to laugh hard while you struggle hard. You're making things unnecessarily hard for yourself. Might be chara specific, but I've had it happen a few times. v_v As per backroll, the stages are too large for that to be a really noticeable side-effect unless you're already like 1/2 or 2/3s a screen from the corner, which is why backroll is so OP. And didn't I mention that? -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Negative warning? Here's an example. As Tsu, backdashing repeatedly/airdash back j.CC etc. is SMART in neutral, if you can do it. You want space to charge. This is especially notable against Tager (which is an ass matchup anyways but w/e). When I get negative warning for doing this, it's like LOL SORRY YOU'RE BEING SMART, LET ME PUNISH YOU FOR ACTUALLY DOING WHAT YOU NEED TO DO TO WIN Character locked tourneys, fun shit. I mean don't play those matchups as in have a sub with a less ass matchup against the opponent and play them with your sub. More Tsubaki examples: sub Ragna, do Ragna mirrors instead of vs. Ragna, Ragna v. Tager instead of Tsu v. Tager etc. Tech system encourages trying to forward roll out of corner instead of just fucking blocking on wakeup. It doesn't help that punishing forward roll makes you eat DP and punishing DP makes forward roll go through, so it's like a retarded wakeup mixup. It encourages backtech midscreen (which puts you closer to the corner, which should be something you DON'T want) because backtech midscreen is just stupid OP and gives a free reset to neutral in too many situations. Negative warning, like I explained earlier. Bottom four charas sucking so hard that they continually need to do risky shit for real damage This is a fair counterexample, actually. I'll give you this. There are a few lulzy exceptions, though, like moves that're so bad that NO ONE uses them. (Akiha 2bbb anyone?) Everyone else who plays your chara has done the conditioning for you. Your story reminds me of this http://www.youtube.com/watch?v=pphDFZ5YuPA&t=5m13s -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Which is why it's throwing risk/reward out the window. Nothing really to say here that doesn't involve Tager being sad. Again, if you condition someone not to expect X and then do X, it's not random or stupid. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Yes, I know. But BB encourages enough stupid shit by itself. Negative warning, anyone? You don't play them. I'm not even fucking kidding. You just don't play them in a competitive environment. While BB isn't the only game where being random can work, BB just... makes doing less smart things profitable far more of the time than it should. If it works, it's because you've conditioned your opponent to not expect it, which is indeed smart play. But throwing risk/reward out the window (look at the amount of Tagers doing completely random 720s and holding it down like it'll save their lives) isn't good at all, and it's what we're discussing. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Being stupid is supposed to be punishable as fuck. There's a reason you play smart -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
aka it's too easy to get scrubbed out in BB -
There are lots of tactics that blow up autopilot hard, though. Things like throw reject miss will royally screw someone who autopilots during defense. It's probably more that A) their opponent was autopiloting themselves or B) they didn't realize they were on autopilot and didn't punish it When I play someone good, they don't let me get away with not thinking.
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That part of VA that no one cares about (Western/Southwestern VA thread?)
Rhiya replied to Rhiya's topic in East Coast
I'll probably just have to try to make a trip for casuals sometime. Would still be pretty kickass for me. -
Don't forget some delicious art. ^_^ I'm probably going to gut my broken SE and make a PS2 stick out of it at some point, so this topic ended up being pretty useful
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I just came in this topic, and God are old posts about Tsubaki lol Active for 5 frames, startup is 13f, head invul from 7-14f
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That part of VA that no one cares about (Western/Southwestern VA thread?)
Rhiya replied to Rhiya's topic in East Coast
Looking like I might not be able to make the tournament, which is making me sadface. Still gonna try, though. -
This game will get rediscovered once it's patched into not being sad. (And once the fucking command interpreter gets fixed. Why is it so goddamn stupid?)
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Lies. Be like Biscuits. Give advice, then counter your advice -
If you're not that far, you should go anyways, right~? Do it for us poor bastards who want to come but have no good ways of getting there. (I just checked train tickets on a whim (>_>). Why so expensiveeeeeeee, world?!)
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Rhiya replied to Lord Knight's topic in Archive
Godlike. -
I play BB too, but I like MB a lot (read: 3843902 times) more. Unfortunately, all I can do is emulate AA, and I don't really have anyone to play anyways. Best I've done is netplay MBAC (which gets fucking annoying past like 2 delay, and even that's not that hot). I wish I could stop being such a netplay whore and join the scene (and stop sucking), but I think I'm kind of far from everything, especially since I can't drive. I also don't have a PS2 stick, which sucks, but I'd almost definitely just learn pad or buy a stick and overnight it if it meant I could play AA with people >_>
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I'm starting to wish I had taken notice of this lock-in and tried to get my sadlife netplay ass there I'd be spending all week grinding MBAA training mode, lol
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After playing against a Rachel for a while, I noticed that the risk/reward for charging in this matchup is really skewed. You can literally charge with 5D and sit there, then not care if you get hit because Rachel's damage output is generally so low (especially off zoning) that doing this once or twice plain won't matter in the long run.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Rhiya replied to Hecatom's topic in Under Night In Birth
BB isn't exactly a smash hit in America, but it's still a part of the market. I actually was being braindead and I think I was talking about console ports, honestly. It was early in the morning and I was fucking out of it.