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Everything posted by Myoro
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So I still cant do 5B>3C>6D+IAD>j.B>2C for crap, so I invented 5B>3C>IAD+6D>j.B>j.8D>5B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C~j.214B>airdash [3627DMG/+26HT/-3300IG] Pretty fantastic carry. I'll be using this instead of Stuff>3C>IAD+6D>j.B>j.C>j.236C~j.214B sometimes. So for our Tus>double IAD combos I made a corner conversion for if the corner is a 665B away from the second IAD (We can probably do this conversion from 2/3rds screen away with 3C>IAD+6D>j.B) 5B>3C>jump+6D>j.B>662C>6C>214C>IAD>IAD>(delay)>j.B>j.236C>{optional 66}5B>2C>236C>663C [3424DMG/+24HT/-2800IG] A stylish 100Heat combo and the highest solo rel Damage I could get midscreen while keeping Oki 5B>3C>236C>rapid>5B>2C>6C>41236B>3C>2363214C>TKj.236C>3C [3739DMG/-97HT/noIG] You can also do 5B>6B>5C(1)>2C>6C>41236B>3C>2363214C>TKj.236C>2C>2363214C>236C>3C [3531DMG/-99HT/noIG] In the corner this works 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>2363214C>5C(2) [4255DMG/-100HT/noIG] ^you have to let the last hit of vinum give you oki because 3C will let them tech due to this being an 8 second combo. For that reason you should have Ignis back by the end of this guarenteed so I don't see why you can't just: 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>632146D [4902DMG/-100HT/IG=9000] or 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C>2363214C>5C(2)>3C>ODcancel>663C>632146D [5235DMG/-100HT/IG=9000] I tested FC2C>Rapid>Airdash>j.236C~214A... The lauger can send them backwords, but the 214A follow-up whiffs... Halp...
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HOLY **** barrier drains a load quicker in these vids. Also Rachel's wind Regen lost it's acceleration.
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My BB hiatus is nearly done so it'll be one player less dead. I need to learn new tech, and for that to happen I have to let my muscle memory rest so I can stop auto piloting my old stuff. Right now I'm like "6B confirm to save bar!" and my hands are like "naw bruh, 3C is always and forever the answer." and I'm like "Look guys, I don't know how to break this to you, but 3C isn't gonna be a thing soon. We're gonna be up crap creek without a paddle if you can only 3C/2C confirm." Also I need to fight Mac too sometime. I'm gonna be super rusty when I first come back though, so maybe not now...
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Thank you all very much! ^_^ A couple follow-up questions if I may. When I try to teleport mix-up people I often get Evasive action (Or at least I think that's what that invulnerable dash is called) as a response. How do I punish this? How do use a super after j.236A/B in our Rekkas? (If it is indeed possible) Super enders are pretty easy if you do a 2A+B>DP(1hit)>236236B or 214214A/B/A+B as an ender. Oh and while we're at it, who doesn't the jump loop work on?
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So, uh, few questions. What can I do in the corner? What's a couple good blockstring variations? How do I confirm air to air and ground to air hits? When do I use survival knife? Do we have any good crouch confirms? What's a high damage corner combo?
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So if I'm getting this right GCOD will be able to punish anything with any move with "Total Frames" that=19+start up of punish move right?
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If you don't see it at first (And who can blame you, 10% is tiny when weighing on j.C) I suggest pausing the vid on the first hit, lining up your cursor with the damage taken, then resuming, then again pausing on the second hit without moving your cursor. You will see the difference.
