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Everything posted by pochp
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1. Learn Combos for midscreen and corner (start with the bad starters like 2a 2b throw 6b) 2. Learn how to hitconfirm into the combos from a blockstring and random hits (put the dummy on random block, do pressure, confirm what you hit with) 3. Learn what setups and oki to do after the combos 4. Play (most important step) 5. Learn from your mistakes (examples : I lost because I went in without a 236d covering me, shouldn't do that next time. I lost because I got hit out of 236d startup, should send out a 236a next time. I lost because I used 236a at a range that my opponent could jump over and punish the recovery, I'll stick to normals at this range next time.) 6. Watch videos and apply knowledge gained to your gameplay. (example : man I'm having trouble with the Jin matchup, I'll go see how Maguro and Sakuma play the matchup, maybe it'll give me some pointers) 7. Return to steps 1,2,3 if needed (when new tech comes out or when you feel like you're comfortable doing more complicated things) 8. Return to step 4. and go to tournaments when you can.
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DP through 236a/j.236a/236d/j.236d if you're in range, you'll go right through it. Don't backdash or iad back at the start of the match, only move forward, but be patient. 2C has a ton of recovery frames, so if you bait it with a double jump you can get a crouching combo. Space your deadspike so you're outside of my DP range when applying corner pressure. But yeah, best advice against Mu is only move forward, my objective in the matchup is to create space between us so I can send out some projectiles to keep you locked down while I go in, or punish anything dumb you do while trying to get in on me. So as long as you're making it hard for me to keep you far, and not doing anything dumb, you're playing it right. Also these are more general but, IAD air DP can scare Mu players who use anti airs a lot. It's super effective in the corner, but risky as fuck. You can also punish those who abuse backdashes with your 5c. Jumping A is pretty decent in air to air as well, if the Mu doesn't use a lot of airthrow. Often, the matchup goes like this when I lose to a good ragna and both of us played the matchup right : I keep away from the ragna, go all the way to one corner, then the other corner, then back to the other corner, then he catches me and I die. It can take a while to chase Mu down but just don't lose patience.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
I need to play some Guilty Gear and Melty Blood before ECT. It's been a while. Can anyone bring the necessary equipment to play these at foonzo? Or maybe South-Shore meetup at my place this weekend or next weekend? -
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People don't usually notice right away, because my hands are all over it. Don't worry, I prefer her that way too.
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The body suit makes me look less like a pervert though
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Shinsyn, in addition to what the others said, for pressure, you really want to use more special cancel into 236a, it allows you to reset your pressure when you're not using it point blank if they just block it. It got buffed a lot since CS1, so you also want to use this move a lot when zoning rushdown characters (a good litchi is just going to stay in 6b range and CH you out of it, for example). I don't really like zoning with Mu personally, my game plan is I usually run away using 236a and j.c while setting up steins for a 236d and go in when I have the advantage. You might want to check out my YT channel for Mu tech, http://www.youtube.com/user/pochped/videos and specifically this one for combos http://www.youtube.com/watch?v=aoCLTItUeyM Random laser super is great if your steins are all really far. The blockstun can be long as fuck. It only depends how you gatling into it. 5b 6b has a 6 frame gap according to the frame data on the wiki and throws have 7 frames of startup. Safest ways to gatling into 6b are from 5b and 6a as people will rarely press buttons after these moves. You can also make the gatling gapless with lasers if you get used to the timings, but it's hard outside of a planned setup.
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Noted. People do tend to jump out a lot, but depending on spacing, some other the stuff can frametrap and catch jump out attempts. And shhh about guard crush, can't give out ALL my tech :P Just made a new video, this one is about blockstrings : http://www.youtube.com/watch?v=O_c6ya4TPKU
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I gravitate towards the ones that you can chose without having to press start
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GGs to you and 50-50 too! break 6k? no ch? lol http://www.youtube.com/watch?v=1Vbb-RTnyUw#t=1m34s this is on standing btw
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Take the CS1 disc out of the console, and put the CSEX disc in. This should make it a lot easier. Can you do the midscreen throw combo on ragna? throw 66a 5c 6c 214d whiff 66a :6b 5c 6c. If you're dropping 6c 6a on this one, you're probably just inputing 214d too slow, or holding it down by accident. Look at the inputs here if that doesn't work, might help you figure out what you're doing wrong : http://www.youtube.com/watch?v=aoCLTItUeyM#t=4m44s 214d whiff 66a is not a dash cancel, like ragna's 6a ch 5b 5dd dash cancel 5c 6a etc..., so you really just input 66a as soon as you think you've got the right height.
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I'm assuming this is after something like 2c CH 6a j.2c dash 2b 2c 6c 214d whiff dash 6a delay 6b 5c 6c. If you're too close when you do 2b 2c the 6c will whiff. Use 2b 5c 6c or 2c 5c 6c instead. You really need to delay both these moves on most characters. If you hit with 6a too high, 6b won't juggle. If you don't delay 6b on certain characters the second hit whiffs. Also, there are situations where it doesn't work on some characters. Can't list them all, you need to figure out with experience, but one example is Airthrow on tsubaki, RC 2c 5c 6c whiffs.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Oh right. Ranbats tomorrow if we get enough people. Else we'll just skip to next week. hm turns out I have a fever. 38.5c. might not show up tomorrow if I'm still like this. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Most likely can't make it. Family coming over from out of town for the weekend. -
It's really just 2c-b so once I get the trick and grind the muscle memory it should be consistent. 100% I dunno, the timing is kind of tight and my execution is sloppy under pressure I just added it so people would be aware of what it does and that it isn't just them that are having trouble with it.
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might as well post these here so I don't forget to add them to the main post when I finally get around to doing it: http://www.youtube.com/watch?v=aoCLTItUeyM combos (says it's blocked in certain countries :8/: if this is stopping someone from watching it let me know) http://www.youtube.com/watch?v=agk5UuSUlr8 basic setups http://www.youtube.com/watch?v=1FQ76-Eqn60 6c fatal corner and a new setups one I just made :D http://www.youtube.com/watch?v=MrPMAlHju50
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Turns out yesterday's casuals were streamed, got an archive here : twitch.tv/bibiquadium/b/317789702 , I hop on at around 1h20. Played lots of mu and a bit of ragna.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
that's all I'm seeing -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
I'll probably go tomorrow. Let me know what time you guys think you'll be there, I can leave work pretty early (I think). -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
still waiting on a few answers to reserve the room. looks like there aren't any left for friday night though :\ (probably going to end up being me, bibiquadium, kaeru, airmaster, and maybe level5-chan. haven't heard from anyone else yet) -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
yo blade I'm going to foonzo later (around like 7:30-8) do you want a ride? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
We're going to start summer ranbats this Thursday at hopefully 7 or 8pm. BE THERE. I'll try to be there Saturday. Got a job for the summer. Going to ECT. Anyone else interested? edit : let me know asap, need to reserve a room quickly before they run out if I've got at least 2 others confirmed.