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Everything posted by Zaido
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i would guess all these block also means the opponent doesnt' FRC or RC the attack as well so i guess i will put this? Millia S Disc, you can block and BBU? i remember it was possible, and also Sliding sword thingy? and Bad moon? and probalby her Wing Super i would think.. also for RK if he doesn't FRC 5H :X and i dunno about 2H? you guys got to test that out XD
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true dat...
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:O!!! it is close to me!!! since i can rarely play GGAC at home, i guess i can use my school break to train
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it was also black beat, but who cares ;O...
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well, watever works for you, i usually try to get as much dmg in the combo as i can, since that is how i work my combos ;3 try to always go for max dmg + knockdown ! any chance possible ;V
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you probalby dont even need the 2nd djK to do DHD, you probably can do it after jK ->j2K ->DHD-> the rest Jam is one of those characters that have those floaty hit boxes, that are also vertically big, yet horizontally thin ><... and Slayer is one of those character where you have to be at any time change ur combo and know how much tension you need to do what so its tough...
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i did one in my first combo video "Ignore" on sol after CH DOT i believe i think i also did one where i did with Cross wise Roman Cancel :V.. but that one just eats tension and dmg output kind of blargh
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if you do you can do (or what i do): relaunch to -> 5H(if it hits at good height) ->Jump AD JD->j2K ->JK ->c.S-> air combo heavy or big hit box character -> 5H-> jH->j2K->jK->djS(1) -> the rest in corner mid weight to light weight ->5H ->sjH->sjD->sj2K->sjK->land-> now its either 5H -> Pile Bunker -> or c.S -> jS(1) ->j2K ->jD or just go for jD-> j2K(whiff) -> mix up Heavy wieght you can do 5H->sjH->sj2K->sjD->sj2K->sjK->5H Pile Bunker or c.S -> jD or what not some times if ur close you can do this to some character -> 5H ->jHxxjK->land 5S-> air combo for the rest or jHxxjK-> Land 5H ->j2K ->jK -> land 5H pile bunker (timing base recommoned on some heavy classes) or you can do jH->jK->double djH->dj2K->djD->dj2K->djD you can do sj combos in mid screen but i woudlnt' recommend cause of distance and chance for either jK hitting them too far and have to resort to harder means to combo AkA 5H -> iadjD or ur sj2K missing cause of too far push back cause of mid screen? character like Jam who has very small air horizontal hit boxes are pain.
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what is djS(1) -> j.S-2K??? i know the notation. but i see 2 jS's in one combo just connecting to each other. and i htink i mentioned somewhere in this thread that there are 2 types of airdashes, there is the type where you do a move and ur falling which cuts ur distance and momentum, while the other keeps the momentum, and your attack still comes out. that is just input and timing attack issue takes practice.
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or if ur cool and awesome, you do delay IAD -> JH-> land ->5H -> (ways to start combo of choice via Character specific section)
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i think best combos are probalby ones that are after CH hit 6P 2H and 2S cause those lead to at least half life on most cast :O.. plus its basically free... and tentionless :o
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i did those combo in my first slayer combo vid on Zappa and Dizzy i believe :O..
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-dont do wake up super -dont stand still too much, move around more -do more pokes -do less supers for now -stop doing S Dandy, unless ur doing Okizeme or other mix ups -more other pokes other then 2D
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everytime i try to do Footloose i end up crossing them up :V.. lol...
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I just Kill them with it... :O
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Well, i thought i should mention this: Since Robo-Ky has an awkward hit box, and he is somewhat of a heavy character, Slayer has chances when he does an air combo whiff the 2nd j2K during air combo and when that happens Robo-Ky can tech, but then Slayer comes down with a jK or what not and RK usually gets hit, so as advice, when you RK players Tech, make sure to block cause this can lead to resets if you just tech and probalby do nothing... Block and FD block to boot! and for okizeme in the corner i think ground rocket lvl 3 or 2 is decent against slayer with less then 50 percent tension... only options i can think Slayer can do.. is bdc jump out it, and has to be bdc 1f jump or he gona jump block it.. dandy in the corner wont save him from rocket either.. mid screen is iffy, cause he might be able to dandy FRC out or somethign. I am not 100 percent sure since i nvr used RK against Slayer before.. and this is what i would think is decently effective... i dont think Slayer can wake up BBU through it either cause of rocket as meaty.
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i want to be able to edit as good as you :O... someday XD.. good video and good innovative combos
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the combos were good. another great video, it was crisp and clear too. hope to see ur future works .. almost made me want to try and play jam too haha..
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it is still good to a point on bdc cancel and mappa punching when people try to do pokes such as johnny f.S you bdc and go through the attack and mappa punch him.. or on wake up, you can bdc jump to avoid mix ups or bdc 1f jump to jump out of meaty set ups such as Ky's Charge Stun Edge if he throws it over ur body.. you can still bdc Bite, stuff like May 5K on wake up BDC through 5K and bite her, since May 5K is normally throw invinicible you can use bite to make her whiff it and then Chomp on her.. where you normally i woudltn say you would but throw on wake up? mmm you can bdc Jump block Eddie Unblockalbes i believe? i remember doing it before but yea.. spiffy timing ><.. over all back dash cancel is still used quite a bit, but can't really be Abused like it was back in XX or #R
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depending on character, you either go for Iad jK-> land 5P or 5S or 2S (using S is harder timing so you gona hvae to delay the jK part ) to air combo or Iad jP-> jK-> land 5P -> air combo blah blah or depending on distance and character jH -> jK-> land 5S -> air combo or the 5H -> j2k -> jK->land 5H -> pile bunker or you just want Mac and Cheese and have full tension to burn just start doing FB pile bunker loop in the corner :V...
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wooo i like the way RyanBill plays his OS... and also some nice combos you did there Yo yo... and lol at the 59 second video :V... good stuff. just wondenig on the second match wher eyou blocked OS's Super, but you got hit later, where you trying to do soemthign?? cause you just liek got hit ahah..
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most seen or used BDC jumps are during wake up, when ur knocked down, and some one tryign to mix you up, you can escape it by bdc jumping out or soethign liekthat or bdc Jump block etc...
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i kind of need to ask what type of mind set you have when you were fighting PO in general ? cause right now i think i am playing to cautious in a way that it kind of make me loses my chances of winning against PO :V...
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CUT (California Unification Torunament) Videos 11/17/07
Zaido replied to Hellmonkey's topic in Archive
that class pic was Win... Lmao.. go prof kugler and prof Sprtjuice! -
practice. some characters like i said you can combo some characters are harder, while some are impossible, and some are like only 1 time or 2 time thing.