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I've cracked it! 6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C works with up to three hits or before the 6B. What you have to do is make sure 41236B hits their abdomen, so that they bounce lower. This means that airdash j.B>j.C>5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C works (By the way that combo is [2797DMG/+20HT/no IG]) I need a load more set-ups that land me with confirm-able 6B hit's so I can practice these in combat. VERY IMPORTANT EDIT! This just in. 236D+j.C>5A+B>5D>665A>6B>TKj.236C>5B>2C>236C>ETC works. The 665A is tight as sin so I haven't been able to see how far it combos, but this is Ignis desummon for full IG at only 1500 IG and 25% gauge start-up. 236D+j.C>5A+B>5D>665A>jump back>TKj.236C>5B>2C>6C>41236B>3C [2978DMG/-13HT/+full IG] 236D+j.C>5A+B>5D>665A>jump back>TKj.236C>5B>2C>6C>236C>3C [2954DMG/-13HT/+full IG] 236D+j.C>5A+B>5D>665A>jump back>TKj.236C>5B>2C>6C>41236B>3C>236C~214A>663C [3251DMG/-12HT/IG=9000] Not sure how much more can be gotten outta this.
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All of Ignis' moves have projectile armor, but only Duo bios, Tedo, Alter of the Puppeteer, and 2D can withstand physical attacks. As a little bit of advice, not only should you have a way to safely deal with Ignis, but also an opportunistic Relius who is using Ignis as a decoy to bypass your neutral.
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Well he needs to get back here, the line's growing... And I'm sorry SWD, that must be hard. '~'
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He beat me up and stole my lunch money not too long ago, so yeah, I think.
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Drat, well guess ya gotta contact him some other way. Also we need to fite sometime too kay?
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We all learned stuff, so it wasn't a waste of time. Anything other than 2D? It's soooo priceyyyy. (Let's move this to Rel gameplay eh?)
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Well I may have only played you on two occasions, but I can say it is always a pleasure! Ah, well you see, airdash in blockstring usually equals DP or Cat chair or 6A which usually equals sad Myoro. I suppose there's some kind of tech that makes the whole airdash safe that I don't know of, cuz apparently there's a world of Relius mix-up that was hither to unknown to me before that fiasco. I you know anything do tell. I learned my mix-up genuinely believing that it was bad and that the only way through the opponent's defense was doing obvious stuff to train the opponent then punish the established blockstring with a slight deviation. So ANYTHING you don't see me using I prolly don't know. And I'd probably love to know it too. Todays feats were predicting leying a burst, confirming every CH air normal I could, anti-air baiting, and blocking from 20 meter to counter assault against Rachel. I feel like I'm getting better. Things I need to work on among many other things; calling out burst habits, Rapid combos (I thought I had this down pat,) Instant blocking, not mashing, and not laying on the airdash so heavily in neutral, not led leying myself into thee corner, respecting the 6A, teching throws, and Ignis zoning. "FOR NECRO": Find one of Toan's posts, find his PSN, send him a message and ask him when he's available earliest to kick ur bum.
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So I've noticed. Hope I'm not boring you with all this. GGs Errol. 10X scarier than last time. Need that Rachel EXP doe, so rematches whenever you feel like. P:
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Er CA I meant. Although CT has been useful too. Lag is getting me too. I usually can tech green grabs, let alone purps.
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I'm just blocking things. This is blocking practice. There's no actual getting out of the corner. Kidding, but I need to stop challenging 6A. Thank god for CT.
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Blocking 5B>6B>jump>j.3D>j.A>j.B>5B>jump>j.2D>j.A>j.B>jump>j.A>j.B>etc is really hard... But it feel it within my reach. Also why does your 3C and 236A feel plus on block? They're not moves I'd understand being plus on block.
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I just got double perfected. Can I get some emotional support here? Q_Q
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Why was the C in Rachel not capped? I expect better of you Errol...
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I-I might have gotten crazy strong since the last time we fought. It's not like I wanted to fight you or anything b-baka. You know I was just about to suggest Toan too. I went 0-10 against him. Pounded the stuffin' outta me. One day I hope to return the favor. Let's try, and tell me if it's too unbearable with libral use of those skull and poop emotes.
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You can't tell me what to do! you're not my real dad! But if Necro doesn't respond would you potentially be up for some 1 bar Relius?
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=/ Are we really doing this?
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You could fight me... I know how Relius mirrors give us both anxiety, but if you're desperate for a fight...
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Relius' astral is his best reversal, cept for CT. Those invuln frames, that hit box, the weird way attacking opponents stick to Ignis like fly paper, that petite recovery, that free Ignis summon. What's not to love?