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Everything posted by Myoro
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Send me vids of anything ya come up with!
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Nowadays we can just do 5B->6B->5C(1)->2C->6C->41236B->5B->5C->superjump->j.B->j.C->j.236C->j.214B (for about 3290) (on carl it seems like we'll have to replace 5C(1) with 5A... Tch you end up getting 400 less damage than the 6B->j.B route on carl for switching to 5A better off using Necro's on the boy) I'm assuming ground hit and meterless so... solo combos in the corner go. CH3C->falling j.C->2C->236C->5B/665B->6B->TKj.236C->2C->6C->41236B->3C (Also works for punishing late techs) 5B->6B->TKj.236C->5C/665C->2C->236C->5B->2C->6C->41236B->3C (3437) If you need air hit and meter solo combos just say the word.
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Eventually you'll stop caring about color. It's a silly thing, I think I've been every color at least twice now. Personally I never let a finicky multi-color square tell me how skilled I was or wasn't at a game before, and I don't feel like starting now. No the only true judge of your skill is you, your opponent, and the onlookers. Even then the only one that really matters is you, because you get the final say in how content you are with your skill at this game. (I still apologize when I end up de-ranking people. While I don't find it too world ending, others do, and I feel guilty taking something important to another.)
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Because I'm illiterate, dyslexic, just overtired from bad sleeping habits, or whatever I read this as: "Everyone quitting a room when I start whining incessantly. " I did a double take and laughed way longer than I should have.
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It's unconfirmed but it may have also widened the 2 hit's hitbox, I'm getting it to work in situations it never used to work in.
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It boils down to this, point blank range our poke is 5A/2A/3C->jump cancel punish. Mid range we've got 5B->3C jump cancel+6D. past 3C range we've got 5B->5D/5B->6D->663C/5B->214A->665B->3C. at long range we have 214A->665B/214A->22B->2D->66B/ or IAD j.A/B. and at half a screen away and further we have 214C->66->anything. Right after 3C you can cancel immediately into 236D and jump and use falling j.C and you'll hit them right as they get done neutral teching. you can also use 214C after a 3C ender to get them blocking Tus while you get a free 50/50 mix-up. In both situations you have to watch out for DPs. There's some other things you can do with 3C oki, like summon/de-summon Ignis safely while they are still getting up, or IAD backward or forward to run away while Ignis recharges.
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Some change was made to Relius that made (CH3C->falling j.C->2C->236C->5B->stuff...) fifty billion times times easier Also 41236B gets both hits in places it didn't used to. It's way easier to confirm random hits into full combos now, also 5B->6B->j.B->j.C->2C->6C->41236B->5B->5C->sj.B->j.C->j.236C->j.214B now works on errybody.
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The key to solving this is to assume every person plays your most hated character(s) until proven otherwise. The world is definitely a darker one for me because of all the perceived Koko's and Arakunes walking the street, but I'm never surprised.
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So I found that when you're at the distance from the corner where 3C->5D->6D connects but 6D doesn't follow up, you can loop [3C->5D->6D->5B->5C] up to 3 times and the 3rd 6D will follow through if you let the opponent get close to you for the 5B prior. if you end with a 5D->236D you get 77 heat off a 3C starter. you'll only get 73 off of a 5B starter because you'll have to annex the 5D before the 236D. On a side note is anyone else having trouble landing 5C (2) on Tager after OTG2B->2C-> and after air hit 5B? I'm finding it impossible.
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We've still got our Vinum glitches!!
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Holy crap something big happened that they strelthily put in. Whatever it was it made (Corner) CH3C->j.C->2C->236C->665B->stuff a breeze.
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All of our air starter Bnbs lost ~300 is damage, not too bad a deal for new Gad leis, but still something to be aware of.
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I got this to work on Valk Carl and Haz, I have reason to believe it works on everyone now! (;_; I remember when I fist posted this combo, oh how it's grown.)
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The thing is Tager has to tag you first to screw with your movement, Kokonoe merely needs to press D and a direction to pull you which ever way (Which is like more like giving Rachel unlimited wind and while her fireballs are like flying Georges that are already activated their whole animation.), and even then all of his movement screwing moves are so slow to come out AND recover they end up getting him screwed. I don't consider it the same thing, there's that huge a difference. Koko has the advantage of projectiles, speed, and other BS to make her Graviton safe, whereas Tager is restricted to using it for combos and Oki only (Both of which Koko still does better.) If she could only effectively use Graviton on you after she landed 236A/B which could be changed so that instead of a sticky bomb it attaches a graviton receiver and the opponent has to hit Koko or wait a certain amount of time to get it off, then I'd consider it balanced. (Graviton would still work on her fireballs and teleports tho)
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We still have counter assault. And Ley Ley vs Kagura and Tager.
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There, there Necro. soon 1.1 Gad leis will soon be ours.
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If it's comin out in a half an hour then I'm down for it.
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Well in OD you don't even gotta aim you dart-wife. I wonder if the untech is long enough for yoyo/Tus follow-up
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Think about the Superjump over Jins j.C->CH214B. I can't wait to start smiting people from above like an angry deity. I WILL RAIN DOWN DESTRUCTION ON ALL OF YOUR AIR TO AIR GAMES!!
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So can we start suggesting combos for the 1.1 thread? Combos that don't use j.XD, should still be accurate now as that's the only move that's had its proration changed to my knowledge.
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Getting my pink square taken by a Kokonoe. Happens every dang time. I know it's a meaningless status symbol, but for some reason it still hurts.
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Strong up close and good at pressuring but not too shabby from a distance? It sounds like you're lookin' for Litchi, Hazama, Kokonoe, or Relius. Rachel's not so strong up close without some minor setting up and placement, (tho she rox at pressure long range and mix-up) I'd recommend trying these guys and Tsubaki to see who you like.
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My best friend plays the craziest Haku out there, so there's really nothin' I haven't seen of him. I sense you're not really in your groove right now.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Myoro replied to Setsuna's topic in Misc Fighter Central
Did it say for the PS3 or PS4? or god forbid for the XBONE? Do ya think they cancelled the console port or somethin'? (Thanks for the response BTW.) -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Myoro replied to Setsuna's topic in Misc Fighter Central
Is this game coming to consoles in the foreseeable future?