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Zaido

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Everything posted by Zaido

  1. Zaido

    Slayer AC Combos

    well when i do Super jump install when i do it with 2S i do 2 then flick my stick to 9 and back to neutral then 2->9 really fast so in this cause while i press 5H i will tap 8 then release and do a quick flick from 2->9 really fast, there is some delay from 5H tap 8 back to neutral... i just know its some odd feeling..
  2. Zaido

    Slayer AC Combos

    Super Crouch install into the ground!
  3. Its an FRC, FRC's can be done on hit, Block, or Whiff so yea...
  4. all you need now is to Sepia tone/Grey + old effect that and you will have an old film effect with the old Film projector background sound effect!
  5. forward dash Cancel ?
  6. its called Super Jump Install.. you know how normal jump install works? if not, then hope some one who is better at explaining jumpinstall defnition wise help with that... its basically the same concept but instead of doing a move that puts you in the air and you can move freely after that with either double jump or air dash you do superjump and you still retain the double jump...
  7. 2S probalby will get punished vs a cross up as far as i see it.. but i guess also depends on what type of cross up :/... but if they are directly above you, 2S have a chance of missing...
  8. Zaido

    Slayer AC Combos

    i know is that jD x3 to airdash jH sometimes dont work on light characters, i mean you can get a combo, but you cant do jh land 5H you got to change the varient to 2S or soemthing of that nature.. maybe by doing this it makes it so that you can do land 5H on certain characters.
  9. i guess, i would just say work on your combos for now (since ur still in the process of mastering ur stick skills) and a suggestion for ur friend would be, be more patient and stop throwing out stuff and getting hit, since he is Robo, its hard for him vs slayer in general in poke games, so he has to be patient or he gona get CH and die...hard...
  10. some characters 236K will not hit, or should i say most of the cast... if you cant do sjIAD jk Jk do iad jP jK i think either crimson or one of the other slayer player here mentioned it and its alot easier... EDIT: just so i dont use up another line... we don't have a "match video discussion thread" do we? plus there had always been a lot of talk in this thread then match videos... so gona take quite a bit of clean up...
  11. Zaido

    Slayer AC Combos

    i was thinking of more of the combo that rtl42 is thinking of are combos that are just Jump P K j2K and stuff...but i dunno... iad jP jK has to be a really low Iad jPxxjK land 5H.. so you sort of hit it as ur falling...but as for hitting 5H after i think iad jK JK is easier to hit a 5H imo.. rather then a iad jp jk... cause iad jK JK land 5H usually is almost gaurntee sometimes iad jp jK is height dependent more... and you might do jP jK a little too high so when you land you dont have time to 5H... i sometimes like to do jump iad jS or jD -> Foot loose if they block a 5H on the ground cause sometimes when i do iad jP somtimes they crouch... and my jP whiffs and i get fucked afterwards :V..
  12. i use it seomtimes.. like after i do a combo and end it with lets say DHD -> i cross them up so i am now my back is facing the corner they boucing off the wall i then do low hit 5H -> Dandy P->S>H so i can get a knockdown close to me instead of having them flyign across the screen because of pile bunker :V..
  13. Zaido

    Slayer AC Combos

    i think... 1)it can be used to burst bait, 2)it helps set up the opponent higher i mostly think its to set up some height specific combos...
  14. that last match could of been CD's if he didn't drop that last combo :/ but i like some of his mix ups he uses
  15. Zaido

    Slayer AC Combos

    i am pretty sure you can... you can most likely even do 2p->2S i would think... i just did 2p 5p cause that is my hand reaction
  16. Zaido

    Slayer AC Combos

    I am dead serious
  17. Zaido

    Slayer AC Combos

    I was messing with a combo, and i got this one...on baiken.. it probalby works on other people too.. but i haven't tested yet 2D>RC>5H>JumpAD>j2K>jD>Land>2P>5P>jK>j2K>jK>djS(1)>dj2K>djD>dj2K>djD (Hits:14 Dmg:230) EDIT: it seems to work on Dizzy, and Jam as well just harder timing.
  18. Dandy H is "its Late" isn't that move a knockdown? only way you can actually do a relaunch after that is a RC and they need to be pretty high up for that too, or if its a CH 6K, is possible to catch a back dasher... but then again... it just said straight to combo... so... what part of that combo actually made the opponent into airborne state?
  19. That just means, heat management... as for 1 FRC to BnB... you can do that too...
  20. am i missing something here? how do you launch them?
  21. i would think double 5H woudl do more dmg then 5S, But... if you can do dash 5S to combo then why bother spend another 25 percent? on the other hand... my impression of double 5H FRC helps with juggle + incases such as, i have full tension except 1 bar, i can do double 5H FRC so i can spend 50 percent tension, go to air combo and missile loop, because that double FRC leaves me with 4 bars left so it wont be lvl 3 missles... but that is just how i see it... Usually when i play i feel i have alot of tension to spend.. so meh.. :V
  22. Zaido

    Slayer AC Combos

    why are you JIing the combo when, You already did Jump H jK Land 5h already? you already jumped there, your super jump combo after that is jump installed at that point unless you somehow delay whatever ur doing after that...
  23. bdc bite, seems like it also makes bite's range a little bit longer :V... and the keyword is it "seems!" unless it really does then Lol..!
  24. lol... all ur Footloose has nothing against my AA Footloose!! i can fly into space!! i fly as high as my BBU can hit you!!
  25. if ur gona lay that mat after a blcok string, better make sure you hit them far enough so they dont have much options to counter most characters cant really punish robo after soemthig liek c.S->f.S block string to Mat.. then after you lay a mat.. it almost sound like you have a habit of tyring to counter people as they are rushing in on you and hoping to win, but end up the other way.. sometimes. it is better to just lay that mat, if they gona run in on you and do soemthing, either just defend it, Run away, or use a move you know is gona win.. some other stuff is if ur going for stuff liek 2K -> 2S and laying mat, but they block ur 2k 2S portion, if you have like 50 percent heat or soemthing i forgot what it was but you can do stuff like 2K -> 6H to push them away sometimes doing 2k-> nothing will make them wonder what you planning or 2K-> delay 2S other stuff liek 2K -> 2S and to delay 5H FRC for a bait. some of those string can even pusht hem far enough so you can drop some mats sometimes you just got to sacrafice ur dmg for knockdown -> mat.. ur not slayer where you can always net max dmg and get knockdown... whatever i just said is probalby redundent and not answer ur question but meh.. i been using whatever i just said.. and it works.. it just i dunno who ur playing, or how ur playign to start off really.. i can only think of situations and give answers to situations where i have experienced..
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