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Osuna

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Everything posted by Osuna

  1. I'm MojoPlenty on psn
  2. In that case, teach me the mirror match.
  3. Tager mirrors really really don't prove that unless there's a Huge gap in apparent skill. The match up isn't like any of the others, so even if either of you was better at this one match up the other could be better at All other match ups.
  4. Fillia was already in the start up of her super you can see her in the early part of the animation during cerebella's super flash.
  5. Actually a lot of people raised a question for me. How far does this promise for exposure go? If there's been previous rejected content, how seriously can we expect to get on the front page now? I'm not too familiar with SRK staff, so I really can't tell if that's a problem we should be expecting right now.
  6. 6C is very very slow which drastically limits its placement in combos, putting a 80%p2 as the Second move in a fatal combo is obviously really bad. To top it off, tager has a lot of very good proration options for the early parts of fatal combos, it's when you're trying to stack up hits to get the extra heat/damage later in the combo where Asledge can make a difference, albeit a very small one. Over half the damage in most (all?) efficient meterless fatal combos comes from the 2C and the first collider because our character rating is goofy, which is why we don't use high proration moves before the first collider if we can help it, but they can potentially extend a combo later on.
  7. I'm skeptical over the idea that hardcore BB/GG content would be meaningful on the SRK front page, since hardcore players generally already know what games are out and have already drawn the line on what games they do and don't play and casual players on SRK seem to like the term "anime fighter" which aside from being insulting and making no sense, discourages casual srkers from trying other fighters. Plus a lot of people regardless of skill level Do judge games on character design. There was a video a while back that made a pie chart of SBO quals for all of the games, and guess what game had the most balanced roster representation? Arcana Heart, which isn't even In the SRK fighting game section. But I suppose it couldn't hurt us much and could stir up Some interest. I do get the feeling if we want to stir up competitive interest it would have to be done in a beginner friendly way rather than through hardcore content because I really don't think any hardcore competitor is unaware that BB exists.
  8. The 360A/B sections still needs cleaning up, mostly by removing "A/"'s and the above 360B combo needs to be added, damage wise it's just under 5k, refreshes mag and get's GF. That's practical enough for me. I particularly like it against makoto, since keeping her magnetized helps my damage more than usual with her, and GF tends to work out alright for me. To top it all off you don't even need to micro walk with her. It makes me happy.
  9. Why isn't anyone talking about Jan?
  10. I'm of the opinion that, if you're doing that you should be at least practicing micro walk 360B follow ups. I mean it's all the same for the purposes of winning, but if you were gonna win either way try to get Something out of it.
  11. You can probably get one for like 100 dollars, but hyperbole accepted. I rock my Tager on a ps3 Dual shock 3. I worked through it, but I don't recommend it on the grounds that for some reason their d pads are made of sand paper. I hear 720's are easier on stick, but I wouldn't know. I actually don't like most fight pads, I feel like they hover too far out which screws with my sense of location and confidence of direction. I end up having to make much larger motions than on my ps3 pad. On the other hand ps3 pads are very random in quality, can't be repaired and cost like 50+ each, so if you don't have a good one you're half way to a stick already just buying one and if you break that then you could have bought the stick right out. Oh I'm just blabbing now, Tager works out well on pad compared to a sizable portion of the cast.
  12. Oh that, yeah it is cool. But that's only about 25% of what gives me the warms fuzzies about this combo I'll probably never do. It is interesting how there are now more combo variation brought on by subtle magnetism differences. I still miss CS1 magnets, but this is kinda fun too. I really think this one needs to be added to the front page to replace the not real one, especially now that it has finally inconvenienced someone. That page actually needs quite a bit of sprucing up.
  13. It does ring a bell, what was the conclusion? 1080D doesn't act like a throw in very many ways, so I don't think I would have agreed with you. You disagreed with Isorropia and myself, so I think it's still worth talking about. Fun fact, I had to look up how to spell Isorropia because in my head I call him Iso-pi.
