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pochp

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Everything posted by pochp

  1. Look around for a grocery store, there are probably students that quit their job to focus on their studies.
  2. Not really, IMO a top tier character just happens to be the character with the best matchup chart. With the nerfs to certain characters and buffs to Mu, she would have been a very probable candidate for that. Though now with the guard primer and CA changes, she might have trouble keeping herself from getting guard crushed late in a game against a character like Arakune, Rachel, Ragna, or Makoto (loketest versions). Not necessarily meaning that these matchups will be really bad for either side, but it will do some good to keep them closer to being balanced. by the way, in your joke post... blocking a gold burt was auto guard crush in CT. (but you couldn't kill off of it)
  3. I don't see the problem with this version, don't really get what you guys have problems with. Throws are sometimes hard to land so when you finally get one, it's good that they balance out the reward you get from it, they're slowing down makoto's 6B which was unfairly only 2f faster than most other overheads that people don't complain that much about. (if this game had 1f throws this change would be pretty stupid, but that's not the case) I think the change to SoD might be mistranslated it doesn't really make sense if they're trying to even out the tools, like everyone getting damage off throws. I really like the change to counter assault, 50 meter was too little of a cost for what it gave you. By the way, I think you may have made a mistake in copy pasting, but : -Aside from characters who can do so via system mechanics (Carl, Arakune) now all characters can't follow up from a CA. The fact that we have 4 primers combined with all this in my opinion just keeps mu from being way too good, but with the changes to barrier guard, it's like there will be a point where you'll have to learn to instant-barrier, or have to make the choice between pushing your opponent away - backdash or preventing a guard break... but I dunno I think only time will tell how this will affect gameplay.
  4. I like these changes as well, it looks like there will be a lot of character specific changes as well, I wonder what will happen this time. Blade, go register on biblioteca's website.
  5. @OMAR : thanks for the offer, we'll keep that in mind. We know we're going, but we still don't have a plan nor do we know how many are going, we'll keep you updated. Lol yeah theres gonna be way too much people there tonight. We should maybe have our tournament be 1v1 single elim best of 1 match, or something, but anyways we'll figure it out when we get there and evaluate the situation. Nini, you should register on bibi's site : http://www.sankishin.com/board/ we chat there now.
  6. Thanks to both of you, that's exactly what I wanted to know.
  7. Umbrella is not the best idea if there are strong winds. Bring a jacket/coat and pants. We should make a movie you mean, or at least film shit. You never know, we might get something interesting recorded, although hopefully nothing.
  8. thanks for the advice, guys. I guess I really should use more overheads/trhows against some opponents, and I need to rethink my options against tager a bit. If someone has comments advice concerning the Hazama and Jin matchup, I'd really appreciate it, I'm not sure I'm playing these matchups correctly. The reason I use habaya against tager is because it slows down the match, it gives me time to calm down and evaluate the situation, deal with nerves a bit. From a safe range, if he tries to B-sledge it, I can punish, A-Sledge doesn't make him move forward a lot, so if he goes for that, I can take the time to place steins, put more distance between us, fish for a 5C CH or something. It doesn't accomplish anything in itself really, because it gives me a lot of recovery, and it barely does any block stun, so I don't get any advantage from it in game, this is for outside the game reasons. If you're able to think clearly at all times and don't want to give your opponent time to think, don't use this too much in the matchup, there are more rewarding options. Oh and in case you were wondering, j.2C-236A (720'd) was supposed to be j.2Cxxj.236A (bait 720) but I timed it wrong.
  9. I want to see your passports/visas at the Terminus Longueuil before we drive off. If I forget to check, someone please remind me, I don't want to get stuck at the border having to drive back to Montreal. I want to avoid driving at night as much as possible, especially because of the conditions. I'll probably get to foonzo around 5-6 today. The tournament will start at 7 PM if possible, we need to finish as early as we can. @ Level5 : Don't bring your laptop, but depending on what the others say, maybe your PS2 and/or PS3. I won't bring my ps3 because it's our blu-ray reader at home. I will bring my laptop and recording stuff, but we'll probably use stickbug's recording equipment @ Steb : About the hurricane, I did a small research, and the conclusion I got was that there's going to be a lot of rain and strong winds, so I don't think it'll be too bad, we might lose power or something. If by any chance, the road conditions on Sunday are too dangerous to drive out, we'll just stay another night I guess. Personally I'm not really afraid, but I'm ready to adjust to the situation and won't put everyone's life in danger. If someone wants to back out, I understand completely and won't stop you from doing so. If someone can correct me about this, please do so, I'm not an expert, I just used the power of google. (sources : http://www.ibtimes.com/articles/203189/20110824/hurricane-irene-philadelphia-rainfall-delaware-valley.htm http://www.city-data.com/forum/philadelphia/1362998-will-hurricane-irene-hit-philly-if.html http://chestnuthill.patch.com/articles/hurricane-irene-may-bring-rain-and-strong-winds-to-philadelphia http://oem.readyphiladelphia.org/RelId/606683/ISvars/default/Home.htm http://www.accuweather.com/blogs/news/story/54098/hurricane-irene-to-slam-into-t.asp)
  10. I'm conditioning my opponent to block low and push him towards the corner, usually I go 2b 5b 6B after 1 or 2 reps if he keeps blocking. I could have baited the jayoku but I didn't, got a bit greedy there. I should do more tick throws though. Some of my opponents just tech them all the time even when I mix it up with TRM, so I lost the habit of throwing, but I guess just not using it is pretty bad
  11. Before we forget, we need to play at least a few rounds of japanese mahjong if we have enough time. Does someone have a good set of tiles?
