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Osuna

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Everything posted by Osuna

  1. Kanji can use his weapon one handed, and does pretty often. He's just that manly. A man amongst men. And he has been shown face grabbing when he was beating up that biker gang with his bare hands.
  2. J.D whiff Seems a lot harder than it is, so it definitely scares people, but it's worth doing off a surprising number of situations if GF isn't bad to get in the match up. Thanks to 4D whiff building up proration a little higher than before isn't a problem and nets more meter and damage usually. And no you should not settle for what is easier in fighting games. Difficulty should not be an excuse. If you can't do it come tournament time, don't. But don't avoid learning it and eventually using it. Especially when it's actually pretty easy compares to actually difficult stuff.
  3. Not counting villains, people who are normally kinda dead and characters with scan type personas, 13 I think. However some of the kinda dead characters and villains are kinda plausible picks for a slot. 14, I forgot akihiko, That's probably it though. Maybe.
  4. Osuna

    Nub on Board :P

    Do check out the beginner mode section and any relevant character forums.
  5. I highly doubt they added 1.5k to terra. More realistically it'll increase the damage of some combos 300 points, which isn't That much. Thought it might be a combination of a damage boost and a min damage boost, but there are ways to make Terra hit at as high as 64% and I highly doubt they'll let us get a terra that hit's for 3k.
  6. 360A combos were almost completely removed, 6A had speed, damage, proration, and property changes, All magnetic moves had pull frames changed, 360B got crazy combo ability changes, 6B became a joke, and 5A lost the ability to cancel into 360. Collider got a damage nerf too. 720 had multiple property changes We also got the gimmicky XYH cancel, and it get a different motion. All of these things changed our combos too. We got plenty of tweaks
  7. Explain this line of thought because I don't get it.
  8. Axis is saying it's a plausible tick and at worst, upclose Ib'ed 3C can be made safe with a purple throw.
  9. Except the part where there's nothing that implies that at all? What? Why would it be getting that kind of buff because of magnet changes?
  10. We don't know if it is a buff yet. If it's strong late it'll still suck like 5D.
  11. Could people stop saying CT damage? you might as well ask for Marvel damage, it's such a different game.
  12. Osuna

