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Myoro

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  1. So while the CP2 fiasco was afoot I briefly forgot I am a scientist. So now let's develop some tech eh? So I was fighting this Haku and I did a weird thing. on 3C oki I used 214B and used a grab that I knew wouldn't hit his standing hitbox. Oddly enough he 6D'd into the grab and it got him. This got me thinking, "Do all of Haku's shields extend his hurtbox?" If so this may work for certain pressure from 3C in a sort of "grabbed if you sheild, hit by 214B if you don't block, pressured if you do, kinda way.
  2. Care to pontificate on that? Wasn't actually, but it turns out my source for that is sketchy and probably false, so sure it might as well be a joke -_- Changing the jin part to your testimonial. If anyone has anything to add to this or other sections, let it be heard.
  3. Okay okay. I'mma try to get all of this straight in one go, but I won't because I'm a casual at life, so help me edit for perfection. A list of CP2.0 Loke#1 overall changes and reactions. Ragna: They keep fiddling with GH, now it staggers on ground hit. It seems combo routes were taken away, but things are being added. Leaning more towards nerf. I hear Ragoo did not need nerfs. Jin: Noel: Largely unknown. Optic barrel follow-ups are supposed to be harder. There's a rumor in circulation of guard poind on her OD drive moves. We all are on bated breath. Tao: They removed the charge on 5C and 2C. 2B goes further which is super good. They said 6C combos into 236C, which it always has, unless they mean midscreen, because that would be a whole new animal. More movement options of her drive are nice. Overall I'm guessing she's buffed but it's largely a mystery Tager: 6B isn't an overhead, but I really haven't seen the move used too often, so I hardly see that being too relevant. 6C bounces on GH again which was a wanted thing. OD Raid make's Tager 1000% more dangerous. That is seriously all his burst will be for. Haku: Lotsa paths removed, and he didn't have many to begin with. I hear talk of j.2A's hitstun being nerfed but the loop being still possible. Very confusing. Mugen damage buffed, so I guess he gets his Haku kill combos back. Litchi: Biggest thing is her not getting her stick back once hit. This'll mean less DP and maybe a hit to her super neutral. Rumor has it her OD is back to CP1.0 broken, which with the addition of OD raid is a scary thought. Arakune: All hail the pestilent god. Long may his bugs live. long may he squiggle. But no seriously. OD has him turning his current curse bar into curse mode fuel. OD Raid will make this broken probably. He lost some important combo routes too. Heavy buffs and nerfs, no idea where he stands. Nu: Strictly zoning now. No more 4B means j.214D and 4D are her only overheads. The utility of j.214D may have increased though. She's looking a little less dimensional as we feared, but she's still Nu. Tsubaki: I've heard great things about Tsubaki in this loketest. j.214D overheading, a new catch move called "Haku-men" and some other stuff. Yet still I hear people drawing complaints. Hazama: It sounds as if they finally made his drive a scarce object. I hope this means they raise its utility as well as lower his dependency on it. With the lowered recovery frames and odd directions his moves are sending people in, it sounds like they have. This may serve to make Hazama more fun and interesting, or it may destroy him. Lambda: looks very similar to CSE Lambda who I and many were once fond of. She now has some sort of pariser mix-up in 236B/22D/5B+C which I like. her j.214D crosses up which is nice too. I think we were all hoping for more things that could visually seperate her from Nu. Her aura changes with her palettes at least. She looks better than she was in CSE if that means anything. Mu: It sounds like they destroyed her. I'm unsure of the specifics. Makoto: I only see buffs so far. The specs on the buffs are a little sketchy though, and it's unclear if they'll be enough. Though with the way other characters are being nerfed she may be competitive. Valk: Just shoot him already. Put the geezer out of his misery. More beast cannons is nice, but it's not what he needs. Plat: She got actual tech replaced by gimmicks, or so I've heard. Relius: Loss of 3C is a big problem. Whether he'll be good hinges on if 2C is now jump cancelable on block or just hit. Don't like the change to j.B ether but c'est la vie. If Relius' changes don't allow for some kind of jump cancel he'll need a lot more Ignis in pressure, so everything will take a hit too. It'll also hurt his barely existent mix-up if he can't falling j.C>high/low/grab/5B constantly. Burret: Some very interesting changes, although when seen at face value it looks like she's done for. It's like Arc thinks she's good or something. aMANe: I've heard some positive changes, but his 5D took a hit, as well as chip in general (so I've heard) Azreal: No DP anymore, also might lose one Rapid combo midscreen. Not super bad considering that with rapids your options are virtually limitless, I'm sure you can do 236C>46C>Rapid>3C>22C or something and still get a gorillion damage if you look for 3 seconds. Izayoi: I'm hearing mostly good things, a DP combo routes added. Kagu: Undeserved nerfs? we're not certain quite yet. Teru: Only heard the 6D thing, and we don't much like it. Koko: Graviton is lmited now, but that's not what made her broken, j.A was nerfed as well as her teleport. take black hole and 6A down a peg and we've got a balanced character.
  4. Vid starts>3.7K meterless>Me: O_o
  5. Terumi. Tha's all I know of.
  6. They nerfed Amane's astral damage to 10DMG. lol.
  7. What in Shub-Niggurath's name? IS IT ON BLOCK!?
  8. You remember a while back when I said they could do anything to Relius except touch his 3C's jump cancel-ability and I would be cool with it? You remember? I feel like I got called out personally. BTW how much livestock does a guy gotta sacrifice to get some positive news in this thread?