  12. Well here's my stick, finished it a while ago but I didn't post it yet. I added a kitty board to it, which godlike if you happen to have a 360 TE or VLX and want multi-console compatibility. (if this is considered nsfw or offends anyone, let me know, I'll hide it or w/e)
  13. In general, too many reversals and jumping out. Don't be afraid to block. Bang has a command grab, but he can only do it if you haven't been in blockstun for at least 7 frames, so he has to set it up, and if you read it, the reward might be better for you than a successful hit from him, it's a big risk for him to go for it. He didn't even have to. Also, I may be wrong, but I think after moves like DP or SoD hits, you're a bit slow on doing something. 0:12 really common Mu mistake. Look at what you did, you cornered yourself, you have one stein on the screen, there was nothing stopping the bang from running to your face to punch you, and you tried to do something slow, I think. Use a j.236A right before you land if you realize you're going to land without options, but in general, don't be so quick to corner yourself, the bang only used one nail, it whiffed, and you were in a bad situation. 0:16 don't rush in like that. You had a stein there, you could have thrown a 236D before rushing and would have been way more effective. 6A isn't the best move for an approach either, a well spaced sliding 2B is way more effective, although against a character like bang it's not necessarily a good idea either way, especially if it's extremely telegraphed (easy to predict/react to). 0:20 good gatling into a low there, but if you had gone directly into 3C though it would have been a huge combo because you were so close to te wall, something like 3C CH 2B 2C 6C 214Dwhiff 6A 6B SoD dash 5C 2C j.C j.2C for 4k maybe? if you get a knockdown into 3C, you have more options than nothing, I would probably recommend SoD because it would have placed him near the corner, but 236A is what you want if you're going for oki. 0:24 you were pretty close to the corner, dash 6A 6B 6A j.2C j.D 2B 5C 2C j.2C 3C SoD 6A 6C would have been a better combo in that situation, habacan is hard to do when you're so close and it does less damage. 0:40 you see him jump in on you, use an anti air, I'd say 2C in that situation, or backdash if you think he'll throw a c-nail instead, don't jump, that's asking to get airthrown. 0:56 same as first, and this happens a lot as well in the rest. Think about it, this is how you get opened up most of the time. 1:21 never finish a blockstring with 3C, either jump cancel it, cancel into 236A, or even SoD if you hit from far. 2:30 you finished an air combo with j.2C and landed, you can cancel it into steins before landing, it's a good thing to do (except against hakumen). 3:18 5D 236D is pretty average, might as well do 6D 236D if you immediately know you're gonna do 236D afterwards because you get more out of your laser. 3:20 6C, cancel that shit into either 236A, xD or SoD. 236D if you have steins out. 3:23 I don't think any of your moves would have worked (except DP, not a good idea) in this situation, backdash instead. Use more backdash in general. 3:26 wakeup 5C, I hope that was a missed DP input. 5C's hurtbox is terrible, it gets stuffed by any move the opponent would have done before. Wakeup>backdash>5C is waaay better. Also, cancel that shit on block, either 6C, 236A, 236D, xD>jc... 3:30 you got him with a DP, great! But you need a better plan for that situation. Dashing in without cover is not a good choice, go for like 6D 236A 236D and then rush in, or something like that. (this "setup" is far from flawless, he can airdash over 236A and CH you out of 236D, so you need to have a few at your disposal, so he doesn't have a free ticket back in your face) 3:42 more or less around here, you could have gone for a j.236D and gone in for a mixup, just pointing out situations. You're doing your j.236A's a bit high, the opponent can dash under or over from that height if he's on the ground. (air to air it's cool, and this is not exclusive to bang's 3C, but especially true in this scenario) 4:58 blocked j.C from that height is really punishable, cancel into j.236A. 5:10 you hit him with a super, got a knockdown and did nothing. Use either 236A, 236D, 214D or something, you have time. 236A is generally safe to reversals if you do it fast enough, so you can use it to bait them. 8:30 try to be aware of your steins, don't stick them together too much, to get the most out of your 236D. Not really something to worry about, but think about it and gradually get better at it, it really makes a difference when you get used to it. 8:50 cancelling 6C into SoD, don't delay it too much, bang can drive on reaction, or stay out and punish the recovery. Release immediately unless you've conditionned your opponent, but generally cancel 6C into something else, in this matchup. 9:06 j.2C has 20f landing recovery, don't use it if you're too high and the opponent isn't at the same height as you. Not worth the risk-reward. 