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Everything posted by Myoro
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I mean ground counter hit. What's that like? Can we still do CH2C>jump>falling j.C and make it work? Or does ground counter hit launch too? Personally I never used Fatal loops. Could never get them down, just like 5B>3C>IAD+6D>j.B>2C. I need to know about CH2C because crush combo and desummon combos may or may not happen based on that.
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What's the CH like?
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So remember that one time when I told you 5B>6B>TKj.236C>5B>2C>236C>5B>2C>6C>41236B>3C was an awesome solo combo that awesome people do? I was a fool This crap is where it's at. 5B>6B>j.C>j.236C>5C(2)>2C>236C>5B>2C>6C>41236B>3C is what all the cool kids are doing now-a-days. Easier to confirm, easier to do, does more damage, works on everyone. [3433DMG/+24HT/NoIG] If but if you're a real man you can do 5B>6B>TKj.236C>5C(2)>2C>236C>5B>2C>6C>41236C>3C for 4 More DAMAGE [3437DMG/+24HT/NoIG] Also Zein is gonna do wonders for my cost saver combos. Can't wait. So 5B>236C~214A>665A+B>5C(2)>neutral jump>j.C>j.236C>5B>2C>6C>41236B>3C [4699DMG/+3HT/-1000IG] IMPORTANT EDIT: It works with 5B>3C but you have to make the 5C(2) a 5C(1) 5B>3C>236C~214A>665A+B>5C(1)>neutral jump>j.C>j.236C>5B>2C>6C>41236B>3C [4644DMG/-3HT/-1000IG] less important 2nd edit: So 2A>5B>3C>6D>665B>2C>6C>41236B won't work, but 2A>5B>3C>6D>665B>2C>sj>j.B>j.C>j.236C~j.214B>airdash will work for 2400ish damage. and 2300IG. Correction: 2A>5B>3C>6D>662C>6C>41236B>3C works. less costly.
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This came at the right time for me at least. Auto confirming is kinda like Relius training wheels, and I was starting to move over to Tao because she requires crazy presence of mind. I think as a player, lack of autos will spur growth, but it's not like we can't pressure cycle any more. In fact, 2C might be a frame or two better for our pressure cycle. Let's see... so we hit before 2C, we use 2C>3C>6D>665B>2C>6C>41236B>665B>5C(2)>sj>j.B>j.C>j.236C~j.214B>airdash If we jump after a 2C hit, we can do these things I tested with Rapids. We hit during 2C we jump+6D>falling j.C>665B>3C>41236B+D>2C>j.B>j.C>2C>6C>22A/B ^Gives great oki because 22A/B is has sooo many actives that the huge drop from 22A/B gives it time to be extremely plus. 2600 a combo (300 IG mark up, less screen carry, approx 300 damage less than an old 2C>3C combo woulda done in 1.1) or jump+6D>falling j.C>665B>3C>6D>665B>2C>6C>41236B>665B>2C>6C>41236B>665B>5C(2)>sj>j.B>j.C>j.236C~214B ^just as good as the old 2C>3C route, only it costs 1300 more. Gives splended carry though. No joke. or jump+6D>falling j.C>665B>3C>41236B+D>2C>(2C loop if it exists)>2C/6B>air ender ^Purely theoretical. jump+6D>falling j.C>665B>5C(2)>3C>41236B+D>2C>IAD>TKj.236C(wrong way)~214A(back into Relius)>5C(2)>stuff Also theoretical needs to be scoped out. By someone who is awesome. 2C FATAL!!>falling j.C>5B>3C>6D>665B>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C~j.214B ^#Best fatal confirm 2015 I was looking into midscreen fuzzys. 2C>j.C looks like it isn't airtight, but 2C>6D>j.C might be. But why would anyone block 2C high?
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So unpolished 5B starter corner combo into Zein did 4.3K meterless I saw a Tus>2C>236C>Zein>5A+B>bluhbluh>3C>distortion do 6K. It looked improv'd too. ZEIN IS A MONSTER! AND I'M IN LOVE!
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That was easily the derpiest astral I've ever seen. I wonder if it priorates too much if Tager could "survive it"
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So 2C jump cancel is very good. very good. But I think they shortened Tus' dash part... I think the fall from airhit 3C may be sped up because the guy whiffed Tus Oki twice (and it looks faster) Looks like we get sandwiches whenever Ignis ends a move on the other side of an opponent.
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Let's all not. I'm hecka concerned about Rel too, but let's just leave it at that. I'm serious.
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Yes it does, but I can't tell in which way. I think our OD Regen starts quicker though.
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This is really bad. Like 2/4 of every Relius confirm is gone, bad. 3/4 if 236C Rapid combos are out.
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1. F*** 2. F*** F*** 3. Yes. it's all over now. You can all go home. We have no solo combos from ground state with 6B. I'll just go into my corner now.