  9. We need SOMETHING with reach that can jump cancel on block (and I'm not talkin' 5A here ether.) I don't care if it was 2C or 6C or 5C or 2B or 6A or gad leis or whatever, we just need something. Just a character obsessed with BL. Although I did watch Ouran Host Club with my sister way back when if that counts. I think it might. >_>
  10. But you are saying that on a day where it's good to be Arakune. (At least with the changes I've seen.) All I'm saying is, if the 3C change to Relius sticks things might get very difficult for me. It was quite literally my favorite move in any FG ever. I'm scared, but I'm keepin' my wits about me. Maybe we'll get somethin' better.
  11. I'll try to not lose my butt, however isn't yelling out "The end of days has cometh" like half the fun of prophecy in the first place? What i'm saying is getting exited and expressing positive or negative feelings toward potential changes should be okay, but of course let's not devolve into cannibalism or anything crazy.
  12. I don't think Carl's 3]D[ was ever an overhead...
  13. The great and powerful enigma that is Zein has not show its face.. I hope it makes up for this travesty. A command grab would be like a 5-year-old getting a Batman toy after getting my shots, nice to have, but it would only go so far to make up for the trauma. I'll play BorderLands with you tomorrow Necro, I can't today. (BL will forever abbreviate "Boys Love" for me, thanks to some bad Anime which tought me the abbreviation. It makes talking about that game a lot more humorous.)
  14. Great that you've got a level head Necro! ^_^ Cuz I'm gonna approach this as if it's the bloody dramatic end of the world! > I'll illogically pretend that nothing will be added to our moveset for a potential look at what this leaves us with. Here's what we lose from 3C not being jump cancelable: -No j.C from 3C oki, meaning it will be much harder to bait DPs and the like, as well as to start pressure on a Tager. -No Ignis cheap looping pressure. Gapless pressure is about to become very expensive too. If nothing is changed our pressure will consist of 5B/2B recycled by 6D untill we get close enough to 5A>Jump+6D. -Our confirms become much more difficult. Basically we have to be sure they are being hit before we use 3C, and when they are hit we ave to do ~>3C>6D>665B>2C>6C>41236B>etc. We could also end up having to do 3C>6D+41236B, which is literally the holocaust. It would mean we have to do (~>3C>41236B+6D>5C>2C>6C>CT>5B>5C>ETC) or (~3C>41236B+6D>5C>2C>6C>22A>4D>SJ>j.B>j.C>j.236C>Id Zein for the heck of it.) or perhaps a mix of (~3C>41236B+6D>5C>2C>6C>22A>6D>5B>5C>ETC) If the old cmbos flowed like butter, this flows like sandpaper. -Comboing midscreen will be tight but not impossible
  15. Great thinkin' Wakky! I need somewhere to vent my anxiety about this, as well as list the repercussions and make damage control pressure Oki and combo Ideas that may work in 3C>jump's absence.
  16. I know, I know, it's loketest info. But is is too early to cry?
  17. Koko's j.A needed to die. Looks like Kag's DP was split in two. The C version will be for when the opponent is on the ground, and B will be pretty much "Unpunish-able if blocked in the air" Move we've all come to love. RIP Hazama's chain trolling? I'm calling it now that j.5C goes into j.D/j.6D/j.8D somehow.
  18. That would mean Makoto has a good match-up. Common sense dictates that this must be false.
  19. Think more of the pressure applications. Could be used for some heavy pressure recycling, especially if it's not exclusive to Drive normals.
  20. Ah thank you very much! This is exactly what I was looking for! ^_^ I do have two follow-up questions though. With Tao should one go for higher damage damage or Oki. I understand her Neutral is very very good due to her movement, so is one generally justified in using Cat2 over 6C>214D>j.DB, 236A~B or 5D>B okis? Also Tao's new j.214D + Drive D/6D follow-up "Tao Piitan" I believe it's called, Is that just her wall cling and the fact that she can follow up a drive with it, or is it something completely different?
  21. He actually is new here. =/
  22. I imagine all these changes will accompany "Bugs go away if Arakune blocks a move." Please someone say that.
  23. Hey Ziggy! Good to see ya here!
  24. Well, Relish Crowbar's character combo rate did go down, so that may be where that's coming from. But yeah, I miss super-meter too. I had a Fatal 6C combo back in CSE that at round start (even Ignis de-summoned) would carry them to the corner, get 50 meter and distortion them for 6000ish damage, while leaving 2%~3% IG for a de-summon. Good times. Now-a-days we get 3000ish damage, half a screen's carry and 30 meter at virtually no Ignis cost from a FC6C. It's not bad, but it's not extend.
  25. Well assuming they don't change anything about Relius' other moves (which in all likeliness will be a false assumption, but bear with me,) we have the following to consider. What does Id Haas and Id Naiads not do that a third follow-up could? Id Haas does the following: -Corner carry -Corner combos (and Mid to corner combos) -Air confirms at corner -Can link into CT and 41236B, our two slowest combo tools Id Naiads does the following: -Gets knockdown -Gets Oki -Gets damage -Corner combo tool Now what could we want out of a follow-up that these two do not offer? What could Id Zain/Id Zein do? Here are my ideas for only if it costs as much as the other two follow-ups: -Blast the opponent behind you for combos if your back is to the wall. -Pressure the opponent on their wake-up at no additional cost. (And potentially combo if the opponent was hit by the tip of 236C) -Reset the opponent somehow -Auto de-summon Ignis after -Additional damage/No Oki -Gives a distortion oppertunity - Pressures the opponent after they tech from 236C (Potentially if done late.) -More corner damage If it costs more its utility could be higher...
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