Jump to content
Dustloop Forums

Zaido

Members
  • Posts

    671
  • Joined

  • Last visited

Everything posted by Zaido

  1. the onlyproblem i been having is diong chaining air stuff and gattlings.. and doing jump attacks as i jump, sometimes i jump and do nothign but that is all just practice and time to get used to game engine :V...
  2. Zaido

    Slayer AC strats

    5K 5K is good against hammer fall as far ias i tried
  3. someitmes i just go 96 like that i just airdash >< sometimes i dunno i just push a direciotn in the air i airdash :V... lol
  4. Zaido

    Slayer AC strats

    tell me that after he does back dash Pot Buster =_= its liek you do 6K => backdash -> oh you land-> pot bustered already... ggpo.. and i think i will clarify this as don't use it as an Okizeme, but in a block string, i will give it a chance or 2.. he can do Hammer fall , hammer fall break faints to pot buster, to watever lol tactics
  5. if ur talkign about Horsie, its good on oki cause people can't wake up grab you, higher lvl heat? or CH and different lvl has different properties? it takes you across the screen fast, its able to combo after.. it doesn't seem to bad when blocked so... why not use it? it also has cross up ability on knockdown opponent? so yea and Stormlocke has all the juicy detail about it
  6. Sb!! Shoryuken!!
  7. good stuff Jo... good stuff! it somewhat made all the white colored Johnny's look less... shiny :V! i can see again!
  8. Zaido

    Slayer AC Combos

    make sure you don't pull him to the point that ur j2k air crosses up, and he ends up flying behind you :V, though the combo still works for the first rep, but i dont' think you can do dj2K jD for the 2nd rep.
  9. Zaido

    Slayer AC Combos

    I went over this before... jK->j2k->jK->djK->jD->dj2KxxdjK->Land->c.5S->jD sometimes jK->djK->djD-> blah blah
  10. Lol Kairi... lol.. i am interested in watchign some Zappa vs Slayer matches so i can learn what to do against Dog and other Ghosts :V
  11. maybe i shoudl start watching match vids again, and if you do upload it or what not Rtl42, that woudl be of help, since i need to start studying about hte match ups ;V... again.. too buzy with other stuff and i just been lazy too
  12. Zaido

    Slayer AC strats

    don't ever use 6K or watever on Pot :V... that is my recomendation ><
  13. Zaido

    Slayer AC strats

    we just got to make that shit work !
  14. Zaido

    Slayer AC Combos

    American Slayer's need more Psychic BBU!!!
  15. Zaido

    Slayer AC strats

    you know i dont like to read :p, i actually for some reason didnt' see the line above the part where it says 6P beat Ky part blah blah :V... srry i have been losign sleep since classes started ><
  16. Zaido

    Slayer AC Combos

    why don't you guys just do CWH->(5S/5K/5P/5Hdependingcharacter specific, if you start with this you do a different combo starter)jK->j2K->jK->djK->djD-dj2kxxdjK->Land 5H-> watever you want?
  17. Zaido

    Slayer AC strats

    6P gets pwned by VV unless you FRC it and do the move early so you can block that shit and pwn Sol after :P
  18. Zaido

    Slayer AC strats

    There is not an orthodox way of Playing Slayer.. and its Big BANG Upper (BBU) not BVU
  19. Zaido

    Slayer AC strats

    you can say that, but this option select might leave you to ur doom too incase ur doing amove and they are still in inv and you just completely whiff and find ur self getting hit XD..
  20. i have eatten 5P loop before, it is BURNING!!! but its pretty cool dmg isn't half bad
  21. Zaido

    Slayer AC strats

    from what i read, Command Grabs can't be teched.. SO... if it is still what you say its techable, then just record the thign and show prove us all wrong so we can just shut up already :/... i mean, i am kind of tired to see and alsothis is getting me down to think that its actually techable.. but you got to remmeber that slayer is Pushign HS not liek most character command grab.. which is other buttons plsu Bite has start up frames i believe, so it is possible if oppnent grab you befor eyou bite them but then agian yea.. i mean to stop the argument just show PRoof of ur findings...
  22. Zaido

    Slayer AC Combos

    it shoudl work on every character, it all depends 5H hit, if it hits them really high, easier to do, hit them kind of low, i woudlnt' attempt it and just go for jH combo on certain characters, but i suggest sjC jHS->jD ->j2k->jK blahblah on certian character, heavy character you do jHS->j2K->jD->etc etc.. and for ur information, i do attempt these stuff in my matches though i fail most of the time :/ i fucken suck so by me sayign this i am saying its practical and good dmg !
  23. Zaido

    Slayer AC Combos

    it doesn't matter if they going up or down, its the matter of where they are when you hit 5H... and how long they will stay in untechable state.. and the higher you are, the higher they seem to be able to tech.. but in some special cases, certain character with tall hit box you can still hit them no matter what :V... with that AD jD thing, i believe there are 3 characters that it wouldn't be wise to even attempt it on...
  24. Zaido

    Slayer AC Combos

    well, i think i said, K recovers from the hit and has a +7 on hit stun... so... ok since i dunno how much hit stun it actually gives, lets just go withur 13F on lvl 2 move so K gatlings into 6P so by all means the K did not recover yet, so it has +7 Frames from the hit stun + whatever extra frames it has left from the gatling into 6P which starts up 18 frames... so because you hit them and they are stun on contact, is 13 F so during that time it takes 6 Frames to recover so you get the +7 so if it didn't recove ryet and you gattling into 6P which is 18 frames so... lets say + the modification fo hit stun from crouchers, you add the +7 with the crouch in so its more then +7 frames there, you then add the frame in which you gattlinged into 6P so you get more frames from that... so all in all it shoudl add up to about either = or more frames then 18 frames so 6P will hit... so if they are not crouchign maybe that little bit less stun frames will cause the moev to be less then 18 frames so it wont combo.. but because they are crouchgin adding to the fact that crouchign gives more hit stun, thus it can combo... so.. i dunno if i answered ur question with LACK of knowledge of frame data... but i am tryign my best to explain hopefully i said anythign right... if i am wrong?? o well i am srry, i am only human :V...
  25. we need zappa in cali :V!
×
×
  • Create New...