9:10 5C again, really think about cancelling this move, especally into 236A. 9:14 SoD? hope it was a missed DP or 2C somehow. Not awesome in that situation even if it worked. 9:18 you had him cornered and you let him out, try to focus about keeping your opponent there, the pressure is on him, not you. Place steins, whiff fast recovery moves, etc. 9:39 you're cornered and the opponent is high over you? Dash under him, turn the situation around in an instant! vs jin 0:10 he's crouching, confirm into 6C instead, better oki/damage. 0:29 think about your mobility, you could have moved out of the corner many times. 0:36 air-dash back xN, not the best idea, you're cornering yourself with negative warning, at least do something. 0:49 again, hit with a super, no oki, at least you "cornered" him, but didn't take advantage of it. 1:20 the combo is ...j.2C 2B 2C 6C habacan... 1:38 punish with either 3C or 2C CH if you don't have meter, or 5C CH > 6C RC etc... (6C would be best, but it's so slow and has min range, so you can't rely on it for this when you have to take a quick decision) Alright I'm gonna stop here but I think you get the idea. Priority, think about not cornering yourself so easily and don't be afraid to block. These are things I got told a lot too, so really try to work on them, I can tell you from experience it makes you win more. Now I'm going to post a few more videos, this is 1-match (as in not 2/3 matches) tournament play, I controlled my nerves a bit more, but I still make sooo many mistakes due to them. If someone has advice for me, even if it's something small I'll take it, I thought about the stuff you guys told me last time, it helped. I also make some mistakes I pointed out above as well lol, nerves... http://www.youtube.com/watch?v=pYJAuVSr6uI vs jin 8/11 http://www.youtube.com/watch?v=ENakdjI0r4o vs haz 8/11 http://www.youtube.com/watch?v=bjEfjUSxMnI vs tager 8/18 http://www.youtube.com/watch?v=pkf3kXK0xH4 vs haz 8/18
  14. I'm hype for teams.
  15. Woah that's awesome, you even got a yellow shaft XD
  16. brice, if one of your classes is boring, just come on the sankishin chat.
  17. GGs last night at foonzo. I won't go today, though, I have a few things to do at home, and the smash community is gonna be there anyways. Be nice to them if you go today plz, we're going to be sharing the same meetup spot for a while from now on. good stuff bibi with the website, I think it's going to be very useful. If people want to chat, just register on it and come chat with us.
  18. Awesome guard break combos... I lent both my copies of the game to friends a while ago, and I'm going to Summer Jam this weekend, so I'd just like to ask about a few optimal combos because I can't test them myself 2C CH corner starter I currently use : 2C CH j.C j.2C SoD 6A 6B 6A j.2C j.D 2B 5C 2C sj.2C... Is there a better combo? maybe something like 2C CH 5C 6C SoD 6B...? Is it worth it/stable/universal? 3C corner starter I currently use : 3C SoD 6A 6B 6A j.2C j.D 2B 5C 2C sj.2C... Does this one do more damage : 3C, SoD, dash 5B, 6A, jump cancel j2C, jD, dash 2B, 6A, 2C, HJC j2C, jD, dash 2B, 6A, jump cancel jC, j2C...(3.6k, 41 MG) or is there something more optimal out there? SoD corner starter (doesn't require fatal) SoD 5C 2C j.C j.2C 2B 6A j.2C j.D 2B 5C 2C sj.2C... can I add 2B 6A j.C j.2C or does it require fatal... or is there a way better combo? 2C air non-ch midscreen hit I usually jump cancel and airdash, then airthrow them after they tech, it catches people off guard the first few times, but I'm wondering if there's a way to get a combo out of this. This is for when I'm catching jump-outs, so I'm not expecting a CH. Oh and this is just my curiosity, but is there something specific that allows you to get 2B 6A j.C j.2C after a 2B 5C 2C sj.2C j.d? Does it like only work if you didn't do a 6A before your 6B, or something like that? And about doing SoD 6B, does it only work after a 6C SoD? I'd test all this myself... but I can't -_- it should be good info for everyone though.
  19. I'm gonna get there around 6, but nini is supposed to be there. Up to you.
  20. solution : use the end of your battery to call kirbster and see what's up with him.
  21. I haven't seen their PS3 in a while, I guess you just gotta ask them for it. Smash wednesdays... steb you think it's cool if we use one setup for BB and maybe one for MVC3, maximum, leaving them 3? Tell them that a lot of people are going to a tournament this weekend, so there will be a lot less people using the TVs in general from Friday to Sunday? But that... we'd kinda like to practice for it. I'll be at Foonzo tonight and Thursday, not sure about Wednesday, but maybe.
  22. I dunno about those changes, they don't mean much so far, waiting to see the changes to certain asian characters.
  23. lol nigga you realize it's you, level5, and steb on the back seat right? you really shouldn't depend on that for quality sleep. You guys should also stop giving bad advice.
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