    Wake up attacks

    For the sake of accuracy 360A is only invincible after a few frames. So if you properly time an attack, you can still stuff a wake up 360A. Wouldn't want that to cause you any trouble. There's also a handy beginner section in dustloop for any similar problems you might run into while trying to understand the game.
  13. Normally that stuff makes me rage, but there was a charm to it that won me over.
  14. Who is Axis talking to? I can't really make sense of this in the context of this thread.
  15. I'm going through and taking what I think should be taking and leaving what I don't think should make it to the front page. You're more than welcome to add in the numbers from all the ones I do work out on top of the combo updates, but while I certainly am enjoying the document as a resource, I don't think it is large enough to be a priority for me.
  16. Spark combos SB > AC > J.D > J.2C > 2B > 2C > AC > 4D 22D 2896:34 SB > 5C > 6B > 2C > AC > J.D > J.2C > 2B > 2C > AC 3054:40 (no ender) 50 heat SB > 2C > ACx2 > MTW > GF 3722 (Builds 15 heat before super, 5 after) 100 heat SB > ACx2 > 6B > MTW > Terra > GF 4706 (Builds 15 heat before super, 5 after) 3767 for MTW > GF 100 heat SB > 5C > 6B > 2C > ACx2 > MTW > Terra > GF 4572 (Builds 23 heat before super, 5 after) The second to last one is an improvement on one of Tagertime's (has higher damage and the same heat gain with no positioning changes) and the last one is an application of the combo paths from earlier to get more meter before the flash. I've been doing my damage and heat number the way I would if I were taking notes, but if there's a more convenient format let me know. Unless someone beats me to it, I'll come back and get the damage values for just MTW later tonight provided I don't fall asleep before then. EDIT: I know this isn't what I promised to add, but special notice on this combo from Tagertime 5C> SB > 5C >6B > 2C > AC > J.D > J.2C > 2B > 2C >AC > 4D > GF 3813:50 Builds 50 meter off a max distance 5C with spark and no mag. That's pretty damn awesome. He has a 5C 6A 2C one that does slightly more damage, but this one gets special mention for working from max distance 5C. EDIT: EDIT: Can I get someone's help with this one? It has become apparent that while 2C>ACx2 leads to less damage than ACx2>6B, it looks lke the 2C variant can GF off the MTW and the 6B one can't. I'd like to know if this is generally true, so unless someone decides to do me a favor I'm adding that onto my list of things to test. Until then my list is assuming that it is not reliable and only records the 2C variant.
  17. I should have 3 avatars, 1 from each and then a third one which is the better one eating the weaker one. This one was an homage to my hairstyle at Akicon, I'd have to think about what would be actually to my personal taste.
  18. People have told me that in every game and have been wrong every time. At least wait till the changes are finalized before you jump the gun.
  19. I'm still going through that list. Also the AC 623C thing is a peek into my brain when I was working on it, my notation goes all over the place. But if I have to change them all myself I will, when it comes to the word sledge. 236 is shorter and forgoing the motion shouldn't create more work/clutter. Anyway for your convenience I'll be using Tagertime's notation. I'll do some combo checking tonight after I get settling in. Long day today.
  20. That's not how it works. Once synced via a wire the controller can wirelessly access the ps3, so as per the rules I have to use a different controller that doesn't work when unplugged, but I'm relieved to hear I might be able to borrow something as I have a tight budget. But still give me back my controller. Those things are like 50 bucks.
  21. I'm not surprised they changed it back to something more like what they had before for the tests. 360B leads to a lot of damage. I don't really 720 as a punish if I can land 360B. Unless 720 would kill them outright.What with the meter gain, mag and oki, and small damage differences. If I want to spend a spark I can get more mag and break 720's damage. I don't really mind if they burst the follow up either since they had to eat 3.8k before the burst. But maybe it's just me who thinks 360B is awesome... Oh wait. Actually they may have nerfed the Hell out of 360B. if 5B 5C doesn't connect that means 2B 2C doesn't (because of the level increase) which puts the proration at worse than what 360A has now.
  22. Not That strange, I'm pretty sure that 360A had been nerfed into CS2's value, and 360B had been buffed, so it has been like that before.
  23. So whenever we get new combo routes when need damage proration nerfs all over the place? Also there's no need to even IB and even slower Bsledge. just stuff it.
  24. Wow I was really excited about the buffs but the 2 nerfs are pretty big. I was getting excited about being about to use spark instead of rapid to make 3C safe (2C 3C SB 3 primers safely and 3C SB confirms a combo on hit all for no Heat). The emergency tech nerf has magnetism implications, but emergency tech can only be neutral tech right? You'd still get oki in that case. I don't think you could, but I wonder if you could special cancel into GF at all in the case of 3C? If it would come out but not hit in time to stop the tech, you'd get the same advantage as if you had let 3C finish and grab them if they didn't tech, which would be cute. The extra untech time on collider must be to keep our combos with collider after getting the repeat prorate nerf (which is currently 45%). A lot of our current double collider combos barely work proration wise. It'd be cool if it was a net gain in untech time, but I just want it to not be a net loss. 5B, Jump cancelable is interesting, I was pretty excited about low throw mix ups though, so I hadn't thought much about it in that context.
  25. That's what I meant, but more literally I got less from what he said than even that. Because he ended with saying he wasn't trying particularly to land throws. So what was the point of using throws as the only piece of hard data in the statement? It makes it completely meaningless as a milestone. If what you attempt and what you measure aren't the same thing, then what can I possible get from that? I literally got no information from that line except that he has fought a ragna at some point in time, I didn't even know if he lost that match. If Ragna wants to he can be unthrowable all day, but that doesn't mean he'll win. For clarity sake I'm not slamming anyone, or even taking offense to not knowing what he was trying to say. I just didn't know what he wanted to share with us and said so. EDIT: actually could all you lovely people get this conversation going in the Ragna match up section? Those areas need some lovin'
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