  14. Magnetized you can do 4BC 623C J.D j.2C 2B 2C 623C spark blah blah But really, if you don't want to spend spark on GF you have to do stuff like 4BC 623Cx2 6B 2C 623C 4D 22D. You can move things around a little bit on either side of the collider, but the damage differences are so negligable that I can never remember the optimal order. BTW I hate the new regular throws a lot. EDIT: That reminds me, some good person should go through the back throw combos, I'm reasonably certain at least one of our listed combos is made obsolete by some other listed combo. Edit edit: J.2C 2B 2C does do more damage and builds more heat, because it has more hits in it, which also prorates more, so in a high proration situation like off of 4BC we look for fewer more efficient hits to try and get some sort of ender since the combo can't last very long. Similarly a lot of combos that do J.C J.B 5C have to omit the 6A. I actually never go for the 6A anymore because my CS2 combo knowledge is really lacking and it's just so unreliable.
  15. I highly discourage purple throw gimmicks, and they also aren't combos so they don't belong in this thread. I encourage you to not consider them thoroughly because they do not lead anywhere in the end and the are plenty of more meaningful things to learn instead. As for getting gadget in that combo, I neglected to mention if you spark MTW you can of course gadget off of it for a net gain of 8 meter and GF oki. Of course you end up giving them 31 (maybe more) meter on a combo that builds 8 and does 3.6k
  16. So then the term throw you guys are using has no practical application. So I'm going to continue to use the practical meaning of throw and unblockable to keep things clear. I would encourage others to do the same.
  17. Just tested it, the gadget is miles away from working. I couldn't get 4D gadget or spark J.2C gadget to work either, but that might be because I just woke up. The first collider knock down is kinda cool because it just Barely works. That's why you have to do j.d whiff instead of collider whiff. If you collider whiff they can tech. The whole thing minus the ender though, builds 48 meter, which is kinda a Lot. add a spark bolt to the end and you can combo into MTW starting without mag and 0 meter. So there you have it guys, a FC only move that despite not being awesome damage (2.7k without spark>spinny) has utility in that it is plausible that someone would want to build 50 meter when he has no mag/meter and can't do any good combos off 360B, and/or the opponent is strong in Gadget finger anyway. Edit: Manta, what is the difference between a throw that cannot be jumped or teched, hits ground and airborn, and an unblockable move? Because I have not found a practical difference between 1080 and other unblockable moves, but you have to list differences between 1080 and throws to call it one. I feel like you're muddling up what is normally a clear distinction, but it might just be me. Edit edit: I really love the combo, it shows off a bunch of tager mechanics and combo paths with a nice synergy. If only it did like 500 more damage.
  18. I actually don't relate to this. When I try something and it doesn't work out, I file away all the information I got out of the exchange and keep going. I don't often try something blind, so I'm usually not disapointed if one of the possible outcomes I had in mind turns up and hits me. I usually don't have to wait forever either, unless I get caught in a charged laser block string or something. I mean sometimes I have to chase people, but I'm actively chasing them not waiting for something. So for once I'm not on the pessimistic side of that line.
  19. I don't understand the objection, is this just a random and poorly thought out troll or are you saying that Tager doesn't do enough damage or something?
  20. We actually talked about how that shouldn't be in this thread at all. Since we have a thread for resets, and we didn't have any other semi plausible blue beat combos here. It also came up again when I said that we didn't have any 6B FC combos listed, which we still don't I guess.
  21. That doesn't mean you have to buy them on vanilla.
  22. That doesn't say that and if it did it would obviously be bad word choice.
  23. You can, I've seen it. We all talked about it for a little while. It's just weird because you have to do it through VC late like dacid suggested. 5A jump cancel cancel into VC 720 works, a bunch of us talked about it before the console release. This guy spent a lot of time conditioning the opponent to not jump after 5A and still only landed it 1 out of 2 tries, but it was a legit tick. Still it's an awful lot of work, and I generally prefer to land a 360B rather than a 720 anyway.
  24. Eh it'll still get game circulation going locally. Can't say I'm particularly excited about it.
  25. That's not what irony means. Despite seemingly being a rush job (and that being what was wrong with the first mvc3) I know no fewer than 5 people who have independently told me the only thing that would get them back into marvel was phoenix wright.
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