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This is amazing
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So the way I see it, our viability in 2.0 may hinge on 2C being jump cancelable on block. If it is, we have pressure, 50/50s, tasty sandwich cross-ups, a move with protection against GCOD, The worlds BEST anti air (Barring Koko), and set-ups fo' days. If not, well, I feel like things might get a lil' more difficult unless somebody gets creative and something really really cool is discovered. (Which considering our character, and my collegues, you guys, has a distinct chance of happening.) Edit, I guess if we stagger, we can Ley GCOD on anyone but Tager and maybe Bullet. But 2C jump cancel would keep us worry free of GCOD>Command Grapple Super if we staggered it. 2 day later edit to avoid double posting edit: Do you know how much I'd pay for a third version of Id Lauger?
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Bad time for Relius to lose his 3C (Still needs confirmation)
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Still, it looks like most characters 5B>5C won't be a safe blockstring against Characters with reversals. Which is disturbing. Will safe pressure even be a thing for most characters before the bursts are gone?
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Well, Now's a good time to get down solo combos (or 6B confirms) if you haven't. They look to be applicable in 2.0 and it looks like were gonna need a crapton of IG for pressure and Mix-up. If Sandwich stuff is our new pressure, then we're gonna need a lot of IG. 15% at least to start it up with 214B and 13~20% for each continue Ada sandwiches work because she's a solid object which stops backdashes from working, Carl can dash through Ada and the enemy for mix-up, and their 6D/2D/8D/everything 'cept Brio confirms into stuff. With our 6D's lack of hitbox near Ignis, I can see this blowing up easy. Also consider that with 6D>microdash we've never really had much trouble keeping on the opponent, so we never needed to sandwich them. (Though we did have jump cancel then as well which saved us against barrier. I suppose as Necro astutely surmised it will help us against that.) This all is kinda perturbing Oh and, uh. We can still get knockdown and safejump off of 4D in the corner. So don't worry too much about that.
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There there friend. I'm sure this'll beget something good. If not you can join us Relius players in the delicious puzzle that is the sandwich. Thank you for the speedy and precise response. You are a great person and you should feel great! =)
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So 2.0 tourney at what time? and who will be there?
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Also if you look at the Arakune Change log and watch bang's HUD, Barrier drains MUCH quicker. We can run 5A+B in our "mix-up" now.
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So OD Zein costs a fortune. I don't know if there's summoning cost, but there shouldn't be right? I wonder if 214D and 236D are buffed in OD. along with ~214A/B... I wonder if ~214A/B will have summon costs in OD... EDIT!!: Actually it looks like all of our Ignis specials have their summon costs in OD, summon or not. That's really bad.
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Note that we can still do 5B>3C>665B>2C>6C>41236B>665B>5C(2)>sj>j.B>j.C>j.236C~j.214B>Airdash, even from max range 3C which does the practically the same damage and carry as out old Bnb if not more with the same IG cost. Yeah our 2C>6C>214C combos are busted because we cant land a 2C close enough. Well, actually... I wonder if 5B>3C>41236B+D>662C>6C>214C or 5B>3C>5A+B>6D>(5A+B hits)>662C6C>214C might work as a supplementary route. I wonder how strong sandwich tus will be. I wonder how we're gonna do cross-up shinanigans with no jump cancels... =/
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2C is still jump cancel and j.B is still low level, so I'd assume 3C stayed the same as inn the loke. What's interesting to me is that we have sandwiches now. Not only did 214B cause "Slow Retreat State" on Ignis, but if you look closely OD Tus did as well after a sucsessful back attack. OD Zein has increased hitstun for midscreen and tossback combos. What in the everlovin' name of god do we do with sandwiches? Is this what pressure is now? Can people backdash through Ignis when she's like this? OD vinum looks to have 650-ish more min damage, Which should be nice for those 100HT combos Zein has a really good base damage. (236C~214A does 1.4K, 236C~214C does 1.7K) Probably good to use early on. Wall bound combos into 41236B and probably 5A+B and Tkj.236C in the corner. Zein costs 1K IG and looks to have the same, if not slightly better P2 as ~214A. I predict, based on a gut feeling, the addition of Zein will make our corner combos gain 300-700 damage on average.
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Changes are givin' me indigestion. https://www.youtube.com/watch?v=rWMX8_ZOSaI
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Let's also not forget the addition of OD as a reversal has won tager matches before. Let's not forget Tager is an actual walking talking gimmick to begin with. Let's not pretend that guardpoint D moves aren't scary when that crap wallbounds in OD. Giving Tager stuff has always been a bit of scary business. No matter what it is.
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I think that may be why he got a faster 6B, because it's no longer an overhead. Tager definitely looking scary. I want to know the scope of those guard points. So other characters when?