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Zaido

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Everything posted by Zaido

  1. you can kill her in 2 combos :V... i ono, Dizzy wil tend to try to keep stuff out there to protect her self as she mixing you up and running away and repeat process to land alot of hits till you die!... But most of the time people say you can DOT her for free when she is summoning and stuff? BBU works in that situation too i suppose?
  2. you can backdash 1F Jump Block the FB drill and puke ball unblockable, it is just hard sometimes :/... or you can do Backdash and delay jump block i think..
  3. i would like to mention, Chipps 2D eats ur foot.. i beats 2H and most of any of Slayers Low pokes for what i remember...
  4. Zaido

    Slayer AC strats

    they do have the optoin of teching like forward or seomthign which i think can bounce them pretty far out of reach ? or what they can do is tech smart, and tech just when you try to 2S, go through it and smack you in the face
  5. I think one of Ky's Move he uses can be good against Slayer is the jD or the Force Break ones.. if done well at distances it gest hard for slayer to get in most of the time.
  6. I think we shoudl do the format that the Robo-Ky thread is doing, character match up Ratio: bits of info on character match up like that.. :3..
  7. Zaido

    Slayer AC Combos

    its mostly strong hits, the dmg output is well worth the combo, and by all means its pretty easy... if you still dont get it, it just means you need to practice it a bit more to understand how the hits actually work.. even though they yea easily link to each other or what not. but you got to understand ur approach here. there is difference from doing it at max height and doing it while ur going to max height.. and the difference that will bring to it.
  8. most people i played tend to be able to throw right after a IBed Undertow, if i dont do a quick enough move after :o... i only use this on characters who have crappy Wake up options, or only 1 hit Wake up options and stuff... its basically free in those cases most of the time.
  9. less cross wise heel, is what i would like to suggest, but it seems the other players can't seem to be able to punish it so meh.....
  10. Zaido

    Slayer AC Combos

    i am guessing ur diong this somewhat close to corner? or eiterh that ur 5HS hits really deep (meaning ur litteraly hitting it when they are next to you not specify height wise) what happen is you do SJ HS as you see them get launched up by 5H so ur character is moving up jH hits-> then after you do jD as ur about to move down from the SJ, thus you do j2K->jK i usually do after is after jk-> land 5H -> PileBunker or soem other combo depending how many hits i did before hand heavier characters or awkward hit boxes, shoudl be sjH->j2K->jD ->j2K->jK-> the rest once you know how this works, its a piece of cake, trust me :3
  11. Zaido

    Slayer AC Combos

    i find Super Jumping it somewhat of an extra added step that is not needed in most of the cases... but i ono watevers...
  12. why not just block it ? if it is FB danzai, then i would just say its too fast just block it :V...
  13. well, its not a bad move... like it has alot of Upper invincibility, its pretty fast... and its a great anti air cause it is 2 hits :o... but... i just nvr really got it to work with me too well.. so i tend to ignore the move.. unless my finger slip and i push the button by accident while i am danding... XD... haha... or i am out of option and do that dandy RC jH!!! lol MIX UP!!!
  14. the reward factor for Crosswising Hitting or getting Blocked etc.. imo... is not the greatest shit in the world... only time i ever used it was i predict they gona do some like jump airdash over me crap and do it early so i hit them in the nuts :V... but other then that.. its lol...:3
  15. i am assuming you all are saying Crosswise on grounded opponnents and not against airbore? also added factor of counter hit on 2nd hit or not etc... and i also want to add that for me i rarely hit grounded people with crosswise :/... its mostly on airbore fools :V
  16. you do all that on ur way up not at max height as ur coming down.
  17. take ur time.. i uploaded all of mine clips so people can spend time taking a watch at those for now
  18. Zaido

    Slayer AC Combos

    6K -> 5SS->2K->2D works too some of those liek 6K -> 5k _> 6P also somewhat distance depending on how far or close you hit 6K -> 5K as far as i remember... you obviously can land 6K->2P->2K blah blah but doing directly to 2K is for better dmg and stuff...
  19. The rest of the matches should be up on my Youtube account now, Hellmonkey can post it on page one when he feels like it or people can just search it :V...
  20. i will try that.
  21. i only have the Singles Bracket, i think TGS has the team brackets cause he is doing most of the team Vids while i have the Singles vid.
  22. more like, he takes more work to win with in slash. A lot of work.
  23. my first suggetion to you, would be to go to training mode, and learn how some of his moves connect to each other. best way to know the character better, is to learn who moves you can do into what moves and so on. Learn 5H FRC point (its a MUST). Imho playing against the CPU would only give you bad habits in the future.. so using training mode to get ur execution up, make you more familiar with ur stick and ur character is the first step to take.
  24. it will only piss people off who doesn't have a nico account or dunno how to make one other then that Nico is awesome, cause it can host 99+ min videos lol...
  25. ah, ok that clarifies things then... they probalby weren't blocking then :3 rofl... or unless is it actually possible to IB the S Disc to BBU?
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